Difference between revisions of "File:TFTDextender.zip"

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* Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies.  There is a small chance of a "lucky shot" that will bypass the cap for each successful hit.
 
* Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies.  There is a small chance of a "lucky shot" that will bypass the cap for each successful hit.
 
* Smaller Maps for both random Alien sub missions and Alien colony's stage 2.
 
* Smaller Maps for both random Alien sub missions and Alien colony's stage 2.
* Increased variety of aliens that populate the colonies.
+
* Increased variety of aliens that guard or populate an alien colony.
 
* Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets.
 
* Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets.
 
* Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage.
 
* Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage.
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* Base rearm rate for Ajax torpedoes increased to 2 rounds per hour.
 
* Base rearm rate for Ajax torpedoes increased to 2 rounds per hour.
 
* 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded.
 
* 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded.
 +
* Option to modify the weapon selections for Aquatoids. Replaces the sonic cannon with a sonic rifle or pistol, depending on rank.
 +
* Option to reduce the area of effect for thermal shok bombs.
  
 
Currently available at <s>http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/</s>
 
Currently available at <s>http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/</s>

Revision as of 11:49, 1 December 2012

It would not be possible without the prior work done by Xusalik and Kyrub. It is a conversion of UFOextender but not all mods have been converted to TFTD.

Version 1.06.

New in this version:

  • Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies. There is a small chance of a "lucky shot" that will bypass the cap for each successful hit.
  • Smaller Maps for both random Alien sub missions and Alien colony's stage 2.
  • Increased variety of aliens that guard or populate an alien colony.
  • Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets.
  • Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage.
  • The game executable can now be specified in the [loader] section of the game's INI file.
  • Craft Gauss Cannon's maximum ammo increased to 100 and base rearm rate increase to 50 rounds per hour.
  • Base rearm rate for Ajax torpedoes increased to 2 rounds per hour.
  • 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded.
  • Option to modify the weapon selections for Aquatoids. Replaces the sonic cannon with a sonic rifle or pistol, depending on rank.
  • Option to reduce the area of effect for thermal shok bombs.

Currently available at http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/

Temporary location: http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/page__st__220#entry120132

The discussion section has the history of all previous releases.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 10 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current11:19, 3 January 2015 (62 KB)Morgan525 (talk | contribs)patch 1.07.2
15:03, 29 November 2014 (263 KB)Morgan525 (talk | contribs)1.07.1 full versuib
17:42, 9 March 2013 (91 KB)Morgan525 (talk | contribs)patch file #2 for 1.061
06:29, 20 December 2012 (91 KB)Morgan525 (talk | contribs)patch file #1 for 1.061
06:28, 20 December 2012 (194 KB)Morgan525 (talk | contribs)version 1.061
08:51, 15 December 2012 (193 KB)Morgan525 (talk | contribs)Version 1.06
10:57, 7 November 2012 (89 KB)Morgan525 (talk | contribs)Patch #4 for version 1.05 (includes all fixes from previous patches)
08:42, 1 November 2012 (89 KB)Morgan525 (talk | contribs)patch file 105p3.2 [replace 105p3.1]
11:19, 28 October 2012 (89 KB)Morgan525 (talk | contribs)patch 3.1 for version 1.05 [use instead of patch 3]
13:49, 27 October 2012 (89 KB)Morgan525 (talk | contribs)patch #3 for version 1.05
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