Difference between revisions of "File:UFOLoader.zip"
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Revision as of 13:04, 30 July 2014
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.32
- New INI format and options: Starting new games recommended.
Video
- Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
- The animation for alien throwing items should be slower.
Battlescape
- Psionics
- aliens now randomly select targets, giving preference to those in line of sight.
- higher chance that aliens only panic targets not in line of sight.
- Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
- Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
- Terror mission scoring: the value of each civilian increases with difficulty.
Geoscape
- North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
- Game ends when too many nations sign pacts. This limit depends on game difficulty
- Number of terror missions increases as time passes, depending on game difficulty
- Terror ships and Battleships will perform terror missions, depending on game difficulty
- Terror site may expire even if craft assigned to intercept, depending on game difficulty
Base
- You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
- Economic model changed
- Costs of production and sell prices changed.
- Sell price of alien items decreases as world's status declines.
- All craft have a maintenance cost per month.
- Know Thy Enemy options changed:
- = 1: Damage to alien health affected by autopsy status.
- = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
- = 3: Both 1&2.
Interception
- All craft & UFO weapons do 50~150% damage.
- Firestorm and lightning have different stats - see ingame ufopaedia.
- Option to make the firestorm smaller to allow two per hanger.
- Weapons stats changed:
- stingray: accuracy 80%
- avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
- laser: 30 damage, range 60, 80% accuracy
- plasma: 60 damage
- fusion: increased ammo to 3.
- UFO
- All ships do 60 points of damage.
- Range of weapon has been standardized: either short or long.
- Larger ships are given more attacks.
- UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
- UFO closing speed delta in interceptions depends on UFO type.
file available at Strategy Core Forums-UFO Extender
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 09:17, 19 February 2016 | (149 bytes) | Morgan525 (talk | contribs) | a null file |
23:47, 13 June 2015 | (89 KB) | Morgan525 (talk | contribs) | Fix for the dual memory address error | |
09:42, 3 January 2015 | (237 KB) | Morgan525 (talk | contribs) | Version 1.33 full | |
10:10, 29 November 2014 | (227 KB) | Morgan525 (talk | contribs) | 1.32.8a full version | |
10:09, 29 November 2014 | (91 KB) | Morgan525 (talk | contribs) | 1.32.8a patch | |
13:05, 30 July 2014 | (78 KB) | Morgan525 (talk | contribs) | 1.32.7 patch | |
13:04, 30 July 2014 | (225 KB) | Morgan525 (talk | contribs) | version 1.32.4 full | |
06:23, 1 March 2014 | (76 KB) | Morgan525 (talk | contribs) | patch 1.31.9 | |
10:09, 6 December 2013 | (220 KB) | Morgan525 (talk | contribs) | Version 1.31.5 with hotfix | |
10:08, 6 December 2013 | (229 KB) | Morgan525 (talk | contribs) | Reverted to version as of 10:52, 7 May 2013 | |
04:29, 6 December 2013 | (220 KB) | Slider2k (talk | contribs) | v.1.31.5 | |
10:52, 7 May 2013 | (229 KB) | Morgan525 (talk | contribs) | version 1.30 | |
06:35, 28 December 2012 | (155 KB) | Morgan525 (talk | contribs) | 1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash | |
12:51, 27 September 2012 | (57 KB) | Morgan525 (talk | contribs) | patch 1.28.3 - Fixes lighting issues caused by 1.28.2 | |
10:13, 26 September 2012 | (57 KB) | Morgan525 (talk | contribs) | version 1.28.2 patch file to fix problems with Improved Clip Cursor routine | |
08:33, 23 September 2012 | (116 KB) | Morgan525 (talk | contribs) | 1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant. | |
05:09, 6 August 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission. | |
00:34, 1 July 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.26 I put the distance back to 8km for Xcraft in aggressive mode. | |
02:59, 19 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.25 Fixed error with UFO weapon damage. Added UEsetup file. | |
13:39, 15 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option | |
02:47, 6 April 2012 | (110 KB) | Morgan525 (talk | contribs) | version 1.23 but includes an updated ENGLISH.DAT file | |
