Difference between revisions of "Experience (LWR)"

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| style="padding: 5px;" | Alien Kill || +8 (Killer Only)
 
| style="padding: 5px;" | Alien Kill || +8 (Killer Only)
 
|-  
 
|-  
| style="padding: 5px;" | Mission Complete || +90 (Shared by SHIV)
+
| style="padding: 5px;" | '''Mission Complete''' || +90 (Shared by SHIV)
 
|-  
 
|-  
| style="padding: 5px;" | ''Major''* Mission Complete || +120 (Shared by SHIV)
+
| style="padding: 5px;" | '''Major* Mission Complete''' || +120 (Shared by SHIV)
 
|-  
 
|-  
 
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)**
 
| style="padding: 5px;" | Mission Complete with less than max units || 400 x (Max/Deployed - 1)**
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  **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
 
  **The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed
  
The following factors modify Mission XP:
+
The following factors modify all Mission XP gains:
  
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 
|+
 
|+
 
! style="width: 30%;" | Factor
 
! style="width: 30%;" | Factor
! style="width: 70%; padding: 10px 8px 8px 8px;" | XP Modification
+
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission XP Modification
 
|-  
 
|-  
 
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% '''''all XP''''' per month passed
 
| style="padding: 5px;" | '''''Campaign Progression''''' || +10% '''''all XP''''' per month passed
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| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35% '''''all XP'''''
 
| style="padding: 5px;" | '''''Cognitive Enhancer''''' || +35% '''''all XP'''''
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || '''''Mission XP''''' to 300% for all soldiers in the squad with less than 3000 xp
+
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25 '''''all XP'''''
 +
|}
 +
 
 +
The following factors modify only the '''Mission Complete''' and '''Major Mission Complete XP''' gains:
 +
 
 +
{| class="wikitable" style="max-width: 1000px; text-align:center;"
 +
|+
 +
! style="width: 30%;" | Factor
 +
! style="width: 70%; padding: 10px 8px 8px 8px;" | Mission Complete XP Modification
 
|-  
 
|-  
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || '''''Mission XP''''' to 120% for all soldiers in the squad with 1200 or more xp
+
| style="text-align: left; padding: 5px 20px;" | [[File:Dazed.png|32px]]   '''''Show 'Em the Ropes''''' || +300% for all soldiers in the squad with less than 3000 xp
 
|-  
 
|-  
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shares its '''''mission XP''''' evenly to its squad mates
+
| style="text-align: left; padding: 5px 20px;" | [[File:IC_StarHire.png|32px]]   '''''Tricks of the Trade''''' || +120% for all soldiers in the squad with 1200 or more xp
 
|-  
 
|-  
| style="padding: 5px;" | '''''Campaign Length''''' || x2/x1/x0.5/x0.25 '''''all XP'''''
+
| style="padding: 5px;" | '''''1st SHIV (Alive after Mission)''''' || Shares Mission Complete or Major Mission Complete XP evenly to its squad mates
 
|}
 
|}
  

Revision as of 15:27, 16 February 2024

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Soldiers that jump to a rank (reward soldiers, starting soldiers, XTP boosts) start with the XP of one rank lower than their current rank.

XCOM starts with 5 soldiers at the LCPL rank and 5 soldiers at the SPEC rank.

Note: SHIVs do not gain XP.

Levelup2.png

Mission XP

Source XP
Alien Kill +8 (Killer Only)
Mission Complete +90 (Shared by SHIV)
Major* Mission Complete +120 (Shared by SHIV)
Mission Complete with less than max units 400 x (Max/Deployed - 1)**
No Dead Soldiers on a Mission +30 (Shared by SHIV)
Killing Alien Leader +8 per Leader LvL (Each Squad Member)
Capturing Alien Leader +10 per Leader LvL (Each Squad Member)
Notes: 
*Major Missions are: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses
**The Deployed value cannot be below 3 and the resulting XP value also increases by 10% for each month passed

The following factors modify all Mission XP gains:

Factor Mission XP Modification
Campaign Progression +10% all XP per month passed
Alien Trophy +20% all XP
Cognitive Enhancer +35% all XP
Campaign Length x2/x1/x0.5/x0.25 all XP

The following factors modify only the Mission Complete and Major Mission Complete XP gains:

Factor Mission Complete XP Modification
Dazed.png   Show 'Em the Ropes +300% for all soldiers in the squad with less than 3000 xp
IC StarHire.png   Tricks of the Trade +120% for all soldiers in the squad with 1200 or more xp
1st SHIV (Alive after Mission) Shares Mission Complete or Major Mission Complete XP evenly to its squad mates

There is no cap on how much XP a soldier can acquire in a mission.

Officer Training School XP

Source XP
XTP I +5 / day
XTP II +10 / day
XTP III +20 / day
Retired Soldiers variable

All OTS XP is granted at midnight and only apply to active/fatigued soldiers.

Experience per Rank

Rank XP Required
RANK SQUADDIE.png   Specialist 100
RANK CORPORAL.png   Lance Corporal 400
RANK SERGEANT.png   Corporal 1000
RANK LIEUTENANT.png   Sergeant 2000
RANK CAPTAIN.png   Tech Sergeant 4000
RANK MAJOR.png   Gunnery Sergeant 7000
RANK COLONEL.png   Master Sergeant 12000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing psi XP after each mission (modified by Campaign Length).

Psi XP gained after any mission:

70 Psi XP

This can be doubled if the soldier is wearing a Neuroregulator.

The amount of psi XP a soldier can acquire is capped at the required psi XP for their next psi level (e.g. An Awakened psion can only acquire up to 400 psi XP).

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
CLASS PSIONIC.png   Awakened 100
CLASS PSIONIC.png   Adept 200
CLASS PSIONIC.png   Empath 400
CLASS PSIONIC.png   Psion 600
CLASS PSIONIC.png   Master 1000