Difference between revisions of "Damage Modifiers (TFTD)"

From UFOpaedia
Jump to navigation Jump to search
(→‎'''Susceptible to...''': Made them into tables!)
(→‎'''Susceptible to...''': Updated Electric Shock to reflect executable stats not the OSG, added terrain numbers minor addition.)
Line 114: Line 114:
 
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
 
<th colspan="14">Damage Modifier Category</th></tr>
 
<th colspan="14">Damage Modifier Category</th></tr>
<tr{{StdDescTable_Heading}}><th>1</th>
+
<tr{{StdDescTable_Heading}}><th>0</th>
 +
<th>1</th>
 
<th>2</th>
 
<th>2</th>
 
<th>3</th>
 
<th>3</th>
Line 127: Line 128:
 
<th>12</th>
 
<th>12</th>
 
<th>13</th>
 
<th>13</th>
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr>
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr>
+
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>100</td><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr>
<tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>150</td><td>110</td><td>100</td><td>120</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100 </tr></table>
+
<tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>100</td><td>150</td><td>110</td><td>100</td><td>120</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0</td><td>0 </tr></table>
 
<br>
 
<br>
  
Line 140: Line 141:
 
|- {{StdDescTable_Heading}}
 
|- {{StdDescTable_Heading}}
 
! Column !! Unit Type(s)
 
! Column !! Unit Type(s)
 +
|-
 +
| '''0''' || Terrain.
 
|-
 
|-
 
| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Drones.
 
| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Drones.
Line 147: Line 150:
 
| '''3''' || Ion Armor and Magnetic Ion Armor.
 
| '''3''' || Ion Armor and Magnetic Ion Armor.
 
|-
 
|-
| '''4''' || Bio-Drone.
+
| '''4''' || Bio-Drone and possibly SWS's.
 
|-
 
|-
 
| '''5''' || Deep One.
 
| '''5''' || Deep One.

Revision as of 06:26, 6 January 2008

Damage Modifiers

Vulnerable to...

Phosphor/Fire
    Hallucinoid         170%

High Explosive
    Tentaculat          150%

Sonic
    Tasoth              120%
    Deep One            110%
    Gill Man            110%
    Calcinite           110%
    Tentaculat          110%

Stun(Freeze)
    Tasoth              110%
    Tentaculat          110%

Drill
    Lobsterman          200%
    Unarmored Soldier   160%
    Civilian            160%
    Aquatoid            160%
    Xarquid             145%
    Deep One            120%
    Gill Man            120%
    Plastic Aqua Armor  120%
    Ion Armor           110%
    Magnetic Ion Armor  110%
    Tentaculat          110%
    Triscene            110%

Electric Shock
    Unarmored Soldier   150%
    Civilian            150%
    Bio-Drone           120%
    Plastic Aqua Armor  110%

Resistant to...

Armor Piercing
    Bio-Drone          95%
    Deep One           90%
    Triscene           90%
    Plastic Aqua Armor 90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Tasoth             80%
    Tentaculat         80%
    Hallucinoid        60%
    Lobsterman         20%

Phosphor/Fire
    Triscene           90%
    Deep One           90%
    Calcinite          90%
    Plastic Aqua Armor 80%
    Xarquid            60%
    Bio-Drone          40%
    Tasoth             40%
    Lobsterman         30%
    Ion Armor           0%
    Magnetic Ion Armor  0%

High Explosive
    Triscene           90%
    Tasoth             90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Bio-Drone          80%
    Deep One           80%
    Hallucinoid        70%
    Xarquid            60%
    Lobsterman         30%

Gauss
    Deep One           90%
    Calcinite          90%
    Tentaculat         90%
    Plastic Aqua Armor 80%
    Hallucinoid        80%
    Triscene           80%
    Ion Armor          70%
    Magnetic Ion Armor 70%
    Tasoth             70%
    Xarquid            70%
    Bio-Drone          60%
    Lobsterman         30%

Sonic
    Ion Armor          90%
    Magnetic Ion Armor 90%
    Xarquid            90%
    Triscene           90%
    Lobsterman         50%

Stun(Freeze)
    Xarquid            90%
    Triscene           90%

Drill
    Tasoth             90%
    Bio-Drone          80%
    Calcinite          80%
    Hallucinoid        60%

Susceptible to...

<trstyle="background: #c0c0c0; color:white">
Ammo Type Damage Modifier Category
0 1 2 3 4 5 6 7 8 9 10 11 12 13
Armour Piercing100100908095901008010080201006090
Incendiary10010080040901004090100306017090
High-Explosive1001001008080801009010015030607090
Gauss1001008070609010070909030708080
Sonic10010010090100110110120110110509010090
Stun(Freeze)1001001001001001001001101001101109010090
Drill10016012011080120120908011020014560110
Electric Shock100150110100120000000000


Column Unit Type(s)
0 Terrain.
1 Unarmored Soldiers, Civilians, Aquatoids, Drones.
2 Plastic Aqua Armor.
3 Ion Armor and Magnetic Ion Armor.
4 Bio-Drone and possibly SWS's.
5 Deep One.
6 Gill Man.
7 Tasoth.
8 Calcinite.
9 Tentaculat.
10 Lobsterman.
11 Xarquid.
12 Hallucinoid.
13 Triscene.

Note: SWS damage modifiers are not shown in the Official Strategy Guide.