Difference between revisions of "Experience (LWR)"

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Note: SHIVs do not gain XP.
 
Note: SHIVs do not gain XP.
  
== Sources of Experience ==
+
__TOC__
  
 
[[File:Levelup2.png|right]]  
 
[[File:Levelup2.png|right]]  
 +
 +
== Mission XP ==
  
 
{| class="wikitable" style="max-width: 700px; text-align:center;"
 
{| class="wikitable" style="max-width: 700px; text-align:center;"
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| style="padding: 5px;" | Alien Kill || +8 (Killer Only)
 
| style="padding: 5px;" | Alien Kill || +8 (Killer Only)
 
|-  
 
|-  
| style="padding: 5px;" | Mission Complete || +120 (Shared by SHIV)
+
| style="padding: 5px;" | '''Mission Complete''' || +90
|-
 
| style="padding: 5px;" | ''Long'' Mission Complete || +160 (Shared by SHIV)
 
|-
 
| style="padding: 5px 20px;" | No Dead Soldiers on a Mission || +40 (Shared by SHIV)
 
 
|-  
 
|-  
| style="padding: 5px 20px;" | Killing Alien Leader || +10 per Leader LvL (Each Squad Member)
+
| style="padding: 5px;" | '''Major* Mission Complete''' || +120
 
|-  
 
|-  
| style="padding: 5px;" | XTP I || +5 / day
+
| style="padding: 5px 20px;" | '''No Dead Soldiers''' || +30
 
|-  
 
|-  
| style="padding: 5px;" | XTP II || +10 / day
+
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)**
 
|-  
 
|-  
| style="padding: 5px;" | XTP III || +20 / day
+
| style="padding: 5px 20px;" | Killing Alien Leader || +8 per Leader LvL (Each Squad Member)
 
|-  
 
|-  
| style="padding: 5px;" | Retired Soldiers || variable
+
| style="padding: 5px 20px;" | Capturing Alien Leader || +10 per Leader LvL (Each Squad Member)
 
|}
 
|}
  
 
  '''Notes''':  
 
  '''Notes''':  
  Bonus xp to soldiers is granted at midnight each day and only apply to active or fatigued soldiers
+
  *''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
''Long'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
+
**The Deployed value cannot be below 3
  
The following other factors modify how much experience soldiers gain during a battle (but do not modify xp gained from XTPs):
+
The following factors modify only the '''Mission Complete''', '''Major Mission Complete XP''', and '''No Dead Soldiers''' gains:
  
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
|+
 
|+
 
! style="width: 30%;" | Factor
 
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | XP Modification
+
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification
 
|-  
 
|-  
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% '''''all XP''''' per month passed
+
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || Triple for soldiers of SGT rank or less
 
|-  
 
|-  
| style="padding: 5px;" | '''''Alien Trophy''''' || +20% '''''all XP'''''
+
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +10% for all soldiers
 
|-  
 
|-  
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35% '''''all XP'''''
+
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shared evenly to squad mates
 +
|}
 +
 
 +
The following factors modify all Mission XP gains:
 +
 
 +
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 +
|+
 +
! style="width: 30%;" | Factor
 +
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || x3 '''''mission XP''''' to all soldiers in the squad with less than 2000 xp
+
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% per month passed
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +20% '''''mission XP''''' to all soldiers in the squad with 2000 or more xp
+
| style="padding: 5px;" | '''''Alien Trophy''''' || +20%  
 
|-  
 
|-  
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shares its '''''mission XP''''' evenly to its squad mates
+
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35%
 
|-  
 
|-  
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25 '''''all XP'''''
+
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25
 
|}
 
|}
  
 
There is no cap on how much XP a soldier can acquire in a mission.
 
There is no cap on how much XP a soldier can acquire in a mission.
 +
 +
== Officer Training School XP ==
 +
 +
{| class="wikitable" style="max-width: 700px; text-align:center;"
 +
|+
 +
! style="width: 55%;" | Source
 +
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
 +
|-
 +
| style="padding: 5px;" | XTP I || +5 / day
 +
|-
 +
| style="padding: 5px;" | XTP II || +10 / day
 +
|-
 +
| style="padding: 5px;" | XTP III || +20 / day
 +
|-
 +
| style="padding: 5px;" | Retired Soldiers || variable
 +
|}
 +
 +
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.
  
 
== Experience per Rank ==
 
== Experience per Rank ==
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! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | XP Required
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]   '''''Specialist''''' || 150
+
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]   '''''Specialist''''' || 100
 
|-  
 
|-  
 
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]   '''''Lance Corporal''''' || 400
 
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]   '''''Lance Corporal''''' || 400
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== Sources of Psi Experience ==
 
== Sources of Psi Experience ==
  
After Xenopsionics is researched, soldiers will begin accruing '''100 Psi XP''' after each mission (modified by Campaign Length).  
+
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).  
 +
 
 +
Psi XP gained after any mission:
 +
'''70 Psi XP'''
  
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.

Latest revision as of 01:04, 15 April 2024

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.

Note: SHIVs do not gain XP.

Levelup2.png

Mission XP

Source XP
Alien Kill +8 (Killer Only)
Mission Complete +90
Major* Mission Complete +120
No Dead Soldiers +30
Mission Complete with less than max units 400 x (Max/Deployed - 1)**
Killing Alien Leader +8 per Leader LvL (Each Squad Member)
Capturing Alien Leader +10 per Leader LvL (Each Squad Member)
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed value cannot be below 3

The following factors modify only the Mission Complete, Major Mission Complete XP, and No Dead Soldiers gains:

Factor Mission Complete XP Modification
Dazed.png   Show 'Em the Ropes Triple for soldiers of SGT rank or less
IC StarHire.png   Tricks of the Trade +10% for all soldiers
1st SHIV (Alive after Mission) Shared evenly to squad mates

The following factors modify all Mission XP gains:

Factor Mission XP Modification
Campaign Progression +10% per month passed
Alien Trophy +20%
Cognitive Enhancer +35%
Campaign Length x2/x1/x0.5/x0.25

There is no cap on how much XP a soldier can acquire in a mission.

Officer Training School XP

Source XP
XTP I +5 / day
XTP II +10 / day
XTP III +20 / day
Retired Soldiers variable

All OTS XP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
RANK SQUADDIE.png   Specialist 100
RANK CORPORAL.png   Lance Corporal 400
RANK SERGEANT.png   Corporal 1000
RANK LIEUTENANT.png   Sergeant 2000
RANK CAPTAIN.png   Tech Sergeant 4000
RANK MAJOR.png   Gunnery Sergeant 7000
RANK COLONEL.png   Master Sergeant 12000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
CLASS PSIONIC.png   Awakened 100
CLASS PSIONIC.png   Adept 200
CLASS PSIONIC.png   Empath 400
CLASS PSIONIC.png   Psion 600
CLASS PSIONIC.png   Master 1000