02:44, 6 April 2012 | (90 KB) | Morgan525 (talk | contribs) | Reverted to version as of 09:48, 3 April 2010 | |
03:42, 5 April 2012 | (92 KB) | Morgan525 (talk | contribs) | Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches. | |
09:48, 3 April 2010 | (90 KB) | Seb76 (talk | contribs) | 1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak. | |
21:07, 22 March 2010 | (90 KB) | Seb76 (talk | contribs) | 1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader. | |
13:37, 21 February 2010 | (89 KB) | Seb76 (talk | contribs) | 1.20: Fix animations speed + change general stores capacity | |
22:51, 24 January 2010 | (88 KB) | Seb76 (talk | contribs) | Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling | |
13:05, 3 January 2010 | (88 KB) | Seb76 (talk | contribs) | Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering. | |
16:28, 28 December 2009 | (88 KB) | Seb76 (talk | contribs) | -Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases | |
13:38, 7 November 2009 | (88 KB) | Seb76 (talk | contribs) | Windowed mode | |
20:50, 1 November 2009 | (87 KB) | Seb76 (talk | contribs) | -Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages" | |
20:51, 15 October 2009 | (86 KB) | Seb76 (talk | contribs) | FPS limiter | |
20:26, 9 October 2009 | (86 KB) | Seb76 (talk | contribs) | alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages | |
19:51, 30 August 2009 | (86 KB) | Seb76 (talk | contribs) | Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip. | |
12:57, 9 August 2009 | (85 KB) | Seb76 (talk | contribs) | Increase D3D compatibility | |
20:29, 7 August 2009 | (85 KB) | Seb76 (talk | contribs) | Fix "Show Grenade State" showing incorrect status | |
19:05, 6 August 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix "no funkers" crash when using split binaries | |
20:12, 29 July 2009 | (85 KB) | Seb76 (talk | contribs) | Fix mp3 music not looping through tracks | |
09:51, 26 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck | |
23:15, 20 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Better report D3D errors -Fix weight issues with reequipment | |
15:30, 18 July 2009 | (85 KB) | Seb76 (talk | contribs) | Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling | |
10:56, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix cursor problem when an unconscious unit is blown up by a proxmine | |
10:22, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Add more OBDATA.DAT settings to patch | |
10:19, 21 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix proxmines not detonating | |
14:00, 20 May 2009 | (81 KB) | Seb76 (talk | contribs) | -HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil | |
18:47, 2 May 2009 | (56 KB) | Seb76 (talk | contribs) | Add shortcuts in geoscape | |
13:24, 2 May 2009 | (55 KB) | Seb76 (talk | contribs) | Add shortcut support for mousewheel and 3rd mouse button | |
10:31, 1 May 2009 | (39 KB) | Seb76 (talk | contribs) | -Assign all personnel -Fix shortcuts when no unit selected | |
13:32, 26 April 2009 | (39 KB) | Seb76 (talk | contribs) | Fix Funky Fire bug | |
13:18, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix heavy laser problems when range based accuracy is enabled | |
11:56, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix initial alien bases | |
19:07, 6 April 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix problem when both prox mine fix and TFTD doors are enabled | |
13:36, 29 March 2009 | (38 KB) | Seb76 (talk | contribs) | Open doors as in TFTD | |
19:31, 27 February 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix free weapons when activating the de-equip crafts mod -Reduces soldiers' wage to 2500 when using limited military | |
21:14, 26 February 2009 | (38 KB) | Seb76 (talk | contribs) | De equip crafts | |
19:32, 16 February 2009 | (38 KB) | Seb76 (talk | contribs) | Attempt to fix the problem with elerium ships and "Crafts always ready" option (ships could not be launched). Not tested so feedback is welcome... | |
14:01, 28 December 2008 | (37 KB) | Seb76 (talk | contribs) | -Limited personnel mod -Configurable shortcuts -Update council income only -fix char overflow for number of scientists/engineers | |
15:11, 21 December 2008 | (39 KB) | Seb76 (talk | contribs) | Bugfixes (thanks goes to Goran for the feedback): -base disjoint fix now applied only during base defense missions -last keystroke sent when entering a tactical savegame name was registered as a shortcut -During alien turn the cursor did not show for the | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | Reverted to version as of 22:10, 11 December 2008 | |
