Difference between revisions of "File talk:TFTDextender.zip"

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(Created page with "Bug Fix references: --Descriptions-- *Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default] *Base...")
 
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Bug Fix references:
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Bug Fix Descriptions:
--Descriptions--
 
 
*Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
 
*Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
 
*Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [
 
*Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [
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*Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
 
*Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
 
*BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective
 
*BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective
*No Underwaters Weapons Fire on Land: prevents underwater-only weapons from making reaction shots or shooting when a soldier is bezerk.
 
 
*FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects.
 
*FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects.
*Tech Tree Impasses: Eliminates the need to have a sub_contruction item in inventory before completing research on the Transmission Resolver,and a MC reader before finishing MC Lab. MC reader can be researched as soon as one is in base inventory.
 
*Gauss Tank Ammo Fix:The proper amount of tank gauss rounds will be added to base stores when a one is unequiped from a craft.
 
*Hallucinoid Range Attack Fix: Gives the Hallucinoid a stunning ranged attack as per Ufopaedia description.
 

Revision as of 05:07, 24 June 2012

Bug Fix Descriptions:

  • Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
  • Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions [
  • Sensor Stacking: Fix the bug where having more than one sonar for each type is useless. When enabled, each standard sonar has a 10% probability
  • Base Facility Dismantle-Construction Crash: fix the crash that may happen after you delete a facility under construction.
  • Collectors Edition Blaster Bomb Bug: fix problems with setting vertical waypoints
  • Proximity Grenades: fix lost armed state when reloading a game
  • Proximity Grenades Experience: give experience to the thrower, not the victim...
  • Transfered Crafts Refueled: fix the "Fuel dump on transfer" bug
  • Zrbite-fueled Craft Bug: fix the bug which causes Zrbite fueled crafts to return to base when their fuel level is 50%
  • Door Jam: fix the opened sliding doors no closing after a reload
  • Personnel Overflow: fix the overflow that occurs when there are 256 engineers/scientists present in a base. Values are topped at 255 now
  • Funky Fire: only apply fire damage at the end of turn. Also doubles fire damage to compensate
  • Hostile Civilians: fix civilians becoming hostile after being mind controlled
  • Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
  • BioDrone Melee Attack Fix: Assigns a number to the value allowing the melee attack to be effective
  • FixSounds:Zombies sound like any other bipedal unit when walking and generally removes a the "pop" at the end of certain sound effects.