Difference between revisions of "File:UFOLoader.zip"
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Revision as of 10:09, 29 November 2014
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.32
- New INI format and options: Starting new games recommended.
Video
- Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
- The animation for alien throwing items should be slower.
Battlescape
- Psionics
- aliens now randomly select targets, giving preference to those in line of sight.
- higher chance that aliens only panic targets not in line of sight.
- Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
- Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
- Terror mission scoring: the value of each civilian increases with difficulty.
Geoscape
- North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
- Game ends when too many nations sign pacts. This limit depends on game difficulty
- Number of terror missions increases as time passes, depending on game difficulty
- Terror ships and Battleships will perform terror missions, depending on game difficulty
- Terror site may expire even if craft assigned to intercept, depending on game difficulty
Base
- You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
- Economic model changed
- Costs of production and sell prices changed.
- Sell price of alien items decreases as world's status declines.
- All craft have a maintenance cost per month.
- Know Thy Enemy options changed:
- = 1: Damage to alien health affected by autopsy status.
- = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
- = 3: Both 1&2.
Interception
- All craft & UFO weapons do 50~150% damage.
- Firestorm and lightning have different stats - see ingame ufopaedia.
- Option to make the firestorm smaller to allow two per hanger.
- Weapons stats changed:
- stingray: accuracy 80%
- avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
- laser: 30 damage, range 60, 80% accuracy
- plasma: 60 damage
- fusion: increased ammo to 3.
- UFO
- All ships do 60 points of damage.
- Range of weapon has been standardized: either short or long.
- Larger ships are given more attacks.
- UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
- UFO closing speed delta in interceptions depends on UFO type.
file available at Strategy Core Forums-UFO Extender
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 10 | older 10) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
21:01, 13 August 2008 | (14 KB) | Seb76 (talk | contribs) | trigger a kill when a stunned unit is destroyed | |
22:24, 11 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix elerium fueled ships returning to base when fuel level is 50% | |
09:49, 9 August 2008 | (14 KB) | Seb76 (talk | contribs) | Refuel transfered crafts | |
19:58, 8 August 2008 | (14 KB) | Seb76 (talk | contribs) | Crafts are available even when not 100% refueled | |
19:12, 7 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix experience gained from proximity grenades | |
22:43, 6 August 2008 | (14 KB) | Seb76 (talk | contribs) | -fix issues with proximity grenades states | |
23:38, 29 July 2008 | (13 KB) | Seb76 (talk | contribs) | Manual interception fire mode | |
22:16, 27 July 2008 | (13 KB) | Seb76 (talk | contribs) | -fix garbled video due to bad pitch -recover even clips that were used | |
20:14, 24 July 2008 | (13 KB) | Seb76 (talk | contribs) | Make separate options for vertical waypoint bug and blaster bomb drifting issues | |
21:39, 23 July 2008 | (12 KB) | Seb76 (talk | contribs) | Fix vertical waypoint issue with Blaster Launcher |
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File usage
The following 3 pages use this file: