Difference between revisions of "File:TFTDextender.zip"
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* Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies. There is a small chance of a "lucky shot" that will bypass the cap for each successful hit. | * Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies. There is a small chance of a "lucky shot" that will bypass the cap for each successful hit. | ||
* Smaller Maps for both random Alien sub missions and Alien colony's stage 2. | * Smaller Maps for both random Alien sub missions and Alien colony's stage 2. | ||
− | * Increased variety of aliens that populate | + | * Increased variety of aliens that guard or populate an alien colony. |
* Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets. | * Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets. | ||
* Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage. | * Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage. | ||
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* Base rearm rate for Ajax torpedoes increased to 2 rounds per hour. | * Base rearm rate for Ajax torpedoes increased to 2 rounds per hour. | ||
* 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded. | * 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded. | ||
+ | * Option to modify the weapon selections for Aquatoids. Replaces the sonic cannon with a sonic rifle or pistol, depending on rank. | ||
+ | * Option to reduce the area of effect for thermal shok bombs. | ||
Currently available at <s>http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/</s> | Currently available at <s>http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/</s> |
Revision as of 11:49, 1 December 2012
It would not be possible without the prior work done by Xusalik and Kyrub. It is a conversion of UFOextender but not all mods have been converted to TFTD.
Version 1.06.
New in this version:
- Know Thy Enemy: Damage will be capped until the aliens' vital points have been discovered via autopsies. There is a small chance of a "lucky shot" that will bypass the cap for each successful hit.
- Smaller Maps for both random Alien sub missions and Alien colony's stage 2.
- Increased variety of aliens that guard or populate an alien colony.
- Improved detectors to help aquanauts find those pesky aliens hiding under the beds or in the closets.
- Revised P.W.T. ammo production requirements to reflect a logical correlation to each platform's weapon damage.
- The game executable can now be specified in the [loader] section of the game's INI file.
- Craft Gauss Cannon's maximum ammo increased to 100 and base rearm rate increase to 50 rounds per hour.
- Base rearm rate for Ajax torpedoes increased to 2 rounds per hour.
- 'Craft Always Ready' mod changed to 'Craft Ready State' with two options: =1 Always ready, =2 Damaged craft are grounded.
- Option to modify the weapon selections for Aquatoids. Replaces the sonic cannon with a sonic rifle or pistol, depending on rank.
- Option to reduce the area of effect for thermal shok bombs.
Currently available at http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/
Temporary location: http://www.strategycore.co.uk/forums/topic/9867-tftd-extender/page__st__220#entry120132
The discussion section has the history of all previous releases.
File history
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(newest | oldest) View (newer 10 | older 10) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
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current | 11:19, 3 January 2015 | (62 KB) | Morgan525 (talk | contribs) | patch 1.07.2 |
15:03, 29 November 2014 | (263 KB) | Morgan525 (talk | contribs) | 1.07.1 full versuib | |
17:42, 9 March 2013 | (91 KB) | Morgan525 (talk | contribs) | patch file #2 for 1.061 | |
06:29, 20 December 2012 | (91 KB) | Morgan525 (talk | contribs) | patch file #1 for 1.061 | |
06:28, 20 December 2012 | (194 KB) | Morgan525 (talk | contribs) | version 1.061 | |
08:51, 15 December 2012 | (193 KB) | Morgan525 (talk | contribs) | Version 1.06 | |
10:57, 7 November 2012 | (89 KB) | Morgan525 (talk | contribs) | Patch #4 for version 1.05 (includes all fixes from previous patches) | |
08:42, 1 November 2012 | (89 KB) | Morgan525 (talk | contribs) | patch file 105p3.2 [replace 105p3.1] | |
11:19, 28 October 2012 | (89 KB) | Morgan525 (talk | contribs) | patch 3.1 for version 1.05 [use instead of patch 3] | |
13:49, 27 October 2012 | (89 KB) | Morgan525 (talk | contribs) | patch #3 for version 1.05 |
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