Difference between revisions of "File:TFTDextender.zip"

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(uploaded a new version of "File:TFTDextender.zip": Patch #4 for version 1.05 (includes all fixes from previous patches))
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It would not be possible without the prior work done by Xusalik and Kyrub.  It is a conversion of UFOextender but not all mods have been converted to TFTD.  
 
It would not be possible without the prior work done by Xusalik and Kyrub.  It is a conversion of UFOextender but not all mods have been converted to TFTD.  
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Version 1.05 patch 4 (requires v1.05 and includes fixes from all previous patches)
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* Save Equipment now functions properly
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* Clip weight issues fixed: All clips loaded into weapons will have their weight assigned to the weapon's owner. When the weapon is thrown or dropped, the clip weight will be removed as well.
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* Problem with items on sub floor disappearing with an abort is fixed.
  
 
version 1.05 patch 3.2 (requires v1.05)
 
version 1.05 patch 3.2 (requires v1.05)

Revision as of 10:58, 7 November 2012

It would not be possible without the prior work done by Xusalik and Kyrub. It is a conversion of UFOextender but not all mods have been converted to TFTD.

Version 1.05 patch 4 (requires v1.05 and includes fixes from all previous patches)

  • Save Equipment now functions properly
  • Clip weight issues fixed: All clips loaded into weapons will have their weight assigned to the weapon's owner. When the weapon is thrown or dropped, the clip weight will be removed as well.
  • Problem with items on sub floor disappearing with an abort is fixed.

version 1.05 patch 3.2 (requires v1.05)

  • fixed problem with inability to assign technicians to build Leviathan with the manufacturing limit rate fix enabled.
  • fixed problem with not being able to enable waypoints when firing the PWT launcher on land if using the mod that allow one to do so.
  • fixed issue with crash on second stage of artifact sites.
  • added options for localization of text used in the equipment screen. See description in Equipment section on Extender's main information page.

version 1.05 patch 2 (requires v1.05)

  • Extender now requires MS VC 2008 Redist. installed since it seems to run better under Windows 7.
  • Fixed problem where production materials where being removed from the wrong base due to Manufacturing Limit Fix.
  • Clips loaded into weapons that were dropped on the battlescape will not be incorrectly given to the player when a mission is aborted.
  • The mod for OBDATA.DAT now works correctly.
  • MCed units rendered unconscious will have the MCed effects reversed.
  • Displacer/Sonic turrent damage changed to 130 to keep it the same damage as per the in-game UFOpaedia.

version 1.05 patch 1.1 (requires v1.05p1)

  • Recompiled dll that requires MS VC 2008 Redist. installed. Seems to run better under Windows 7.

version 1.05 patch 1: (requires v1.05)

  • Aircraft will now automatically engage an airborne target when it reaches water. Barracuda will automatically follow and intercept a very deep USO once it reaches a shallower depth. The only time a player will receive the "Mission too deep" message is if they dispatch a Triton to a site in very deep water.
  • Unconscious units that die after their body is moved and later caught in an explosion, will have their corpse appear where the body was killed rather than where the unit initially when unconscious.
  • Particle Disturbance Detector animation has been slowed.
  • Fixed the music that plays on the mission summary screen, depending upon a good/bad outcome. Now it is the same as the DOS version.
  • Fixed an issue with save equipment that prevented some units from being reequipped.
  • Fixed an error that prevented access to the Leviathan research topic when playing with alternate tech level 3.
  • Fixed End Of Battle routine:
    • Aquanauts MCed when the last alien is killed will not become MIA.
    • For aborted missions, all units will be checked for MIA status solely based on their position on the map. Units MCed or unconscious in the Xcraft at the time of aborting, will not be MIA.
    • On multiple-stage missions:
      • Aquanauts that are unconscious when the last alien is killed will continue to the next stage.
      • All aquanauts will have their energy and morale restored to full and stun level reset.
      • Each aquanaut will receive a small amount of healing (up to a maximum of 10 points) and the severity of any active fatal wounds will be lowered (to a minimum of 1 for each location).
[The last two were already in-game but they only occurred on ship missions, I just expanded this sequence to include all multiple-stage missions.]


Version 1.05:

  • Fixes a problem with Liner and Cargo ship mission not handling the summary report correctly if the player aborts or loses the mission.
  • Fixes a problem where not all stats were being moved when swapping soldiers' positions in craft.
  • Fixes a minor problem with the decrease buttons on the manufacture screen when Autosell is enabled.
  • Manufacturing Rate Limit Bug is fixed. Same as in Enemy Unknown.
  • Improved function on cursor clipping. Two modes available: 1-battlescape only 2-constant.
  • Improved Gauss Tank: Armor is improved but requires research into Aqua Plastics and plastics are needed for production.
  • Displacer's sonic cannon damage is corrected and now matches the Sonic Oscillator.


The discussion section has the history of all previous releases.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current11:19, 3 January 2015 (62 KB)Morgan525 (talk | contribs)patch 1.07.2
15:03, 29 November 2014 (263 KB)Morgan525 (talk | contribs)1.07.1 full versuib
17:42, 9 March 2013 (91 KB)Morgan525 (talk | contribs)patch file #2 for 1.061
06:29, 20 December 2012 (91 KB)Morgan525 (talk | contribs)patch file #1 for 1.061
06:28, 20 December 2012 (194 KB)Morgan525 (talk | contribs)version 1.061
08:51, 15 December 2012 (193 KB)Morgan525 (talk | contribs)Version 1.06
10:57, 7 November 2012 (89 KB)Morgan525 (talk | contribs)Patch #4 for version 1.05 (includes all fixes from previous patches)
08:42, 1 November 2012 (89 KB)Morgan525 (talk | contribs)patch file 105p3.2 [replace 105p3.1]
11:19, 28 October 2012 (89 KB)Morgan525 (talk | contribs)patch 3.1 for version 1.05 [use instead of patch 3]
13:49, 27 October 2012 (89 KB)Morgan525 (talk | contribs)patch #3 for version 1.05
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