Difference between revisions of "Drone"

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A single drone consumes a single troop slot AND a HWP slot on a transport aircraft. Whereas a traditional HWP takes four soldier slots, a drone only takes up one. This confers a level of usability as all transport crafts can carry up to three drones (Avenger can carry four), or a combination of drones and HWPs.  
 
A single drone consumes a single troop slot AND a HWP slot on a transport aircraft. Whereas a traditional HWP takes four soldier slots, a drone only takes up one. This confers a level of usability as all transport crafts can carry up to three drones (Avenger can carry four), or a combination of drones and HWPs.  
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Drones can eventually be upgraded to the superior [[Alloy Drone|alloy drone chassis]].
  
 
==Drone Upgrades==
 
==Drone Upgrades==

Revision as of 15:27, 22 May 2022

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Standard drone

Standard Drones are available to research and unlock at the commencement of the game.

These small sized remote operated vehicles represent a unique asset to X-COM forces. They possess no traditional offensive weaponry, however their chief advantage is their small size and rapid movement speed making them excellent recon tools while also possessing a surprising level of survivability.

A drones small size means their hitbox is very low to the ground, making it difficult for aliens to land shots on a drone, they also possess decent armour and health which allows for them to absorb a level of damage that some human soldiers may not survive. Furthermore each drone carries an integrated smoke grenade launcher, which while not as powerful as normal smoke grenades, can allow a drone to conceal itself in a pinch if caught by an alien.

A single drone consumes a single troop slot AND a HWP slot on a transport aircraft. Whereas a traditional HWP takes four soldier slots, a drone only takes up one. This confers a level of usability as all transport crafts can carry up to three drones (Avenger can carry four), or a combination of drones and HWPs.

Drones can eventually be upgraded to the superior alloy drone chassis.

Drone Upgrades

A standard drone can be upgraded via manufacturing to carry a module, in total there are four variants, either a standard variant with no module but extra armour, or a variant with taser, medkit, or motion sensor module.

The standard drone must be purchased, however each unique variant must be manufactured with the standard drone being used during the construction process. The upgrade monetary cost is relativity minor.

Any drone that is destroyed in the field can be repaired so long as its corpse is recovered, either via moving its body to the transport and evacuating or by winning the mission. The repair cost is cheaper than purchasing and manufacturing a new one. BE AWARE that the drone corpse can be destroyed.

General Information

Statistics

Time Units70
Health90
Energy110
Firing Accuracy100
Reactions60

Armour

Facing Protection
Front35
Left/Right27
Rear20
Under20

All drone variants mount a mini smoke grenade launcher, it holds only three rounds, has a low firing range and only covers a small radius. However it does provide instant concealment in a pinch thus increasing the drones survivability. Drones can reaction fire their smoke grenades at hostile aliens at close range, this could prove situationally useful to obscure the drone, but could also prove a waste of ammo. If this is a concern, enusure a drone's TU's are depleted before ending your turn.

Smoke Launcher Information
TypeSmoke Grenades
Damage9 Smoke
Ammunition3
LaunchX%(33 TU)

Variants

Drone/Standard

Standard Drone


Cost: $185,000 (Purchased, not built)
Repair Cost: $125,000

Standard issue scout, all future scout variants are built off of this version.

Must be purchased, not manufactured.

Holds no module but has stronger armour than all other models, unique values below.

Facing Protection
Front45
Left/Right37
Rear30
Under30

Drone/Medkit

Medkit Drone


Cost: $75,000, 1 Medi Kit
Repair Cost: $150,000

Has a inbuilt medikit, medkit has low TU cost and a reserve of twelve charges for each medikit function. Very effective frontline medic.

Drone Medkit Information
TypeMedkit
Medkit Charges12 (Pain/Heal/Stim)
TU Use10 TU

Drone/Scanner

Motion Sensor Drone


Cost: $$75,000, 1 Motion Scanner
Repair Cost: $150,000

Has a inbuilt motion scanner, provides identical functionality to regular motion scanner. Powerful scouting tool.

Motion Tracker Information
TypeMotion Tracker
TU CostX%(10 TU)

Drone/Taser

Taser Drone


Cost: $75,000, 4 Elerium
Repair Cost: $150,000, 2 Elerium

The only "armed" drone, inbuilt taser for non-lethal captures. Low range but large ammo reserve and speedy drone can make for an unorthodox capture machine.

Drone Taser Information
TypeTaser
Damage30 (Stun)
Ammunition12
Range14
Aimed ShotX%(X% TU)
Snap ShotX%(X% TU)

See Also

UFO Badge OpenXCOM Hardmode: Equipment
Armour: CoverallsArmoured VestAlloy Vest Personal Armour Power Suit (Reinforced) • Flying Suit (Reinforced)
Weapons: PistolTaser RifleShotgunSniper RifleHeavy CannonAuto-CannonGrenade LauncherRocket Launcher
Laser PistolScatter Laser Laser RifleHeavy Laser/AutoHeavy Laser/Sniper
Plasma PistolPlasma Shotgun Plasma Rifle Heavy PlasmaPlasma Sniper Small Launcher Blaster Launcher
Equipment: Smoke GrenadeMotion ScannerMedi-KitElectro-flarePsi-AmpMind ProbeElerium-115
GrenadeProximity Grenade Incendiary GrenadeFlashbang GrenadeHigh ExplosiveAlien GrenadeStun GrenadeFire Grenade
HWPs: Tracked ChassisAlloy Tracked ChassisHover ChassisWalker Chassis
Drones: DroneAlloy Drone