Difference between revisions of "Damage Modifiers (TFTD)"

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(→‎'''Vulnerable to...''': Re-added vulnerabilites; they disappeared because of improper editing procedure)
(→‎'''Susceptible to...''': Made them into tables!)
Line 110: Line 110:
 
=== '''Susceptible to...''' ===
 
=== '''Susceptible to...''' ===
  
                    '''1'''    '''2'''    '''3'''    '''4'''    '''5'''    '''6'''    '''7'''    '''8'''    '''9'''    '''10'''    '''11'''    '''12'''    '''13'''
 
'''Armor Piercing'''    100    90    80    95    90  100    80  100    80    20  100    60    90
 
'''Phosphor/Fire'''      100    80    0    40    90  100    40    90  100    30    60  170    90
 
'''High-Explosive'''    100  100    80    80    80  100    90  100  150    30    60    70    90
 
'''Gauss'''              100    80    70    60    90  100    70    90    90    30    70    80    80
 
'''Sonic'''              100  100    90  100  110  110  120  110  110    50    90  100    90
 
'''Stun(Freeze)'''      100  100  100  100  100  100  110  100  110  110    90  100    90
 
'''Drill'''              160  120  110    80  120  120    90    80  110  200  145    60    110
 
'''Electric Shock'''    150  110  100  120  100  100  100  100  100  100  100  100    100
 
  
'''Column'''      '''Unit Type(s)'''
+
<table width="80%" {{StdCenterTable}}>
    '''1'''         Soldier, Civilian, Aquatoid, Drone
+
<tr {{StdDescTable_Heading}}><th rowspan="2">Ammo Type</th>
    '''2'''         Plastic Aqua Armor
+
<th colspan="14">Damage Modifier Category</th></tr>
    '''3'''         Ion Armor, Magnetic Ion Armor
+
<tr{{StdDescTable_Heading}}><th>1</th>
    '''4'''         Bio-Drone
+
<th>2</th>
    '''5'''         Deep One
+
<th>3</th>
    '''6'''         Gill Man
+
<th>4</th>
    '''7'''         Tasoth
+
<th>5</th>
    '''8'''         Calcinite
+
<th>6</th>
    '''9'''         Tentaculat
+
<th>7</th>
  '''10'''         Lobster Man
+
<th>8</th>
  '''11'''         Xarquid
+
<th>9</th>
  '''12'''         Hallucinoid
+
<th>10</th>
  '''13'''         Triscene
+
<th>11</th>
 +
<th>12</th>
 +
<th>13</th>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Armour Piercing</th><td>100</td><td>90</td><td>80</td><td>95</td><td>90</td><td>100</td><td>80</td><td>100</td><td>80</td><td>20</td><td>100</td><td>60</td><td>90</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Incendiary</th><td>100</td><td>80</td><td>0</td><td>40</td><td>90</td><td>100</td><td>40</td><td>90</td><td>100</td><td>30</td><td>60</td><td>170</td><td>90</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>High-Explosive</th><td>100</td><td>100</td><td>80</td><td>80</td><td>80</td><td>100</td><td>90</td><td>100</td><td>150</td><td>30</td><td>60</td><td>70</td><td>90</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Gauss</th><td>100</td><td>80</td><td>70</td><td>60</td><td>90</td><td>100</td><td>70</td><td>90</td><td>90</td><td>30</td><td>70</td><td>80</td><td>80</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Sonic</th><td>100</td><td>100</td><td>90</td><td>100</td><td>110</td><td>110</td><td>120</td><td>110</td><td>110</td><td>50</td><td>90</td><td>100</td><td>90</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Stun(Freeze)</th><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>110</td><td>100</td><td>110</td><td>110</td><td>90</td><td>100</td><td>90</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Drill</th><td>160</td><td>120</td><td>110</td><td>80</td><td>120</td><td>120</td><td>90</td><td>80</td><td>110</td><td>200</td><td>145</td><td>60</td><td>110</tr>
 +
<tr><th align="left" {{StdDescTable_Heading}}>Electric Shock</th><td>150</td><td>110</td><td>100</td><td>120</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100</td><td>100 </tr></table>
 +
<br>
 +
 
