Difference between revisions of "File:UFOLoader.zip"

From UFOpaedia
Jump to navigation Jump to search
(uploaded a new version of "File:UFOLoader.zip": version 1.30)
m
 
(35 intermediate revisions by 2 users not shown)
Line 1: Line 1:
='''''[[UFOextender|Official UFO Extender Page]]'''''=
+
=CHOOSE A VERSION FROM THE LIST AT THE BOTTOM OF THIS PAGE=
 +
THE FILE ON THE MAIN LINK ABOVE IS AN EMPTY ZIP FILE. I've done this because, when you click the link, your browser may report the file is malicious (malware or a trojan).  This has nothing to do with the contents of the file: The Extender does not contain a digital signature from a recognize authority and is available on an open site so Chrome and other AV software automatically flag it as bad.
  
This is the loader that enhances the game. See the [[UFOextender|UFO Extender information page]] for details on each setting in the loader's INI.
+
This is the loader for the 1994 X-COM:Enemy Unknown (UFO Defense).
  
:'''After 1.22 the INI file has been rearranged.'''
+
See the [[UFOextender|UFO Extender information page]] for details about options in the INI.
  
'''Version 1.30''':
+
= New Information=
*MP3s now play through bass.dll to hopefully clear up all decoder related issues. Thanks to Niklata for the contribution!
+
*Check that the file you are downloading is a full version or a patch!
*New video linear filter option availble which should make full screen mode just a little less jagged. Thanks to Tarvis for his help on this!
+
*Details on each version can be found in the Discussion Section.
*Fixed problem with Geoscape clock mod not allowing alien missions to occur.
 
*Fixed crash that occured when panicked units dropped their items due to ' Fix Clip Weight' code.
 
 
 
<u>New fixes and changes to existing mods</u>:
 
*Added second option to 'Slow Geoscape Clock' to emulate Mok's version.
 
*Clip Cursor now works in full screen mode.
 
*Fixed problem with Personal Armor being assigned damage modifiers of a Power Suit.
 
*Fixed stats on Improved Laser Tank for in-game UFOpaedia.
 
*Fixed crash when an alien throws item and has no other weapon available.
 
*Fixed crash when an alien targets a base location during Base Defense missions.
 
*Fixed issue with MCing large units: all sections will be controlled when successful.
 
*Fixed issue with explosion and large units: they are only affected once by the same explosion.
 
*Fixed exploit that allows permanent control of a Chryssalid after MCing a zombie.
 
*Fixed exploit that allowed tanks to get free ammo for base defense missions.
 
*Tank/cannon ammo uses no space in base stores (similar to craft cannon ammo.)
 
*Soldiers will now drop the items they are holding at the time of zombification.
 
*Scout pilot and Abductor leaders have their weapon-loadout chart corrected.
 
*Changes to the 'Tactical Sounds Fix' now improve the quality of special movements' sounds.
 
*Changes to the 'Enhanced Chryssalid EFX' to improve the game experience.
 
*Added 'get' option to OBDATA mod to allow players to set the parameter that aliens use to decide if they will pick up an object. *See UFOpaedia wiki discussions on this topic for more information.
 
*Players can now choose the delay speed for slowing all Battlescape animations and functions.
 
*Advanced options to 'Range Base Accuracy': players can specify a distance for Aimed Shot and choose the amount of the penalty to apply for each option. See UFOpaedia page or INI reference for more details. {Thanks to Average Manatee @ rpgcodex for these additions!}
 
*'Hot Grenades' mod now causes grenades to explode after they are thrown. Only the High Explosive has a timer and delay.
 
*Fire damage for the 'Funky Fire' mod is applied at the end of both XCOM and alien turns instead of only at end of XCOM turns.
 
*'Know Thy Enemy' mod now only affects damage applied against a target's health points .
 
 
 
<u>New Additions</u>:
 
*'''Ablative Armor''': no changes to the rules for AP weapons but armor is more effective against Explosive, Laser, and Plasma damage although these attacks quickly eat away at the armor rating.
 
*'''Alt Weapon Loadouts''': Reduces the clips and ammo that aliens carry.
 
*'''Weak Sectoids''': Sectoids will only carry plasma pistols or rifles and only engineers will carry blaster launchers.
 
*'''EU2012 Items Rules''': Alien weapons have a high probability to self-destruct if their owner dies, aliens that die in explosions will have all their items destroyed, fire is highly destructive to high-tech items.  Units that panic will not drop items they are holding.
 
*'''Zombies Will Hatch''': Zombies will automatically become Chryssalids after a set number of turns.  The resulting 'mature' Chryssalid will have stats adjusted by the difficulty of the game. A zombie killed by non-fire damage will hatch but the Chryssalid will be 'immature'. Fire is still the only means to keep a zombie from becoming a Chryssalid.
 
 
 
 
 
The beta file is available on the UFO Extender topic page at the Strategycore site  [http://www.strategycore.co.uk/forums/topic/10341-ufo-extender/].
 

Latest revision as of 15:01, 22 February 2016

CHOOSE A VERSION FROM THE LIST AT THE BOTTOM OF THIS PAGE

THE FILE ON THE MAIN LINK ABOVE IS AN EMPTY ZIP FILE. I've done this because, when you click the link, your browser may report the file is malicious (malware or a trojan). This has nothing to do with the contents of the file: The Extender does not contain a digital signature from a recognize authority and is available on an open site so Chrome and other AV software automatically flag it as bad.

This is the loader for the 1994 X-COM:Enemy Unknown (UFO Defense).

See the UFO Extender information page for details about options in the INI.

New Information

  • Check that the file you are downloading is a full version or a patch!
  • Details on each version can be found in the Discussion Section.

File history

Click on a date/time to view the file as it appeared at that time.

(newest | oldest) View (newer 50 | ) (10 | 20 | 50 | 100 | 250 | 500)
Date/TimeDimensionsUserComment
current09:17, 19 February 2016 (149 bytes)Morgan525 (talk | contribs)a null file
23:47, 13 June 2015 (89 KB)Morgan525 (talk | contribs)Fix for the dual memory address error
09:42, 3 January 2015 (237 KB)Morgan525 (talk | contribs)Version 1.33 full
10:10, 29 November 2014 (227 KB)Morgan525 (talk | contribs)1.32.8a full version
10:09, 29 November 2014 (91 KB)Morgan525 (talk | contribs)1.32.8a patch
13:05, 30 July 2014 (78 KB)Morgan525 (talk | contribs)1.32.7 patch
13:04, 30 July 2014 (225 KB)Morgan525 (talk | contribs)version 1.32.4 full
06:23, 1 March 2014 (76 KB)Morgan525 (talk | contribs)patch 1.31.9
10:09, 6 December 2013 (220 KB)Morgan525 (talk | contribs)Version 1.31.5 with hotfix
10:08, 6 December 2013 (229 KB)Morgan525 (talk | contribs)Reverted to version as of 10:52, 7 May 2013
04:29, 6 December 2013 (220 KB)Slider2k (talk | contribs)v.1.31.5
10:52, 7 May 2013 (229 KB)Morgan525 (talk | contribs)version 1.30
06:35, 28 December 2012 (155 KB)Morgan525 (talk | contribs)1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash
12:51, 27 September 2012 (57 KB)Morgan525 (talk | contribs)patch 1.28.3 - Fixes lighting issues caused by 1.28.2
10:13, 26 September 2012 (57 KB)Morgan525 (talk | contribs)version 1.28.2 patch file to fix problems with Improved Clip Cursor routine
08:33, 23 September 2012 (116 KB)Morgan525 (talk | contribs)1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant.
05:09, 6 August 2012 (152 KB)Morgan525 (talk | contribs)1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission.
00:34, 1 July 2012 (152 KB)Morgan525 (talk | contribs)1.26 I put the distance back to 8km for Xcraft in aggressive mode.
02:59, 19 April 2012 (113 KB)Morgan525 (talk | contribs)1.25 Fixed error with UFO weapon damage. Added UEsetup file.
13:39, 15 April 2012 (113 KB)Morgan525 (talk | contribs)1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option
02:47, 6 April 2012 (110 KB)Morgan525 (talk | contribs)version 1.23 but includes an updated ENGLISH.DAT file
02:44, 6 April 2012 (90 KB)Morgan525 (talk | contribs)Reverted to version as of 09:48, 3 April 2010
03:42, 5 April 2012 (92 KB)Morgan525 (talk | contribs)Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches.
09:48, 3 April 2010 (90 KB)Seb76 (talk | contribs)1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak.
21:07, 22 March 2010 (90 KB)Seb76 (talk | contribs)1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader.
13:37, 21 February 2010 (89 KB)Seb76 (talk | contribs)1.20: Fix animations speed + change general stores capacity
22:51, 24 January 2010 (88 KB)Seb76 (talk | contribs)Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling
13:05, 3 January 2010 (88 KB)Seb76 (talk | contribs)Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering.
16:28, 28 December 2009 (88 KB)Seb76 (talk | contribs)-Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases
13:38, 7 November 2009 (88 KB)Seb76 (talk | contribs)Windowed mode
20:50, 1 November 2009 (87 KB)Seb76 (talk | contribs)-Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages"
20:51, 15 October 2009 (86 KB)Seb76 (talk | contribs)FPS limiter
20:26, 9 October 2009 (86 KB)Seb76 (talk | contribs)alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages
19:51, 30 August 2009 (86 KB)Seb76 (talk | contribs)Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip.
12:57, 9 August 2009 (85 KB)Seb76 (talk | contribs)Increase D3D compatibility
20:29, 7 August 2009 (85 KB)Seb76 (talk | contribs)Fix "Show Grenade State" showing incorrect status
19:05, 6 August 2009 (85 KB)Seb76 (talk | contribs)-Fix "no funkers" crash when using split binaries
20:12, 29 July 2009 (85 KB)Seb76 (talk | contribs)Fix mp3 music not looping through tracks
09:51, 26 July 2009 (85 KB)Seb76 (talk | contribs)-Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck
23:15, 20 July 2009 (85 KB)Seb76 (talk | contribs)-Better report D3D errors -Fix weight issues with reequipment
15:30, 18 July 2009 (85 KB)Seb76 (talk | contribs)Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling
10:56, 23 May 2009 (81 KB)Seb76 (talk | contribs)Fix cursor problem when an unconscious unit is blown up by a proxmine
10:22, 23 May 2009 (81 KB)Seb76 (talk | contribs)Add more OBDATA.DAT settings to patch
10:19, 21 May 2009 (81 KB)Seb76 (talk | contribs)Fix proxmines not detonating
14:00, 20 May 2009 (81 KB)Seb76 (talk | contribs)-HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil
18:47, 2 May 2009 (56 KB)Seb76 (talk | contribs)Add shortcuts in geoscape
13:24, 2 May 2009 (55 KB)Seb76 (talk | contribs)Add shortcut support for mousewheel and 3rd mouse button
10:31, 1 May 2009 (39 KB)Seb76 (talk | contribs)-Assign all personnel -Fix shortcuts when no unit selected
13:32, 26 April 2009 (39 KB)Seb76 (talk | contribs)Fix Funky Fire bug
13:18, 26 April 2009 (38 KB)Seb76 (talk | contribs)Fix heavy laser problems when range based accuracy is enabled
(newest | oldest) View (newer 50 | ) (10 | 20 | 50 | 100 | 250 | 500)

The following 3 pages use this file: