Difference between revisions of "Experience (LWR)"

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== Psi Experience per Rank ==
 
== Psi Experience per Rank ==
  
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! style="width: 66%;" | Rank  
 
! style="width: 66%;" | Rank  
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
! style="width: 34%; padding: 10px 8px 8px 8px;" | Psi XP Required
 
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| style="padding: 5px;" | '''''Awakened''''' || 200
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Awakened''''' || 200
 
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| style="padding: 5px;" | '''''Adept''''' || 600
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Adept''''' || 600
 
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| style="padding: 5px;" | '''''Corporal''''' || 1200
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Corporal''''' || 1200
 
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| style="padding: 5px;" | '''''Empath''''' || 2000
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Empath''''' || 2000
 
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| style="padding: 5px;" | '''''Psion''''' || 3000
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Psion''''' || 3000
 
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| style="padding: 5px;" | '''''Master''''' || 4200
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| style="text-align: left; padding: 5px 20px;" |[[File:CLASS_PSIONIC.png|32px]]   '''''Master''''' || 4200
 
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Revision as of 20:20, 27 September 2020

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In General

Soldiers and MECs mainly gain experience (XP) through completing missions. However, various other sources of experience are possible.

Experience allows soldiers to promote to increased ranks which will increase the number of perks they have and their base stats.

There is no cap to how much experience soldiers can earn on a single mission.

Note: SHIVs do not gain XP.

Sources of Experience

Source XP
Alien Kill +5
High Level Alien Kill +10
Mission Complete +100
Mission Complete (w/ High Level Alien) +130
Long Mission Complete +140
Long Mission Complete (w/ High Level Alien) +200
No Dead Soldiers on a Mission +20

A High Level Alien bonus will apply to an individual soldier/MEC if that soldier/MEC is a Private, Lance Corporal, or Corporal and sees one of the following enemies during a mission: Outsider, Mechtoid, Sectoid Commander, Muton Elite, Sectopod, or Ethereal.

The following types of missions count as a Long Mission: Landed UFOs, Terror Missions, Alien Base Assaults, and XCOM Base Defenses.

Other factors modify how much experience soldiers gain:

Factor XP Modification
Officer +10% all XP per officer rank
Cognitive Enhancer x2 all XP
Show 'Em the Ropes x2 mission XP to all soldiers in the squad at Sergeant rank or lower
Tricks of the Trade +35% mission XP to all soldiers in the squad at Sergeant rank or higher
1st SHIV (Alive after Mission) Shares its mission XP evenly to its squad mates

Experience per Rank

Rank XP Required
RANK SQUADDIE.png   Specialist 100
RANK CORPORAL.png   Lance Corporal 500
RANK SERGEANT.png   Corporal 1200
RANK LIEUTENANT.png   Sergeant 2200
RANK CAPTAIN.png   Tech Sergeant 3500
RANK MAJOR.png   Gunnery Sergeant 5100
RANK COLONEL.png   Master Sergeant 7000

Sources of Psi Experience

After Xenopsionics is researched, soldiers will begin accruing 255 Psi XP after each mission (modified by Campaign Length).

This can be doubled if the soldier is wearing a Neuroregulator.

You can see the current Psi XP level and cap in their Barracks profile.

Psi Experience per Rank

Rank Psi XP Required
CLASS PSIONIC.png   Awakened 200
CLASS PSIONIC.png   Adept 600
CLASS PSIONIC.png   Corporal 1200
CLASS PSIONIC.png   Empath 2000
CLASS PSIONIC.png   Psion 3000
CLASS PSIONIC.png   Master 4200