 +
{| {{StdDescTable}}
 +
|- {{StdDescTable_Heading}}
 +
! Column !! Unit Type(s)
 +
|-
 +
| '''1''' || Unarmored Soldiers, Civilians, Aquatoids, Drones.
 +
|-
 +
| '''2''' || Plastic Aqua Armor.
 +
|-
 +
| '''3''' || Ion Armor and Magnetic Ion Armor.
 +
|-
 +
| '''4''' || Bio-Drone.
 +
|-
 +
| '''5''' || Deep One.
 +
|-
 +
| '''6''' || Gill Man.
 +
|-
 +
| '''7''' || Tasoth.
 +
|-
 +
| '''8''' || Calcinite.
 +
|-
 +
| '''9''' || Tentaculat.
 +
|-
 +
| '''10''' || Lobsterman.
 +
|-
 +
| '''11''' || Xarquid.
 +
|-
 +
| '''12''' || Hallucinoid.
 +
|-
 +
| '''13''' || Triscene.
 +
|}
  
 
Note: SWS damage modifiers are not shown in the Official Strategy Guide.
 
Note: SWS damage modifiers are not shown in the Official Strategy Guide.
  
 
[[Category:data tables]]
 
[[Category:data tables]]

Revision as of 18:36, 13 September 2007

Damage Modifiers

Vulnerable to...

Phosphor/Fire
    Hallucinoid         170%

High Explosive
    Tentaculat          150%

Sonic
    Tasoth              120%
    Deep One            110%
    Gill Man            110%
    Calcinite           110%
    Tentaculat          110%

Stun(Freeze)
    Tasoth              110%
    Tentaculat          110%

Drill
    Lobsterman          200%
    Unarmored Soldier   160%
    Civilian            160%
    Aquatoid            160%
    Xarquid             145%
    Deep One            120%
    Gill Man            120%
    Plastic Aqua Armor  120%
    Ion Armor           110%
    Magnetic Ion Armor  110%
    Tentaculat          110%
    Triscene            110%

Electric Shock
    Unarmored Soldier   150%
    Civilian            150%
    Bio-Drone           120%
    Plastic Aqua Armor  110%

Resistant to...

Armor Piercing
    Bio-Drone          95%
    Deep One           90%
    Triscene           90%
    Plastic Aqua Armor 90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Tasoth             80%
    Tentaculat         80%
    Hallucinoid        60%
    Lobsterman         20%

Phosphor/Fire
    Triscene           90%
    Deep One           90%
    Calcinite          90%
    Plastic Aqua Armor 80%
    Xarquid            60%
    Bio-Drone          40%
    Tasoth             40%
    Lobsterman         30%
    Ion Armor           0%
    Magnetic Ion Armor  0%

High Explosive
    Triscene           90%
    Tasoth             90%
    Ion Armor          80%
    Magnetic Ion Armor 80%
    Bio-Drone          80%
    Deep One           80%
    Hallucinoid        70%
    Xarquid            60%
    Lobsterman         30%

Gauss
    Deep One           90%
    Calcinite          90%
    Tentaculat         90%
    Plastic Aqua Armor 80%
    Hallucinoid        80%
    Triscene           80%
    Ion Armor          70%
    Magnetic Ion Armor 70%
    Tasoth             70%
    Xarquid            70%
    Bio-Drone          60%
    Lobsterman         30%

Sonic
    Ion Armor          90%
    Magnetic Ion Armor 90%
    Xarquid            90%
    Triscene           90%
    Lobsterman         50%

Stun(Freeze)
    Xarquid            90%
    Triscene           90%

Drill
    Tasoth             90%
    Bio-Drone          80%
    Calcinite          80%
    Hallucinoid        60%

Susceptible to...

<trstyle="background: #c0c0c0; color:white">
Ammo Type Damage Modifier Category
1 2 3 4 5 6 7 8 9 10 11 12 13
Armour Piercing100908095901008010080201006090
Incendiary10080040901004090100306017090
High-Explosive1001008080801009010015030607090
Gauss1008070609010070909030708080
Sonic10010090100110110120110110509010090
Stun(Freeze)1001001001001001001101001101109010090
Drill16012011080120120908011020014560110
Electric Shock150110100120100100100100100100100100100


Column Unit Type(s)
1 Unarmored Soldiers, Civilians, Aquatoids, Drones.
2 Plastic Aqua Armor.
3 Ion Armor and Magnetic Ion Armor.
4 Bio-Drone.
5 Deep One.
6 Gill Man.
7 Tasoth.
8 Calcinite.
9 Tentaculat.
10 Lobsterman.
11 Xarquid.
12 Hallucinoid.
13 Triscene.

Note: SWS damage modifiers are not shown in the Official Strategy Guide.