Difference between revisions of "File:UFOLoader.zip"

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(Morgan525 uploaded a new version of "File:UFOLoader.zip")
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= New Information=
 
= New Information=
 
'''Version 1.32'''
 
*New INI format and options: Starting new games recommended.
 
 
<u>Video</u>
 
*Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
 
*The animation for alien throwing items should be slower.
 
 
<u>Battlescape</u>
 
*'''Psionics'''
 
**aliens now randomly select targets, giving preference to those in line of sight.
 
**higher chance that aliens only panic targets not in line of sight.
 
**Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
 
*Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
 
*Terror mission scoring: the value of each civilian increases with difficulty.
 
 
<u>Geoscape</u>
 
*North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
 
*Game ends when too many nations sign pacts. This limit depends on game difficulty
 
*Number of terror missions increases as time passes, depending on game difficulty
 
*Terror ships and Battleships will perform terror missions, depending on game difficulty
 
*Terror site may expire even if craft assigned to intercept, depending on game difficulty
 
 
<u>Base</u>
 
*You can manage the alien prisoners by "transferring" them to bases without alien containment. ''These aliens are automatically killed and their bodies sold.''
 
*Economic model changed
 
**Costs of production and sell prices changed.
 
**Sell price of alien items decreases as world's status declines.
 
**All craft have a maintenance cost per month.
 
*Know Thy Enemy options changed:
 
**= 1: Damage to alien health affected by autopsy status.
 
**= 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
 
**= 3: Both 1&2.
 
 
<u>Interception</u>
 
*All craft & UFO weapons do 50~150% damage.
 
*Firestorm and lightning have different stats - see ingame ufopaedia.
 
*Option to make the firestorm smaller to allow two per hanger.
 
*Weapons stats changed:
 
**stingray: accuracy 80%
 
**avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
 
**laser: 30 damage, range 60, 80% accuracy
 
**plasma: 60 damage
 
**fusion: increased ammo to 3.
 
 
*'''UFO'''
 
**All ships do 60 points of damage.
 
**Range of weapon has been standardized: either short or long.
 
**Larger ships are given more attacks.
 
**UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
 
**UFO closing speed delta in interceptions depends on UFO type.
 
  
 
=Choose Your Version=
 
=Choose Your Version=

Revision as of 09:43, 3 January 2015

This is the loader for X-COM:Enemy Unknown(1994).

See the UFO Extender information page for details about options in the INI.

All versions of the Extender can be found at the bottom of this page.

New Information

Choose Your Version

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
current09:17, 19 February 2016 (149 bytes)Morgan525 (talk | contribs)a null file
23:47, 13 June 2015 (89 KB)Morgan525 (talk | contribs)Fix for the dual memory address error
09:42, 3 January 2015 (237 KB)Morgan525 (talk | contribs)Version 1.33 full
10:10, 29 November 2014 (227 KB)Morgan525 (talk | contribs)1.32.8a full version
10:09, 29 November 2014 (91 KB)Morgan525 (talk | contribs)1.32.8a patch
13:05, 30 July 2014 (78 KB)Morgan525 (talk | contribs)1.32.7 patch
13:04, 30 July 2014 (225 KB)Morgan525 (talk | contribs)version 1.32.4 full
06:23, 1 March 2014 (76 KB)Morgan525 (talk | contribs)patch 1.31.9
10:09, 6 December 2013 (220 KB)Morgan525 (talk | contribs)Version 1.31.5 with hotfix
10:08, 6 December 2013 (229 KB)Morgan525 (talk | contribs)Reverted to version as of 10:52, 7 May 2013
04:29, 6 December 2013 (220 KB)Slider2k (talk | contribs)v.1.31.5
10:52, 7 May 2013 (229 KB)Morgan525 (talk | contribs)version 1.30
06:35, 28 December 2012 (155 KB)Morgan525 (talk | contribs)1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash
12:51, 27 September 2012 (57 KB)Morgan525 (talk | contribs)patch 1.28.3 - Fixes lighting issues caused by 1.28.2
10:13, 26 September 2012 (57 KB)Morgan525 (talk | contribs)version 1.28.2 patch file to fix problems with Improved Clip Cursor routine
08:33, 23 September 2012 (116 KB)Morgan525 (talk | contribs)1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant.
05:09, 6 August 2012 (152 KB)Morgan525 (talk | contribs)1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission.
00:34, 1 July 2012 (152 KB)Morgan525 (talk | contribs)1.26 I put the distance back to 8km for Xcraft in aggressive mode.
02:59, 19 April 2012 (113 KB)Morgan525 (talk | contribs)1.25 Fixed error with UFO weapon damage. Added UEsetup file.
13:39, 15 April 2012 (113 KB)Morgan525 (talk | contribs)1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option
02:47, 6 April 2012 (110 KB)Morgan525 (talk | contribs)version 1.23 but includes an updated ENGLISH.DAT file
02:44, 6 April 2012 (90 KB)Morgan525 (talk | contribs)Reverted to version as of 09:48, 3 April 2010
03:42, 5 April 2012 (92 KB)Morgan525 (talk | contribs)Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches.
09:48, 3 April 2010 (90 KB)Seb76 (talk | contribs)1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak.
21:07, 22 March 2010 (90 KB)Seb76 (talk | contribs)1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader.
13:37, 21 February 2010 (89 KB)Seb76 (talk | contribs)1.20: Fix animations speed + change general stores capacity
22:51, 24 January 2010 (88 KB)Seb76 (talk | contribs)Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling
13:05, 3 January 2010 (88 KB)Seb76 (talk | contribs)Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering.
16:28, 28 December 2009 (88 KB)Seb76 (talk | contribs)-Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases
13:38, 7 November 2009 (88 KB)Seb76 (talk | contribs)Windowed mode
20:50, 1 November 2009 (87 KB)Seb76 (talk | contribs)-Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages"
20:51, 15 October 2009 (86 KB)Seb76 (talk | contribs)FPS limiter
20:26, 9 October 2009 (86 KB)Seb76 (talk | contribs)alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages
19:51, 30 August 2009 (86 KB)Seb76 (talk | contribs)Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip.
12:57, 9 August 2009 (85 KB)Seb76 (talk | contribs)Increase D3D compatibility
20:29, 7 August 2009 (85 KB)Seb76 (talk | contribs)Fix "Show Grenade State" showing incorrect status
19:05, 6 August 2009 (85 KB)Seb76 (talk | contribs)-Fix "no funkers" crash when using split binaries
20:12, 29 July 2009 (85 KB)Seb76 (talk | contribs)Fix mp3 music not looping through tracks
09:51, 26 July 2009 (85 KB)Seb76 (talk | contribs)-Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck
23:15, 20 July 2009 (85 KB)Seb76 (talk | contribs)-Better report D3D errors -Fix weight issues with reequipment
15:30, 18 July 2009 (85 KB)Seb76 (talk | contribs)Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling
10:56, 23 May 2009 (81 KB)Seb76 (talk | contribs)Fix cursor problem when an unconscious unit is blown up by a proxmine
10:22, 23 May 2009 (81 KB)Seb76 (talk | contribs)Add more OBDATA.DAT settings to patch
10:19, 21 May 2009 (81 KB)Seb76 (talk | contribs)Fix proxmines not detonating
14:00, 20 May 2009 (81 KB)Seb76 (talk | contribs)-HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil
18:47, 2 May 2009 (56 KB)Seb76 (talk | contribs)Add shortcuts in geoscape
13:24, 2 May 2009 (55 KB)Seb76 (talk | contribs)Add shortcut support for mousewheel and 3rd mouse button
10:31, 1 May 2009 (39 KB)Seb76 (talk | contribs)-Assign all personnel -Fix shortcuts when no unit selected
13:32, 26 April 2009 (39 KB)Seb76 (talk | contribs)Fix Funky Fire bug
13:18, 26 April 2009 (38 KB)Seb76 (talk | contribs)Fix heavy laser problems when range based accuracy is enabled
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The following 3 pages use this file: