File:UFOLoader.zip
Revision as of 14:01, 28 December 2008 by Seb76 (talk | contribs) (uploaded a new version of "Image:UFOLoader.zip": -Limited personnel mod -Configurable shortcuts -Update council income only -fix char overflow for number of scientists/engineers)
UFOLoader.zip (file size: 149 bytes, MIME type: application/zip)
Warning: This file type may contain malicious code. By executing it, your system may be compromised.
Loader that enhances the equipment screen
File history
Click on a date/time to view the file as it appeared at that time.
(newest | oldest) View (newer 50 | older 50) (10 | 20 | 50 | 100 | 250 | 500)Date/Time | Dimensions | User | Comment | |
---|---|---|---|---|
04:29, 6 December 2013 | (220 KB) | Slider2k (talk | contribs) | v.1.31.5 | |
10:52, 7 May 2013 | (229 KB) | Morgan525 (talk | contribs) | version 1.30 | |
06:35, 28 December 2012 | (155 KB) | Morgan525 (talk | contribs) | 1.29 - Slow Geoscape Clock, Battlescape Speed, Fix for random battlescape crash | |
12:51, 27 September 2012 | (57 KB) | Morgan525 (talk | contribs) | patch 1.28.3 - Fixes lighting issues caused by 1.28.2 | |
10:13, 26 September 2012 | (57 KB) | Morgan525 (talk | contribs) | version 1.28.2 patch file to fix problems with Improved Clip Cursor routine | |
08:33, 23 September 2012 | (116 KB) | Morgan525 (talk | contribs) | 1.28 fixed ClipCursor function to work with newer version of Windows. 2 modes: tactical only, constant. | |
05:09, 6 August 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.27 Some D3D issues fixed, fixed problem with save equipment and 2nd stage of Cydonia mission. | |
00:34, 1 July 2012 | (152 KB) | Morgan525 (talk | contribs) | 1.26 I put the distance back to 8km for Xcraft in aggressive mode. | |
02:59, 19 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.25 Fixed error with UFO weapon damage. Added UEsetup file. | |
13:39, 15 April 2012 | (113 KB) | Morgan525 (talk | contribs) | 1.24: Enhanced Tactical AI by Kyrub. *Option to have UFOs respond during interceptions. Independent difficulty setting for interceptions. UFO weapon's damage output fixed to be similar to X-craft weapons. *True Cautious mode. *Manual Interception option | |
02:47, 6 April 2012 | (110 KB) | Morgan525 (talk | contribs) | version 1.23 but includes an updated ENGLISH.DAT file | |
02:44, 6 April 2012 | (90 KB) | Morgan525 (talk | contribs) | Reverted to version as of 09:48, 3 April 2010 | |
03:42, 5 April 2012 | (92 KB) | Morgan525 (talk | contribs) | Fixes incorrect sounds played during various events in TACTICAL. Fixes data for in-game UFOpaedia Craft Weapons and UFO data. Options to give sounds to zombification and chryssalid hatching. Option to replace all initial cannons and ammo with avalanches. | |
09:48, 3 April 2010 | (90 KB) | Seb76 (talk | contribs) | 1.22: Fix "Crash On First Move" and crash with "Save Equipment". "Doubleclick Movement" by Xusilak. | |
21:07, 22 March 2010 | (90 KB) | Seb76 (talk | contribs) | 1.21: Auto Sell + Show Money (thanks to Xusilak), fix mouse scaling on D3D, updated loader. | |
13:37, 21 February 2010 | (89 KB) | Seb76 (talk | contribs) | 1.20: Fix animations speed + change general stores capacity | |
22:51, 24 January 2010 | (88 KB) | Seb76 (talk | contribs) | Fix problem when setting Caps above 127, access soldier's stats from crew assignment screen, improved D3D error handling | |
13:05, 3 January 2010 | (88 KB) | Seb76 (talk | contribs) | Lock cursor when windowed, disable Screen Ratio when windowed, force CPU affinity and process priority, improved soldiers reordering. | |
16:28, 28 December 2009 | (88 KB) | Seb76 (talk | contribs) | -Always on top option (when windowed) -Save equipment uses initial stats instead of names -Fix "Craft Ready Message" with several bases | |
13:38, 7 November 2009 | (88 KB) | Seb76 (talk | contribs) | Windowed mode | |
20:50, 1 November 2009 | (87 KB) | Seb76 (talk | contribs) | -Fixed stun mode and rotation shortcuts -Added a "craft ready" dialog -Remove focus on panicking alien when using "No Alien Freak Out Messages" | |
20:51, 15 October 2009 | (86 KB) | Seb76 (talk | contribs) | FPS limiter | |
20:26, 9 October 2009 | (86 KB) | Seb76 (talk | contribs) | alt-tab support, fix garbage on screen when letterboxing, remove alien panic messages | |
19:51, 30 August 2009 | (86 KB) | Seb76 (talk | contribs) | Letterbox/pillarbox with D3D, hostile civilians, wounded aliens, no wake up, fps. Misc changes to autoequip. | |
12:57, 9 August 2009 | (85 KB) | Seb76 (talk | contribs) | Increase D3D compatibility | |
20:29, 7 August 2009 | (85 KB) | Seb76 (talk | contribs) | Fix "Show Grenade State" showing incorrect status | |
19:05, 6 August 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix "no funkers" crash when using split binaries | |
20:12, 29 July 2009 | (85 KB) | Seb76 (talk | contribs) | Fix mp3 music not looping through tracks | |
09:51, 26 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Fix possible crash when using "More Reaction Fire" -Force "Transfered Crafts Refueled" when using "Crafts Always Ready" to prevent transfered crafts from being stuck | |
23:15, 20 July 2009 | (85 KB) | Seb76 (talk | contribs) | -Better report D3D errors -Fix weight issues with reequipment | |
15:30, 18 July 2009 | (85 KB) | Seb76 (talk | contribs) | Save equipment, auto flares, mp3 music, Direct3D support, mouse scaling | |
10:56, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix cursor problem when an unconscious unit is blown up by a proxmine | |
10:22, 23 May 2009 | (81 KB) | Seb76 (talk | contribs) | Add more OBDATA.DAT settings to patch | |
10:19, 21 May 2009 | (81 KB) | Seb76 (talk | contribs) | Fix proxmines not detonating | |
14:00, 20 May 2009 | (81 KB) | Seb76 (talk | contribs) | -HQ4x, OBDATA.DAT modding, improved loader compatibility with xcomutil | |
18:47, 2 May 2009 | (56 KB) | Seb76 (talk | contribs) | Add shortcuts in geoscape | |
13:24, 2 May 2009 | (55 KB) | Seb76 (talk | contribs) | Add shortcut support for mousewheel and 3rd mouse button | |
10:31, 1 May 2009 | (39 KB) | Seb76 (talk | contribs) | -Assign all personnel -Fix shortcuts when no unit selected | |
13:32, 26 April 2009 | (39 KB) | Seb76 (talk | contribs) | Fix Funky Fire bug | |
13:18, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix heavy laser problems when range based accuracy is enabled | |
11:56, 26 April 2009 | (38 KB) | Seb76 (talk | contribs) | Fix initial alien bases | |
19:07, 6 April 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix problem when both prox mine fix and TFTD doors are enabled | |
13:36, 29 March 2009 | (38 KB) | Seb76 (talk | contribs) | Open doors as in TFTD | |
19:31, 27 February 2009 | (38 KB) | Seb76 (talk | contribs) | -Fix free weapons when activating the de-equip crafts mod -Reduces soldiers' wage to 2500 when using limited military | |
21:14, 26 February 2009 | (38 KB) | Seb76 (talk | contribs) | De equip crafts | |
19:32, 16 February 2009 | (38 KB) | Seb76 (talk | contribs) | Attempt to fix the problem with elerium ships and "Crafts always ready" option (ships could not be launched). Not tested so feedback is welcome... | |
14:01, 28 December 2008 | (37 KB) | Seb76 (talk | contribs) | -Limited personnel mod -Configurable shortcuts -Update council income only -fix char overflow for number of scientists/engineers | |
15:11, 21 December 2008 | (39 KB) | Seb76 (talk | contribs) | Bugfixes (thanks goes to Goran for the feedback): -base disjoint fix now applied only during base defense missions -last keystroke sent when entering a tactical savegame name was registered as a shortcut -During alien turn the cursor did not show for the | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | -fix freeze when MIDI music changes -fix door jam bug Both fix are quite experimental and may not work in all cases | |
20:27, 13 December 2008 | (39 KB) | Seb76 (talk | contribs) | Reverted to version as of 22:10, 11 December 2008 |
You cannot overwrite this file.
File usage
The following 3 pages use this file: