Difference between revisions of "File:UFOLoader.zip"
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This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI. | ||
+ | |||
+ | Version 1.31: | ||
+ | |||
+ | <u>New fixes</u> | ||
+ | *Fixed the crash when researching a medic | ||
+ | *Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions. | ||
+ | *Appropriate walls now block fire and smoke for both propagation and explosion effects. This also fixes the problem with a blaster bomb's explosion extending past the north and west walls of a UFO as well. | ||
+ | *Terror mission scoring focuses on civilians: Each civilian is worth [1008 / (num of civilians spawned)]. | ||
+ | *The penalty for alien bases increases the longer the base is active. | ||
+ | *Fixed the problem of throwing items indoors and under overhangs with high strength characters. | ||
+ | *Changes to UFO attacking bases and Base Defense missions: | ||
+ | **The type of ship making a base attack depends on game time. | ||
+ | **UFOs counterattack base defenses. | ||
+ | **Fusion Defense requires Blaster Bombs to be available in base stores. Missile Defense will spend money. Laser and Plasma Defenses unchanged. | ||
+ | **Ability to bypass base defenses by right-clicking on the mouse. | ||
+ | **Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions. | ||
+ | |||
+ | <u>Changes to old mods or fixes</u> | ||
+ | *Some tweaks to the Tactical AI mod to make aliens use grenades more. Some alien’s behavior in Terror missions adjusted slightly. | ||
+ | *Aliens will now stop attacking the area of a target if it is killed by the previous attack. | ||
+ | *New limits in the Heavy Laser mod for the special attacks: each attack form imparts a different "recharge time" before either of them can be used again. | ||
+ | *New addition to "Know Thy Enemy": | ||
+ | **=1 affects how damage is applied to an alien’s health. | ||
+ | **=2 Damage range for weapons is altered: until an alien engineer can provide data on UFO weaknesses, the damage range is (0-100%). After an alien engineer provides X-com with data, the damage range for that UFO goes to 25~125% | ||
+ | |||
+ | <u>New Additions</u> | ||
+ | *'''Human Limits''': Scientiests and engineers only work in twelve hours shifts. The assignment screen will assign two people per mouse click but only one space will be needed between them. | ||
+ | *'''Alternate Research Tree''': | ||
+ | :=1 | ||
+ | :*Laser cannon requires research into E-115 and UFO power to produce and E-115 is a production material. | ||
+ | :*Plasma weapons and Blaster Bombs require "help" from various alien engineers to obtain the knowledge to produce. | ||
+ | :*Hyperwave may require multiple species navigators to be interrogated in order to be finally unlocked. (depending on game difficulty) | ||
+ | :*Only a Etheral can give the required technology to unlock Psionics. | ||
+ | :*Sectoids provide other options. | ||
+ | :=2 Alternate progression for laser weapons | ||
+ | :*The first breakthrough allows the production of Heavy Lasers but damage is minimal. | ||
+ | :*Each new level researched allows a new item to be made and increases the damage for the prevous stage(s) items. |
Revision as of 14:46, 29 July 2013
Official UFO Extender Page
This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.
Version 1.31:
New fixes
- Fixed the crash when researching a medic
- Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions.
- Appropriate walls now block fire and smoke for both propagation and explosion effects. This also fixes the problem with a blaster bomb's explosion extending past the north and west walls of a UFO as well.
- Terror mission scoring focuses on civilians: Each civilian is worth [1008 / (num of civilians spawned)].
- The penalty for alien bases increases the longer the base is active.
- Fixed the problem of throwing items indoors and under overhangs with high strength characters.
- Changes to UFO attacking bases and Base Defense missions:
- The type of ship making a base attack depends on game time.
- UFOs counterattack base defenses.
- Fusion Defense requires Blaster Bombs to be available in base stores. Missile Defense will spend money. Laser and Plasma Defenses unchanged.
- Ability to bypass base defenses by right-clicking on the mouse.
- Players will be taken to the base editor screen before the equip phase to manage what items are available for the soldiers in base defence missions.
Changes to old mods or fixes
- Some tweaks to the Tactical AI mod to make aliens use grenades more. Some alien’s behavior in Terror missions adjusted slightly.
- Aliens will now stop attacking the area of a target if it is killed by the previous attack.
- New limits in the Heavy Laser mod for the special attacks: each attack form imparts a different "recharge time" before either of them can be used again.
- New addition to "Know Thy Enemy":
- =1 affects how damage is applied to an alien’s health.
- =2 Damage range for weapons is altered: until an alien engineer can provide data on UFO weaknesses, the damage range is (0-100%). After an alien engineer provides X-com with data, the damage range for that UFO goes to 25~125%
New Additions
- Human Limits: Scientiests and engineers only work in twelve hours shifts. The assignment screen will assign two people per mouse click but only one space will be needed between them.
- Alternate Research Tree:
- =1
- Laser cannon requires research into E-115 and UFO power to produce and E-115 is a production material.
- Plasma weapons and Blaster Bombs require "help" from various alien engineers to obtain the knowledge to produce.
- Hyperwave may require multiple species navigators to be interrogated in order to be finally unlocked. (depending on game difficulty)
- Only a Etheral can give the required technology to unlock Psionics.
- Sectoids provide other options.
- =2 Alternate progression for laser weapons
- The first breakthrough allows the production of Heavy Lasers but damage is minimal.
- Each new level researched allows a new item to be made and increases the damage for the prevous stage(s) items.
File history
Click on a date/time to view the file as it appeared at that time.
Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
current | 09:17, 19 February 2016 | (149 bytes) | Morgan525 (talk | contribs) | a null file |
23:47, 13 June 2015 | (89 KB) | Morgan525 (talk | contribs) | Fix for the dual memory address error | |
09:42, 3 January 2015 | (237 KB) | Morgan525 (talk | contribs) | Version 1.33 full | |
10:10, 29 November 2014 | (227 KB) | Morgan525 (talk | contribs) | 1.32.8a full version | |
10:09, 29 November 2014 | (91 KB) | Morgan525 (talk | contribs) | 1.32.8a patch | |
13:05, 30 July 2014 | (78 KB) | Morgan525 (talk | contribs) | 1.32.7 patch | |
13:04, 30 July 2014 | (225 KB) | Morgan525 (talk | contribs) | version 1.32.4 full | |
06:23, 1 March 2014 | (76 KB) | Morgan525 (talk | contribs) | patch 1.31.9 | |
10:09, 6 December 2013 | (220 KB) | Morgan525 (talk | contribs) | Version 1.31.5 with hotfix | |
10:08, 6 December 2013 | (229 KB) | Morgan525 (talk | contribs) | Reverted to version as of 10:52, 7 May 2013 | |
04:29, 6 December 2013 | (220 KB) | Slider2k (talk | contribs) | v.1.31.5 | |
10:52, 7 May 2013 | (229 KB) | Morgan525 (talk | contribs) | version 1.30 | |
06:35, 28 December 2012 | (155 KB) | Morgan525 (talk | contribs) | 1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash | |
12:51, 27 September 2012 | (57 KB) | Morgan525 (talk | contribs) | patch 1.28.3 - Fixes lighting issues caused by 1.28.2 | |
10:13, 26 September 2012 | (57 KB) | Morgan525 (talk | contribs) | version 1.28.2 patch file to fix problems with Improved Clip Cursor routine | |
08:33, 23 September 2012 | (116 KB) | Morgan525 (talk | contribs) | 1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant. | |
05:09, 6 August 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission. | |
00:34, 1 July 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.26 I put the distance back to 8km for Xcraft in aggressive mode. | |
02:59, 19 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.25 Fixed error with UFO weapon damage. Added UEsetup file. | |
13:39, 15 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option | |
02:47, 6 April 2012 | (110 KB) | Morgan525 (talk | contribs) | version 1.23 but includes an updated ENGLISH.DAT file | |
02:44, 6 April 2012 | (90 KB) | Morgan525 (talk | contribs) | Reverted to version as of 09:48, 3 April 2010 | |
03:42, 5 April 2012 | (92 KB) | Morgan525 (talk | contribs) | Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches. | |
09:48, 3 April 2010 | (90 KB) | Seb76 (talk | contribs) | 1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak. | |
21:07, 22 March 2010 | (90 KB) | Seb76 (talk | contribs) | 1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader. | |
13:37, 21 February 2010 | (89 KB) | Seb76 (talk | contribs) | 1.20: Fix animations speed + change general stores capacity | |
22:51, 24 January 2010 | (88 KB) | Seb76 (talk | contribs) | Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling | |
13:05, 3 January 2010 | (88 KB) | Seb76 (talk | contribs) | Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering. | |
16:28, 28 December 2009 | (88 KB) | Seb76 (talk | contribs) | -Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases | |
13:38, 7 November 2009 | (88 KB) | Seb76 (talk | contribs) | Windowed mode | |
20:50, 1 November 2009 | (87 KB) | Seb76 (talk | contribs) | -Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages" | |
20:51, 15 October 2009 | (86 KB) | Seb76 (talk | contribs) | FPS limiter | |
20:26, 9 October 2009 | (86 KB) | Seb76 (talk | contribs) | alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages | |
19:51, 30 August 2009 | (86 KB) | Seb76 (talk | contribs) | Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip. | |
12:57, 9 August 2009 | (85 KB) | Seb76 (talk | contribs) | Increase D3D compatibility | |
20:29, 7 August 2009 | (85 KB) | Seb76 (talk | contribs) | Fix "Show Grenade State" showing incorrect status | |
19:05, 6 August 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix "no funkers" crash when using split binaries | |
20:12, 29 July 2009 | (85 KB) | Seb76 (talk | contribs) | Fix mp3 music not looping through tracks | |
09:51, 26 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck | |
23:15, 20 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Better report D3D errors -Fix weight issues with reequipment | |
15:30, 18 July 2009 | (85 KB) | Seb76 (talk | contribs) | Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling | |
10:56, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix cursor problem when an unconscious unit is blown up by a proxmine | |
10:22, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Add more OBDATA.DAT settings to patch | |
10:19, 21 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix proxmines not detonating | |
14:00, 20 May 2009 | (81 KB) | Seb76 (talk | contribs) | -HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil | |
18:47, 2 May 2009 | (56 KB) | Seb76 (talk | contribs) | Add shortcuts in geoscape | |
13:24, 2 May 2009 | (55 KB) | Seb76 (talk | contribs) | Add shortcut support for mousewheel and 3rd mouse button | |
10:31, 1 May 2009 | (39 KB) | Seb76 (talk | contribs) | -Assign all personnel -Fix shortcuts when no unit selected | |
13:32, 26 April 2009 | (39 KB) | Seb76 (talk | contribs) | Fix Funky Fire bug | |
13:18, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix heavy laser problems when range based accuracy is enabled | |
11:56, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix initial alien bases | |
19:07, 6 April 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix problem when both prox mine fix and TFTD doors are enabled | |
13:36, 29 March 2009 | (38 KB) | Seb76 (talk | contribs) | Open doors as in TFTD | |
19:31, 27 February 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix free weapons when activating the de-equip crafts mod -Reduces soldiers' wage to 2500 when using limited military | |
21:14, 26 February 2009 | (38 KB) | Seb76 (talk | contribs) | De equip crafts | |
19:32, 16 February 2009 | (38 KB) | Seb76 (talk | contribs) | Attempt to fix the problem with elerium ships and "Crafts always ready" option (ships could not be launched). Not tested so feedback is welcome... | |
14:01, 28 December 2008 | (37 KB) | Seb76 (talk | contribs) | -Limited personnel mod -Configurable shortcuts -Update council income only -fix char overflow for number of scientists/engineers | |
15:11, 21 December 2008 | (39 KB) | Seb76 (talk | contribs) | Bugfixes (thanks goes to Goran for the feedback): -base disjoint fix now applied only during base defense missions -last keystroke sent when entering a tactical savegame name was registered as a shortcut -During alien turn the cursor did not show for the | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | Reverted to version as of 22:10, 11 December 2008 | |
20:26, 13 December 2008 | (83 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
22:10, 11 December 2008 | (39 KB) | Seb76 (talk | contribs) | -promotions only for fighting guys -promotions based on killing | |
20:41, 10 December 2008 | (39 KB) | Seb76 (talk | contribs) | Keyboard shortcuts during tactical missions | |
22:47, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | modify experience caps | |
20:22, 9 December 2008 | (38 KB) | Seb76 (talk | contribs) | Safer starting base layout | |
19:32, 6 December 2008 | (37 KB) | Seb76 (talk | contribs) | Enforce line of fire restriction for psiamp and mind probe | |
22:31, 5 December 2008 | (36 KB) | Seb76 (talk | contribs) | Restore intro sounds | |
19:54, 27 November 2008 | (36 KB) | Seb76 (talk | contribs) | Reorder soldiers in crafts | |
22:05, 25 November 2008 | (36 KB) | Seb76 (talk | contribs) | Faster base defense sequence | |
20:38, 24 November 2008 | (35 KB) | Seb76 (talk | contribs) | Try to correct the base disjoint fix | |
12:55, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | add stun command for most weapons | |
11:18, 23 November 2008 | (35 KB) | Seb76 (talk | contribs) | Heavy Laser Mod | |
21:22, 19 November 2008 | (33 KB) | Seb76 (talk | contribs) | -Automatic language selection -No profit from selling -No defence missions -No base defences -Initial alien bases -Show all locations | |
21:57, 26 September 2008 | (30 KB) | Seb76 (talk | contribs) | -Show grenade state in inventory screen -First shot at a range based accuracy mod | |
21:01, 18 September 2008 | (29 KB) | Seb76 (talk | contribs) | increase smoke limit to 2048 | |
08:10, 18 September 2008 | (17 KB) | Seb76 (talk | contribs) | Fix for displayed base maintenance cost wrongly calculated | |
07:44, 15 September 2008 | (17 KB) | Seb76 (talk | contribs) | allow base building stacking | |
15:44, 13 September 2008 | (16 KB) | Seb76 (talk | contribs) | -Roswell mod -keep navigation modules after base assaults | |
21:01, 13 August 2008 | (14 KB) | Seb76 (talk | contribs) | trigger a kill when a stunned unit is destroyed | |
22:24, 11 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix elerium fueled ships returning to base when fuel level is 50% | |
09:49, 9 August 2008 | (14 KB) | Seb76 (talk | contribs) | Refuel transfered crafts | |
19:58, 8 August 2008 | (14 KB) | Seb76 (talk | contribs) | Crafts are available even when not 100% refueled | |
19:12, 7 August 2008 | (14 KB) | Seb76 (talk | contribs) | Fix experience gained from proximity grenades | |
22:43, 6 August 2008 | (14 KB) | Seb76 (talk | contribs) | -fix issues with proximity grenades states | |
23:38, 29 July 2008 | (13 KB) | Seb76 (talk | contribs) | Manual interception fire mode | |
22:16, 27 July 2008 | (13 KB) | Seb76 (talk | contribs) | -fix garbled video due to bad pitch -recover even clips that were used | |
20:14, 24 July 2008 | (13 KB) | Seb76 (talk | contribs) | Make separate options for vertical waypoint bug and blaster bomb drifting issues | |
21:39, 23 July 2008 | (12 KB) | Seb76 (talk | contribs) | Fix vertical waypoint issue with Blaster Launcher | |
22:36, 22 July 2008 | (13 KB) | Seb76 (talk | contribs) | Fix for the "Base Facility Dismantle-Construction Crash" | |
14:05, 19 July 2008 | (11 KB) | Seb76 (talk | contribs) | Fix for base disjoint bug | |
23:35, 18 July 2008 | (9 KB) | Seb76 (talk | contribs) | -skippable intro -rank icon in inventory | |
14:42, 13 July 2008 | (10 KB) | Seb76 (talk | contribs) | Changelog: -TU reserve mode saving between turns -Use alien weapons without reasearch -Alien retaliation after ground assault -Wreck analysis | |
21:41, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | More Hacks. See ini file for details. | |
20:53, 10 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fixes for the phantom radar and pay for dirt bugs. Hack to prevent game over when score is terrible. | |
22:41, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix tactical scrolling too fast | |
20:59, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Fix interception/win music | |
19:22, 9 July 2008 | (9 KB) | Seb76 (talk | contribs) | Changelog: -Support for PSX CD music -Added configuration file | |
20:39, 7 July 2008 | (7 KB) | Seb76 (talk | contribs) | Loader that enhances the equipment screen |
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File usage
The following 3 pages use this file: