Difference between revisions of "Experience (LWR)"

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There is no cap to how much experience soldiers can earn on a single mission.
 
There is no cap to how much experience soldiers can earn on a single mission.
  
Reward soldiers (from the council) start with the XP of one rank lower than their current rank.
+
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
 +
 
 +
XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.
  
 
Note: SHIVs do not gain XP.
 
Note: SHIVs do not gain XP.
  
== Sources of Experience ==
+
__TOC__
 +
 
 +
[[File:Levelup2.png|right]]
 +
 
 +
== Mission XP ==
  
{| class="wikitable" style="max-width: 600px; text-align:center;"
+
{| class="wikitable" style="max-width: 700px; text-align:center;"
 
|+
 
|+
! style="width: 75%;" | Source  
+
! style="width: 55%;" | Source  
! style="width: 25%; padding: 10px 8px 8px 8px;" | XP
+
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
|-
 
| style="padding: 5px;" | Alien Kill || +5
 
 
|-  
 
|-  
| style="padding: 5px;" | Mission Complete || +120
+
| style="padding: 5px;" | Alien Kill || +8 (Killer Only)
 
|-  
 
|-  
| style="padding: 5px;" | ''Long'' Mission Complete || +170
+
| style="padding: 5px;" | '''Mission Complete''' || +90
 
|-  
 
|-  
| style="padding: 5px 20px;" | No Dead Soldiers on a Mission || +20
+
| style="padding: 5px;" | '''Major* Mission Complete''' || +120
 
|-  
 
|-  
| style="padding: 5px;" | Cadre || +2 / day
+
| style="padding: 5px 20px;" | '''No Dead Soldiers''' || +30
 
|-  
 
|-  
| style="padding: 5px;" | XTP I || +3 / day
+
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)**
 
|-  
 
|-  
| style="padding: 5px;" | XTP II || +5 / day
+
| style="padding: 5px 20px;" | Killing Alien Leader || +8 per Leader LvL (Each Squad Member)
 
|-  
 
|-  
| style="padding: 5px;" | XTP III || +10 / day
+
| style="padding: 5px 20px;" | Capturing Alien Leader || +10 per Leader LvL (Each Squad Member)
 
|}
 
|}
  
 
  '''Notes''':  
 
  '''Notes''':  
  XCOM Training Programmes (XTPs) and Cadre grant their xp at midnight each day and only apply to active or fatigued soldiers
+
  *''Major'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
''Long'' Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
+
  **The Deployed value cannot be below 3
  The '''Special Warfare School''' start bonus doubles the xp granted from XTPs
 
  
The following other factors modify how much experience soldiers gain during a battle (but do not modify xp gained from XTPs):
+
The following factors modify only the '''Mission Complete''', '''Major Mission Complete XP''', and '''No Dead Soldiers''' gains:
  
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
|+
 
|+
 
! style="width: 30%;" | Factor
 
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | XP Modification
+
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification
 
|-  
 
|-  
| style="padding: 5px;" | '''''Officer''''' || +10% '''''all XP''''' per officer rank
+
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || Triple for soldiers of SGT rank or less
 
|-  
 
|-  
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || x2 '''''all XP'''''
+
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +10% for all soldiers
 +
|-
 +
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shared evenly to squad mates
 +
|}
 +
 
 +
The following factors modify all Mission XP gains:
 +
 
 +
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 +
|+
 +
! style="width: 30%;" | Factor
 +
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || x2 '''''mission XP''''' to all soldiers in the squad at Sergeant rank or lower
+
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% per month passed
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +20% '''''mission XP''''' to all soldiers in the squad at Sergeant rank or higher
+
| style="padding: 5px;" | '''''Alien Trophy''''' || +20%  
 
|-  
 
|-  
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shares its '''''mission XP''''' evenly to its squad mates
+
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35%
 
|-  
 
|-  
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.33 '''''all XP'''''
+
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25
 
|}
 
|}
 +
 +
There is no cap on how much XP a soldier can acquire in a mission.
 +
 +
== Officer Training School XP ==
 +
 +
{| class="wikitable" style="max-width: 700px; text-align:center;"
 +
|+
 +
! style="width: 55%;" | Source
 +
! style="width: 45%; padding: 10px 8px 8px 8px;" | XP
 +
|-
 +
| style="padding: 5px;" | XTP I || +5 / day
 +
|-
 +
| style="padding: 5px;" | XTP II || +10 / day
 +
|-
 +
| style="padding: 5px;" | XTP III || +20 / day
 +
|-
 +
| style="padding: 5px;" | Retired Soldiers || variable
 +
|}
 +
 +
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.
  
 
== Experience per Rank ==
 
== Experience per Rank ==
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| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]   '''''Specialist''''' || 100
 
| style="text-align: left; padding: 5px 20px;" |[[File:RANK SQUADDIE.png|32px]]   '''''Specialist''''' || 100
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]   '''''Lance Corporal''''' || 500
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CORPORAL.png|32px]]   '''''Lance Corporal''''' || 400
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK SERGEANT.png|32px]]   '''''Corporal''''' || 1200
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK SERGEANT.png|32px]]   '''''Corporal''''' || 1000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK LIEUTENANT.png|32px]]   '''''Sergeant''''' || 2200
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK LIEUTENANT.png|32px]]   '''''Sergeant''''' || 2000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CAPTAIN.png|32px]]   '''''Tech Sergeant''''' || 3500
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK CAPTAIN.png|32px]]   '''''Tech Sergeant''''' || 4000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK MAJOR.png|32px]]   '''''Gunnery Sergeant''''' || 5100
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK MAJOR.png|32px]]   '''''Gunnery Sergeant''''' || 7000
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:RANK COLONEL.png|32px]]   '''''Master Sergeant''''' || 7000
+
| style="text-align: left; padding: 5px 20px;" | [[File:RANK COLONEL.png|32px]]   '''''Master Sergeant''''' || 12000
 
|}
 
|}
  
 
== Sources of Psi Experience ==
 
== Sources of Psi Experience ==
  
After Xenopsionics is researched, soldiers will begin accruing '''100 Psi XP''' after each mission (modified by Campaign Length).  
+
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).  
 +
 
 +
Psi XP gained after any mission:
 +
'''70 Psi XP'''
  
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.
 
This can be doubled if the soldier is wearing a '''Neuroregulator'''.
 +
 +
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
  
 
You can see the current Psi XP level and cap in their Barracks profile.
 
You can see the current Psi XP level and cap in their Barracks profile.
Line 99: Line 137:
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Awakened''''' || 200
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Awakened''''' || 100
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Adept''''' || 600
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Adept''''' || 200
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Empath''''' || 1200
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Empath''''' || 400
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Psion''''' || 2000
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Psion''''' || 600
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Master''''' || 3000
+
| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Master''''' || 1000
 
|}
 
|}

Latest revision as of 01:04, 15 April 2024

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.

Note: SHIVs do not gain XP.

Levelup2.png

Mission XP

Source XP
Alien Kill +8 (Killer Only)
Mission Complete +90
Major* Mission Complete +120
No Dead Soldiers +30
Mission Complete with less than max units 400 x (Max/Deployed - 1)**
Killing Alien Leader +8 per Leader LvL (Each Squad Member)
Capturing Alien Leader +10 per Leader LvL (Each Squad Member)
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed value cannot be below 3

The following factors modify only the Mission Complete, Major Mission Complete XP, and No Dead Soldiers gains:

Factor Mission Complete XP Modification
Dazed.png   Show 'Em the Ropes Triple for soldiers of SGT rank or less
IC StarHire.png   Tricks of the Trade +10% for all soldiers
1st SHIV (Alive after Mission) Shared evenly to squad mates

The following factors modify all Mission XP gains:

Factor Mission XP Modification
Campaign Progression +10% per month passed
Alien Trophy +20%
Cognitive Enhancer +35%
Campaign Length x2/x1/x0.5/x0.25

There is no cap on how much XP a soldier can acquire in a mission.

Officer Training School XP

Source XP
XTP I +5 / day
XTP II +10 / day
XTP III +20 / day
Retired Soldiers variable

All OTS XP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
RANK SQUADDIE.png   Specialist 100
RANK CORPORAL.png   Lance Corporal 400
RANK SERGEANT.png   Corporal 1000
RANK LIEUTENANT.png   Sergeant 2000
RANK CAPTAIN.png   Tech Sergeant 4000
RANK MAJOR.png   Gunnery Sergeant 7000
RANK COLONEL.png   Master Sergeant 12000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
CLASS PSIONIC.png   Awakened 100
CLASS PSIONIC.png   Adept 200
CLASS PSIONIC.png   Empath 400
CLASS PSIONIC.png   Psion 600
CLASS PSIONIC.png   Master 1000