Difference between revisions of "Experience (LWR)"
Line 28: | Line 28: | ||
| style="padding: 5px;" | Alien Kill || +8 (Killer Only) | | style="padding: 5px;" | Alien Kill || +8 (Killer Only) | ||
|- | |- | ||
− | | style="padding: 5px;" | Mission Complete || +90 (Shared by SHIV) | + | | style="padding: 5px;" | '''Mission Complete''' || +90 (Shared by SHIV) |
|- | |- | ||
− | | style="padding: 5px;" | ''Major | + | | style="padding: 5px;" | '''Major* Mission Complete''' || +120 (Shared by SHIV) |
|- | |- | ||
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)** | | style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)** | ||
Line 45: | Line 45: | ||
**The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed | **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed | ||
− | The following factors modify Mission XP: | + | The following factors modify all Mission XP gains: |
{| class="wikitable" style="max-width: 1000px; text-align:center;" | {| class="wikitable" style="max-width: 1000px; text-align:center;" | ||
|+ | |+ | ||
! style="width: 30%;" | Factor | ! style="width: 30%;" | Factor | ||
− | ! style="width: 70%; padding: 10px 8px 8px 8px;" | XP Modification | + | ! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification |
|- | |- | ||
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% '''''all XP''''' per month passed | | style="padding: 5px;" | '''''Campaign Progression''''' || +10% '''''all XP''''' per month passed | ||
Line 58: | Line 58: | ||
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35% '''''all XP''''' | | style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35% '''''all XP''''' | ||
|- | |- | ||
− | | style=" | + | | style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25 '''''all XP''''' |
+ | |} | ||
+ | |||
+ | The following factors modify only the '''Mission Complete''' and '''Major Mission Complete XP''' gains: | ||
+ | |||
+ | {| class="wikitable" style="max-width: 1000px; text-align:center;" | ||
+ | |+ | ||
+ | ! style="width: 30%;" | Factor | ||
+ | ! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification | ||
|- | |- | ||
− | | style="text-align: left; padding: 5px 20px;" | [[File: | + | | style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]] '''''Show 'Em the Ropes''''' || +300% for all soldiers in the squad with less than 3000 xp |
|- | |- | ||
− | | style="padding: 5px;" | ''''' | + | | style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]] '''''Tricks of the Trade''''' || +120% for all soldiers in the squad with 1200 or more xp |
|- | |- | ||
− | | style="padding: 5px;" | ''''' | + | | style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shares Mission Complete or Major Mission Complete XP evenly to its squad mates |
|} | |} | ||
Revision as of 15:27, 16 February 2024
In General
Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.
Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.
There is no cap to how much experience soldiers can earn on a single mission.
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.
Note: SHIVs do not gain XP.
Mission XP
Source | XP |
---|---|
Alien Kill | +8 (Killer Only) |
Mission Complete | +90 (Shared by SHIV) |
Major* Mission Complete | +120 (Shared by SHIV) |
Mission Complete with less than max units | 400 x (Max/Deployed - 1)** |
No Dead Soldiers on a Mission | +30 (Shared by SHIV) |
Killing Alien Leader | +8 per Leader LvL (Each Squad Member) |
Capturing Alien Leader | +10 per Leader LvL (Each Squad Member) |
Notes: *Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
The following factors modify all Mission XP gains:
Factor | Mission XP Modification |
---|---|
Campaign Progression | +10% all XP per month passed |
Alien Trophy | +20% all XP |
Cognitive Enhancer | +35% all XP |
Campaign Length | x2/x1/x0.5/x0.25 all XP |
The following factors modify only the Mission Complete and Major Mission Complete XP gains:
There is no cap on how much XP a soldier can acquire in a mission.
Officer Training School XP
Source | XP |
---|---|
XTP I | +5 / day |
XTP II | +10 / day |
XTP III | +20 / day |
Retired Soldiers | variable |
All OTS XP is granted at midnight and only apply to active/fatigued soldiers.
Experience per Rank
Rank | XP Required |
---|---|
Specialist | 100 |
Lance Corporal | 400 |
Corporal | 1000 |
Sergeant | 2000 |
Tech Sergeant | 4000 |
Gunnery Sergeant | 7000 |
Master Sergeant | 12000 |
Sources of Psi Experience
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).
Psi XP gained after any mission:
70 Psi XP
This can be doubled if the soldier is wearing a Neuroregulator.
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
You can see the current Psi XP level and cap in their Barracks profile.
Psi Experience per Rank
Rank | Psi XP Required |
---|---|
Awakened | 100 |
Adept | 200 |
Empath | 400 |
Psion | 600 |
Master | 1000 |