Difference between revisions of "File talk:TFTDextender.zip"
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(Created page with "Bug Fix references: --Descriptions-- *Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default] *Base...") |
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*Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default] | *Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default] | ||
*Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [ | *Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [ | ||
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*Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft | *Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft | ||
*BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective | *BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective | ||
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*FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects. | *FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects. | ||
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Revision as of 05:07, 24 June 2012
Bug Fix Descriptions:
- Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
- Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [
- Sensor Stacking: Fix the bug where having more than one sonar for each type is useless. When enabled, each standard sonar has a 10% probability
- Base Facility Dismantle-Construction Crash: fix the crash that may happen after you delete a facility under construction.
- Collectors Edition Blaster Bomb Bug: fix problems with setting vertical waypoints
- Proximity Grenades: fix lost armed state when reloading a game
- Proximity Grenades Experience: give experience to the thrower, not the victim...
- Transfered Crafts Refueled: fix the "Fuel dump on transfer" bug
- Zrbite-fueled Craft Bug: fix the bug which causes Zrbite fueled crafts to return to base when their fuel level is 50%
- Door Jam: fix the opened sliding doors no closing after a reload
- Personnel Overflow: fix the overflow that occurs when there are 256 engineers/scientists present in a base. Values are topped at 255 now
- Funky Fire: only apply fire damage at the end of turn. Also doubles fire damage to compensate
- Hostile Civilians: fix civilians becoming hostile after being mind controlled
- Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
- BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective
- FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects.