Difference between revisions of "File:UFOLoader.zip"
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This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | ||
− | + | '''Version 1.32''' | |
+ | *New INI format and options: Starting new games recommended. | ||
− | + | <u>Video</u> | |
− | * | + | *Delay option for interception routine to slow animation for faster machines. See [Video] section in INI. |
− | + | *The animation for alien throwing items should be slower. | |
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+ | <u>Battlescape</u> | ||
+ | *'''Psionics''' | ||
+ | **aliens now randomly select targets, giving preference to those in line of sight. | ||
+ | **higher chance that aliens only panic targets not in line of sight. | ||
+ | **Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty] | ||
+ | *Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty. | ||
+ | *Terror mission scoring: the value of each civilian increases with difficulty. | ||
+ | |||
+ | <u>Geoscape</u> | ||
+ | *North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone. | ||
+ | *Game ends when too many nations sign pacts. This limit depends on game difficulty | ||
+ | *Number of terror missions increases as time passes, depending on game difficulty | ||
+ | *Terror ships and Battleships will perform terror missions, depending on game difficulty | ||
+ | *Terror site may expire even if craft assigned to intercept, depending on game difficulty | ||
+ | |||
+ | <u>Base</u> | ||
+ | *You can manage the alien prisoners by "transferring" them to bases without alien containment. ''These aliens are automatically killed and their bodies sold.'' | ||
+ | *Economic model changed | ||
+ | **Costs of production and sell prices changed. | ||
+ | **Sell price of alien items decreases as world's status declines. | ||
+ | **All craft have a maintenance cost per month. | ||
+ | *Know Thy Enemy options changed: | ||
+ | **= 1: Damage to alien health affected by autopsy status. | ||
+ | **= 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data. | ||
+ | **= 3: Both 1&2. | ||
+ | |||
+ | <u>Interception</u> | ||
+ | *All craft & UFO weapons do 50~150% damage. | ||
+ | *Firestorm and lightning have different stats - see ingame ufopaedia. | ||
+ | *Option to make the firestorm smaller to allow two per hanger. | ||
+ | *Weapons stats changed: | ||
+ | **stingray: accuracy 80% | ||
+ | **avalanche: damage 125, accuracy special- 70% base but very poor against small craft. | ||
+ | **laser: 30 damage, range 60, 80% accuracy | ||
+ | **plasma: 60 damage | ||
+ | **fusion: increased ammo to 3. | ||
+ | |||
+ | *'''UFO''' | ||
+ | **All ships do 60 points of damage. | ||
+ | **Range of weapon has been standardized: either short or long. | ||
+ | **Larger ships are given more attacks. | ||
+ | **UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty. | ||
+ | **UFO closing speed delta in interceptions depends on UFO type. | ||
file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender] | file available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/#entry122467 Strategy Core Forums-UFO Extender] |
Revision as of 14:46, 7 March 2014
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.32
- New INI format and options: Starting new games recommended.
Video
- Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
- The animation for alien throwing items should be slower.
Battlescape
- Psionics
- aliens now randomly select targets, giving preference to those in line of sight.
- higher chance that aliens only panic targets not in line of sight.
- Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
- Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
- Terror mission scoring: the value of each civilian increases with difficulty.
Geoscape
- North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
- Game ends when too many nations sign pacts. This limit depends on game difficulty
- Number of terror missions increases as time passes, depending on game difficulty
- Terror ships and Battleships will perform terror missions, depending on game difficulty
- Terror site may expire even if craft assigned to intercept, depending on game difficulty
Base
- You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
- Economic model changed
- Costs of production and sell prices changed.
- Sell price of alien items decreases as world's status declines.
- All craft have a maintenance cost per month.
- Know Thy Enemy options changed:
- = 1: Damage to alien health affected by autopsy status.
- = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
- = 3: Both 1&2.
Interception
- All craft & UFO weapons do 50~150% damage.
- Firestorm and lightning have different stats - see ingame ufopaedia.
- Option to make the firestorm smaller to allow two per hanger.
- Weapons stats changed:
- stingray: accuracy 80%
- avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
- laser: 30 damage, range 60, 80% accuracy
- plasma: 60 damage
- fusion: increased ammo to 3.
- UFO
- All ships do 60 points of damage.
- Range of weapon has been standardized: either short or long.
- Larger ships are given more attacks.
- UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
- UFO closing speed delta in interceptions depends on UFO type.
file available at Strategy Core Forums-UFO Extender
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 10 | older 10) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
22:36, 22 July 2008 | (13 KB) | Seb76 (talk | contribs) | Fix for the "Base Facility Dismantle-Construction Crash" | |
14:05, 19 July 2008 | (11 KB) | Seb76 (talk | contribs) | Fix for base disjoint bug | |
23:35, 18 July 2008 | (9 KB) | Seb76 (talk | contribs) | -skippable intro -rank icon in inventory | |
14:42, 13 July 2008 | (10 KB) | Seb76 (talk | contribs) | Changelog: -TU reserve mode saving between turns -Use alien weapons without reasearch -Alien retaliation after ground assault -Wreck analysis | |
21:41, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | More Hacks. See ini file for details. | |
20:53, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fixes for the phantom radar and pay for dirt bugs. Hack to prevent game over when score is terrible. | |
22:41, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix tactical scrolling too fast | |
20:59, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix interception/win music | |
19:22, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Changelog: -Support for PSX CD music -Added configuration file | |
20:39, 7 July 2008 | (7 KB) | Seb76 (talk | contribs) | Loader that enhances the equipment screen |
You cannot overwrite this file.
File usage
The following 3 pages use this file: