Difference between revisions of "Experience (LWR)"
Line 30: | Line 30: | ||
| style="padding: 5px;" | ''Major''* Mission Complete || +120 (Shared by SHIV) | | style="padding: 5px;" | ''Major''* Mission Complete || +120 (Shared by SHIV) | ||
|- | |- | ||
− | | style="padding: 5px;" | Mission Complete with less than max units || | + | | style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)** |
|- | |- | ||
| style="padding: 5px 20px;" | No Dead Soldiers on a Mission || +30 (Shared by SHIV) | | style="padding: 5px 20px;" | No Dead Soldiers on a Mission || +30 (Shared by SHIV) |
Revision as of 14:49, 16 February 2024
In General
Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.
Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.
There is no cap to how much experience soldiers can earn on a single mission.
Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.
XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.
Note: SHIVs do not gain XP.
Sources of Experience
Source | XP |
---|---|
Alien Kill | +8 (Killer Only) |
Mission Complete | +90 (Shared by SHIV) |
Major* Mission Complete | +120 (Shared by SHIV) |
Mission Complete with less than max units | 400 x (Max/Deployed - 1)** |
No Dead Soldiers on a Mission | +30 (Shared by SHIV) |
Killing Alien Leader | +8 per Leader LvL (Each Squad Member) |
Capturing Alien Leader | +10 per Leader LvL (Each Squad Member) |
XTP I | +5 / day (Granted at midnight, only active/fatigued) |
XTP II | +10 / day (Granted at midnight, only active/fatigued) |
XTP III | +20 / day (Granted at midnight, only active/fatigued) |
Retired Soldiers | variable (Granted at midnight, only active/fatigued) |
Notes: *Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses **Bonus XP for deploying below the maximum number of soldiers is granted to each unit alive after mission success and is equal to 400 * (Max/Deployed - 1) where the Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
The following other factors modify how much experience soldiers gain during a battle (but do not modify xp gained from XTPs):
There is no cap on how much XP a soldier can acquire in a mission.
Experience per Rank
Rank | XP Required |
---|---|
Specialist | 100 |
Lance Corporal | 400 |
Corporal | 1000 |
Sergeant | 2000 |
Tech Sergeant | 4000 |
Gunnery Sergeant | 7000 |
Master Sergeant | 12000 |
Sources of Psi Experience
After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).
Psi XP gained after any mission:
70 Psi XP
This can be doubled if the soldier is wearing a Neuroregulator.
The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).
You can see the current Psi XP level and cap in their Barracks profile.
Psi Experience per Rank
Rank | Psi XP Required |
---|---|
Awakened | 100 |
Adept | 200 |
Empath | 400 |
Psion | 600 |
Master | 1000 |