20:26, 13 December 2008 | (83 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
22:10, 11 December 2008 | (39 KB) | Seb76 (talk | contribs) | -promotions only for fighting guys -promotions based on killing | |
20:41, 10 December 2008 | (39 KB) | Seb76 (talk | contribs) | Keyboard shortcuts during tactical missions | |
22:47, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | modify experience caps | |
20:22, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | Safer starting base layout | |
19:32, 6 December 2008 | (37 KB) | Seb76 (talk | contribs) | Enforce line of fire restriction for psiamp and mind probe | |
22:31, 5 December 2008 | (36 KB) | Seb76 (talk | contribs) | Restore intro sounds | |
19:54, 27 November 2008 | (36 KB) | Seb76 (talk | contribs) | Reorder soldiers in crafts | |
22:05, 25 November 2008 | (36 KB) | Seb76 (talk | contribs) | Faster base defense sequence | |
20:38, 24 November 2008 | (35 KB) | Seb76 (talk | contribs) | Try to correct the base disjoint fix | |
12:55, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | add stun command for most weapons | |
11:18, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | Heavy Laser Mod | |
21:22, 19 November 2008 | (33 KB) | Seb76 (talk | contribs) | -Automatic language selection -No profit from selling -No defence missions -No base defences -Initial alien bases -Show all locations | |
21:57, 26 September 2008 | (30 KB) | Seb76 (talk | contribs) | -Show grenade state in inventory screen -First shot at a range based accuracy mod | |
21:01, 18 September 2008 | (29 KB) | Seb76 (talk | contribs) | increase smoke limit to 2048 | |
08:10, 18 September 2008 | (17 KB) | Seb76 (talk | contribs) | Fix for displayed base maintenance cost wrongly calculated | |
07:44, 15 September 2008 | (17 KB) | Seb76 (talk | contribs) | allow base building stacking | |
15:44, 13 September 2008 | (16 KB) | Seb76 (talk | contribs) | -Roswell mod -keep navigation modules after base assaults | |
21:01, 13 August 2008 | (14 KB) | Seb76 (talk | contribs) | trigger a kill when a stunned unit is destroyed | |
22:24, 11 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix elerium fueled ships returning to base when fuel level is 50% | |
09:49, 9 August 2008 | (14 KB) | Seb76 (talk | contribs) | Refuel transfered crafts | |
19:58, 8 August 2008 | (14 KB) | Seb76 (talk | contribs) | Crafts are available even when not 100% refueled | |
19:12, 7 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix experience gained from proximity grenades | |
22:43, 6 August 2008 | (14 KB) | Seb76 (talk | contribs) | -fix issues with proximity grenades states | |
23:38, 29 July 2008 | (13 KB) | Seb76 (talk | contribs) | Manual interception fire mode | |
22:16, 27 July 2008 | (13 KB) | Seb76 (talk | contribs) | -fix garbled video due to bad pitch -recover even clips that were used | |
20:14, 24 July 2008 | (13 KB) | Seb76 (talk | contribs) | Make separate options for vertical waypoint bug and blaster bomb drifting issues | |
21:39, 23 July 2008 | (12 KB) | Seb76 (talk | contribs) | Fix vertical waypoint issue with Blaster Launcher | |
22:36, 22 July 2008 | (13 KB) | Seb76 (talk | contribs) | Fix for the "Base Facility Dismantle-Construction Crash" | |
14:05, 19 July 2008 | (11 KB) | Seb76 (talk | contribs) | Fix for base disjoint bug | |
23:35, 18 July 2008 | (9 KB) | Seb76 (talk | contribs) | -skippable intro -rank icon in inventory | |
14:42, 13 July 2008 | (10 KB) | Seb76 (talk | contribs) | Changelog: -TU reserve mode saving between turns -Use alien weapons without reasearch -Alien retaliation after ground assault -Wreck analysis | |
21:41, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | More Hacks. See ini file for details. | |
20:53, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fixes for the phantom radar and pay for dirt bugs. Hack to prevent game over when score is terrible. | |
22:41, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix tactical scrolling too fast | |
20:59, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix interception/win music | |
19:22, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Changelog: -Support for PSX CD music -Added configuration file | |
20:39, 7 July 2008 | (7 KB) | Seb76 (talk | contribs) | Loader that enhances the equipment screen |
You cannot overwrite this file.
File usage
The following 3 pages use this file: