Difference between revisions of "File:UFOLoader.zip"

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Revision as of 13:04, 30 July 2014

Official UFO Extender Page

This is the loader originally created by Seb75 that enhances the game, X-COM:Enemy Unknown(1994). See the UFO Extender information page for details on each setting in the loader's INI.

Version 1.32

  • New INI format and options: Starting new games recommended.

Video

  • Delay option for interception routine to slow animation for faster machines. See [Video] section in INI.
  • The animation for alien throwing items should be slower.

Battlescape

  • Psionics
    • aliens now randomly select targets, giving preference to those in line of sight.
    • higher chance that aliens only panic targets not in line of sight.
    • Soldiers with psionics can only mind control one unit per turn. [starts at veteran difficulty]
  • Amount of elerium recovered per ball depends on game difficulty and randomized at higher difficulty.
  • Terror mission scoring: the value of each civilian increases with difficulty.

Geoscape

  • North Atlantic Zone redrawn. Southern Greenland and eastern Newfoundland now part of North America zone.
  • Game ends when too many nations sign pacts. This limit depends on game difficulty
  • Number of terror missions increases as time passes, depending on game difficulty
  • Terror ships and Battleships will perform terror missions, depending on game difficulty
  • Terror site may expire even if craft assigned to intercept, depending on game difficulty

Base

  • You can manage the alien prisoners by "transferring" them to bases without alien containment. These aliens are automatically killed and their bodies sold.
  • Economic model changed
    • Costs of production and sell prices changed.
    • Sell price of alien items decreases as world's status declines.
    • All craft have a maintenance cost per month.
  • Know Thy Enemy options changed:
    • = 1: Damage to alien health affected by autopsy status.
    • = 2: Range of damage to UFOs reduced (25~125%) until an alien engineer provides data.
    • = 3: Both 1&2.

Interception

  • All craft & UFO weapons do 50~150% damage.
  • Firestorm and lightning have different stats - see ingame ufopaedia.
  • Option to make the firestorm smaller to allow two per hanger.
  • Weapons stats changed:
    • stingray: accuracy 80%
    • avalanche: damage 125, accuracy special- 70% base but very poor against small craft.
    • laser: 30 damage, range 60, 80% accuracy
    • plasma: 60 damage
    • fusion: increased ammo to 3.
  • UFO
    • All ships do 60 points of damage.
    • Range of weapon has been standardized: either short or long.
    • Larger ships are given more attacks.
    • UFO are more resilient to damage before crashing: all UFOs can take more damage before crashing, amount depends on game difficulty.
    • UFO closing speed delta in interceptions depends on UFO type.


file available at Strategy Core Forums-UFO Extender

File history

Click on a date/time to view the file as it appeared at that time.

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Date/TimeDimensionsUserComment
02:47, 6 April 2012 (110 KB)Morgan525 (talk | contribs)version 1.23 but includes an updated ENGLISH.DAT file
02:44, 6 April 2012 (90 KB)Morgan525 (talk | contribs)Reverted to version as of 09:48, 3 April 2010
03:42, 5 April 2012 (92 KB)Morgan525 (talk | contribs)Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches.
09:48, 3 April 2010 (90 KB)Seb76 (talk | contribs)1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak.
21:07, 22 March 2010 (90 KB)Seb76 (talk | contribs)1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader.
13:37, 21 February 2010 (89 KB)Seb76 (talk | contribs)1.20: Fix animations speed + change general stores capacity
22:51, 24 January 2010 (88 KB)Seb76 (talk | contribs)Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling
13:05, 3 January 2010 (88 KB)Seb76 (talk | contribs)Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering.
16:28, 28 December 2009 (88 KB)Seb76 (talk | contribs)-Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases
13:38, 7 November 2009 (88 KB)Seb76 (talk | contribs)Windowed mode
20:50, 1 November 2009 (87 KB)Seb76 (talk | contribs)-Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages"
20:51, 15 October 2009 (86 KB)Seb76 (talk | contribs)FPS limiter
20:26, 9 October 2009 (86 KB)Seb76 (talk | contribs)alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages
19:51, 30 August 2009 (86 KB)Seb76 (talk | contribs)Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip.
12:57, 9 August 2009 (85 KB)Seb76 (talk | contribs)Increase D3D compatibility
20:29, 7 August 2009 (85 KB)Seb76 (talk | contribs)Fix "Show Grenade State" showing incorrect status
19:05, 6 August 2009 (85 KB)Seb76 (talk | contribs)-Fix "no funkers" crash when using split binaries
20:12, 29 July 2009 (85 KB)Seb76 (talk | contribs)Fix mp3 music not looping through tracks
09:51, 26 July 2009 (85 KB)Seb76 (talk | contribs)-Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck
23:15, 20 July 2009 (85 KB)Seb76 (talk | contribs)-Better report D3D errors -Fix weight issues with reequipment
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