Difference between revisions of "File:UFOLoader.zip"
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*'''Zombies Will Hatch''': Zombies will automatically become Chryssalids after a set number of turns. The resulting 'mature' Chryssalid will have stats adjusted by the difficulty of the game. A zombie killed by non-fire damage will hatch but the Chryssalid will be 'immature'. Fire is still the only means to keep a zombie from becoming a Chryssalid. | *'''Zombies Will Hatch''': Zombies will automatically become Chryssalids after a set number of turns. The resulting 'mature' Chryssalid will have stats adjusted by the difficulty of the game. A zombie killed by non-fire damage will hatch but the Chryssalid will be 'immature'. Fire is still the only means to keep a zombie from becoming a Chryssalid. | ||
− | The beta file is available at [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/] | + | |
+ | The beta file is available on the UFO Extender topic page at the Strategycore site [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/]. |
Revision as of 03:39, 23 February 2013
Official UFO Extender Page
This is the loader that enhances the game. See the UFO Extender information page for details on each setting in the loader's INI.
- After 1.22 the INI file has been rearranged.
Version 1.30:
- MP3s now play through bass.dll to hopefully clear up all decoder related issues. Thanks to Niklata for the contribution!
- New video linear filter option availble which should make full screen mode just a little less jagged. Thanks to Tarvis for his help on this!
- Fixed problem with Geoscape clock mod not allowing alien missions to occur.
- Fixed crash that occured when panicked units dropped their items due to ' Fix Clip Weight' code.
New fixes and changes to existing mods:
- Added second option to 'Slow Geoscape Clock' to emulate Mok's version.
- Clip Cursor now works in full screen mode.
- Fixed problem with Personal Armor being assigned damage modifiers of a Power Suit.
- Fixed stats on Improved Laser Tank for in-game UFOpaedia.
- Fixed crash when an alien throws item and has no other weapon available.
- Fixed crash when an alien targets a base location during Base Defense missions.
- Fixed issue with MCing large units: all sections will be controlled when successful.
- Fixed issue with explosion and large units: they are only affected once by the same explosion.
- Fixed exploit that allows permanent control of a Chryssalid after MCing a zombie.
- Fixed exploit that allowed tanks to get free ammo for base defense missions.
- Tank/cannon ammo uses no space in base stores (similar to craft cannon ammo.)
- Soldiers will now drop the items they are holding at the time of zombification.
- Scout pilot and Abductor leaders have their weapon-loadout chart corrected.
- Changes to the 'Tactical Sounds Fix' now improve the quality of special movements' sounds.
- Changes to the 'Enhanced Chryssalid EFX' to improve the game experience.
- Added 'get' option to OBDATA mod to allow players to set the parameter that aliens use to decide if they will pick up an object. *See UFOpaedia wiki discussions on this topic for more information.
- Players can now choose the delay speed for slowing all Battlescape animations and functions.
- Advanced options to 'Range Base Accuracy': players can specify a distance for Aimed Shot and choose the amount of the penalty to apply for each option. See UFOpaedia page or INI reference for more details. {Thanks to Average Manatee @ rpgcodex for these additions!}
- 'Hot Grenades' mod now causes grenades to explode after they are thrown. Only the High Explosive has a timer and delay.
- Fire damage for the 'Funky Fire' mod is applied at the end of both XCOM and alien turns instead of only at end of XCOM turns.
- 'Know Thy Enemy' mod now only affects damage applied against a target's health points .
New Additions:
- Ablative Armor: no changes to the rules for AP weapons but armor is more effective against Explosive, Laser, and Plasma damage although these attacks quickly eat away at the armor rating.
- Alt Weapon Loadouts: Reduces the clips and ammo that aliens carry.
- Weak Sectoids: Sectoids will only carry plasma pistols or rifles and only engineers will carry blaster launchers.
- EU2012 Items Rules: Alien weapons have a high probability to self-destruct if their owner dies, aliens that die in explosions will have all their items destroyed, fire is highly destructive to high-tech items. Units that panic will not drop items they are holding.
- Zombies Will Hatch: Zombies will automatically become Chryssalids after a set number of turns. The resulting 'mature' Chryssalid will have stats adjusted by the difficulty of the game. A zombie killed by non-fire damage will hatch but the Chryssalid will be 'immature'. Fire is still the only means to keep a zombie from becoming a Chryssalid.
The beta file is available on the UFO Extender topic page at the Strategycore site [1].
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 09:17, 19 February 2016 | (149 bytes) | Morgan525 (talk | contribs) | a null file |
23:47, 13 June 2015 | (89 KB) | Morgan525 (talk | contribs) | Fix for the dual memory address error | |
09:42, 3 January 2015 | (237 KB) | Morgan525 (talk | contribs) | Version 1.33 full | |
10:10, 29 November 2014 | (227 KB) | Morgan525 (talk | contribs) | 1.32.8a full version | |
10:09, 29 November 2014 | (91 KB) | Morgan525 (talk | contribs) | 1.32.8a patch | |
13:05, 30 July 2014 | (78 KB) | Morgan525 (talk | contribs) | 1.32.7 patch | |
13:04, 30 July 2014 | (225 KB) | Morgan525 (talk | contribs) | version 1.32.4 full | |
06:23, 1 March 2014 | (76 KB) | Morgan525 (talk | contribs) | patch 1.31.9 | |
10:09, 6 December 2013 | (220 KB) | Morgan525 (talk | contribs) | Version 1.31.5 with hotfix | |
10:08, 6 December 2013 | (229 KB) | Morgan525 (talk | contribs) | Reverted to version as of 10:52, 7 May 2013 | |
04:29, 6 December 2013 | (220 KB) | Slider2k (talk | contribs) | v.1.31.5 | |
10:52, 7 May 2013 | (229 KB) | Morgan525 (talk | contribs) | version 1.30 | |
06:35, 28 December 2012 | (155 KB) | Morgan525 (talk | contribs) | 1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash | |
12:51, 27 September 2012 | (57 KB) | Morgan525 (talk | contribs) | patch 1.28.3 - Fixes lighting issues caused by 1.28.2 | |
10:13, 26 September 2012 | (57 KB) | Morgan525 (talk | contribs) | version 1.28.2 patch file to fix problems with Improved Clip Cursor routine | |
08:33, 23 September 2012 | (116 KB) | Morgan525 (talk | contribs) | 1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant. | |
05:09, 6 August 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission. | |
00:34, 1 July 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.26 I put the distance back to 8km for Xcraft in aggressive mode. | |
02:59, 19 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.25 Fixed error with UFO weapon damage. Added UEsetup file. | |
13:39, 15 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option | |
02:47, 6 April 2012 | (110 KB) | Morgan525 (talk | contribs) | version 1.23 but includes an updated ENGLISH.DAT file | |
02:44, 6 April 2012 | (90 KB) | Morgan525 (talk | contribs) | Reverted to version as of 09:48, 3 April 2010 | |
03:42, 5 April 2012 | (92 KB) | Morgan525 (talk | contribs) | Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches. | |
09:48, 3 April 2010 | (90 KB) | Seb76 (talk | contribs) | 1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak. | |
21:07, 22 March 2010 | (90 KB) | Seb76 (talk | contribs) | 1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader. | |
13:37, 21 February 2010 | (89 KB) | Seb76 (talk | contribs) | 1.20: Fix animations speed + change general stores capacity | |
22:51, 24 January 2010 | (88 KB) | Seb76 (talk | contribs) | Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling | |
13:05, 3 January 2010 | (88 KB) | Seb76 (talk | contribs) | Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering. | |
16:28, 28 December 2009 | (88 KB) | Seb76 (talk | contribs) | -Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases | |
13:38, 7 November 2009 | (88 KB) | Seb76 (talk | contribs) | Windowed mode | |
20:50, 1 November 2009 | (87 KB) | Seb76 (talk | contribs) | -Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages" | |
20:51, 15 October 2009 | (86 KB) | Seb76 (talk | contribs) | FPS limiter | |
20:26, 9 October 2009 | (86 KB) | Seb76 (talk | contribs) | alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages | |
19:51, 30 August 2009 | (86 KB) | Seb76 (talk | contribs) | Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip. | |
12:57, 9 August 2009 | (85 KB) | Seb76 (talk | contribs) | Increase D3D compatibility | |
20:29, 7 August 2009 | (85 KB) | Seb76 (talk | contribs) | Fix "Show Grenade State" showing incorrect status | |
19:05, 6 August 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix "no funkers" crash when using split binaries | |
20:12, 29 July 2009 | (85 KB) | Seb76 (talk | contribs) | Fix mp3 music not looping through tracks | |
09:51, 26 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck | |
23:15, 20 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Better report D3D errors -Fix weight issues with reequipment | |
15:30, 18 July 2009 | (85 KB) | Seb76 (talk | contribs) | Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling | |
10:56, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix cursor problem when an unconscious unit is blown up by a proxmine | |
10:22, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Add more OBDATA.DAT settings to patch | |
10:19, 21 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix proxmines not detonating | |
14:00, 20 May 2009 | (81 KB) | Seb76 (talk | contribs) | -HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil | |
18:47, 2 May 2009 | (56 KB) | Seb76 (talk | contribs) | Add shortcuts in geoscape | |
13:24, 2 May 2009 | (55 KB) | Seb76 (talk | contribs) | Add shortcut support for mousewheel and 3rd mouse button | |
10:31, 1 May 2009 | (39 KB) | Seb76 (talk | contribs) | -Assign all personnel -Fix shortcuts when no unit selected | |
13:32, 26 April 2009 | (39 KB) | Seb76 (talk | contribs) | Fix Funky Fire bug | |
13:18, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix heavy laser problems when range based accuracy is enabled | |
11:56, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix initial alien bases | |
19:07, 6 April 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix problem when both prox mine fix and TFTD doors are enabled | |
13:36, 29 March 2009 | (38 KB) | Seb76 (talk | contribs) | Open doors as in TFTD | |
19:31, 27 February 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix free weapons when activating the de-equip crafts mod -Reduces soldiers' wage to 2500 when using limited military | |
21:14, 26 February 2009 | (38 KB) | Seb76 (talk | contribs) | De equip crafts | |
19:32, 16 February 2009 | (38 KB) | Seb76 (talk | contribs) | Attempt to fix the problem with elerium ships and "Crafts always ready" option (ships could not be launched). Not tested so feedback is welcome... | |
14:01, 28 December 2008 | (37 KB) | Seb76 (talk | contribs) | -Limited personnel mod -Configurable shortcuts -Update council income only -fix char overflow for number of scientists/engineers | |
15:11, 21 December 2008 | (39 KB) | Seb76 (talk | contribs) | Bugfixes (thanks goes to Goran for the feedback): -base disjoint fix now applied only during base defense missions -last keystroke sent when entering a tactical savegame name was registered as a shortcut -During alien turn the cursor did not show for the | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | Reverted to version as of 22:10, 11 December 2008 | |
20:26, 13 December 2008 | (83 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
22:10, 11 December 2008 | (39 KB) | Seb76 (talk | contribs) | -promotions only for fighting guys -promotions based on killing | |
20:41, 10 December 2008 | (39 KB) | Seb76 (talk | contribs) | Keyboard shortcuts during tactical missions | |
22:47, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | modify experience caps | |
20:22, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | Safer starting base layout | |
19:32, 6 December 2008 | (37 KB) | Seb76 (talk | contribs) | Enforce line of fire restriction for psiamp and mind probe | |
22:31, 5 December 2008 | (36 KB) | Seb76 (talk | contribs) | Restore intro sounds | |
19:54, 27 November 2008 | (36 KB) | Seb76 (talk | contribs) | Reorder soldiers in crafts | |
22:05, 25 November 2008 | (36 KB) | Seb76 (talk | contribs) | Faster base defense sequence | |
20:38, 24 November 2008 | (35 KB) | Seb76 (talk | contribs) | Try to correct the base disjoint fix | |
12:55, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | add stun command for most weapons | |
11:18, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | Heavy Laser Mod | |
21:22, 19 November 2008 | (33 KB) | Seb76 (talk | contribs) | -Automatic language selection -No profit from selling -No defence missions -No base defences -Initial alien bases -Show all locations | |
21:57, 26 September 2008 | (30 KB) | Seb76 (talk | contribs) | -Show grenade state in inventory screen -First shot at a range based accuracy mod | |
21:01, 18 September 2008 | (29 KB) | Seb76 (talk | contribs) | increase smoke limit to 2048 | |
08:10, 18 September 2008 | (17 KB) | Seb76 (talk | contribs) | Fix for displayed base maintenance cost wrongly calculated | |
07:44, 15 September 2008 | (17 KB) | Seb76 (talk | contribs) | allow base building stacking | |
15:44, 13 September 2008 | (16 KB) | Seb76 (talk | contribs) | -Roswell mod -keep navigation modules after base assaults | |
21:01, 13 August 2008 | (14 KB) | Seb76 (talk | contribs) | trigger a kill when a stunned unit is destroyed | |
22:24, 11 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix elerium fueled ships returning to base when fuel level is 50% | |
09:49, 9 August 2008 | (14 KB) | Seb76 (talk | contribs) | Refuel transfered crafts | |
19:58, 8 August 2008 | (14 KB) | Seb76 (talk | contribs) | Crafts are available even when not 100% refueled | |
19:12, 7 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix experience gained from proximity grenades | |
22:43, 6 August 2008 | (14 KB) | Seb76 (talk | contribs) | -fix issues with proximity grenades states | |
23:38, 29 July 2008 | (13 KB) | Seb76 (talk | contribs) | Manual interception fire mode | |
22:16, 27 July 2008 | (13 KB) | Seb76 (talk | contribs) | -fix garbled video due to bad pitch -recover even clips that were used | |
20:14, 24 July 2008 | (13 KB) | Seb76 (talk | contribs) | Make separate options for vertical waypoint bug and blaster bomb drifting issues | |
21:39, 23 July 2008 | (12 KB) | Seb76 (talk | contribs) | Fix vertical waypoint issue with Blaster Launcher | |
22:36, 22 July 2008 | (13 KB) | Seb76 (talk | contribs) | Fix for the "Base Facility Dismantle-Construction Crash" | |
14:05, 19 July 2008 | (11 KB) | Seb76 (talk | contribs) | Fix for base disjoint bug | |
23:35, 18 July 2008 | (9 KB) | Seb76 (talk | contribs) | -skippable intro -rank icon in inventory | |
14:42, 13 July 2008 | (10 KB) | Seb76 (talk | contribs) | Changelog: -TU reserve mode saving between turns -Use alien weapons without reasearch -Alien retaliation after ground assault -Wreck analysis | |
21:41, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | More Hacks. See ini file for details. | |
20:53, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fixes for the phantom radar and pay for dirt bugs. Hack to prevent game over when score is terrible. | |
22:41, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix tactical scrolling too fast | |
20:59, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix interception/win music | |
19:22, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Changelog: -Support for PSX CD music -Added configuration file | |
20:39, 7 July 2008 | (7 KB) | Seb76 (talk | contribs) | Loader that enhances the equipment screen |
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File usage
The following 3 pages use this file: