Difference between revisions of "File talk:TFTDextender.zip"

From UFOpaedia
Jump to navigation Jump to search
Line 25: Line 25:
 
**Added option to allow the aliens to respond to interception attacks, reactions depend on game difficulty.
 
**Added option to allow the aliens to respond to interception attacks, reactions depend on game difficulty.
 
**Cautions mode in interceptions now only fires one weapon until ammo exhausted before switching to an identical second weapon.
 
**Cautions mode in interceptions now only fires one weapon until ammo exhausted before switching to an identical second weapon.
**Most bug fixes are enabled by default and not listed in the INI. There is a section in case you want to disable a fix. Refer to TFTDbugReference.txt
+
**Most bug fixes are enabled by default and not listed in the INI. There is a section in case you want to disable a fix. Refer to TFTDbugReference.txt and copy the appropriate line to the [Bug Fix] section of the INI.
 
**Option: Notifications for interceptions over land and very deep will not be displayed. If you choose to disable the notifications, the xcraft will continue pursuit but will not automatically engage once the USO reaches a valid interception area.  Be careful when adjusting the time frame as your craft can quickly run out of fuel and not engage the enemy.
 
**Option: Notifications for interceptions over land and very deep will not be displayed. If you choose to disable the notifications, the xcraft will continue pursuit but will not automatically engage once the USO reaches a valid interception area.  Be careful when adjusting the time frame as your craft can quickly run out of fuel and not engage the enemy.

Revision as of 12:26, 26 June 2012

Bug Fix Descriptions:

  • Music Change Freeze: try to prevent the freeze that happens ingame when the MIDI music changes (experimental) [Not enabled by default]
  • Base Disjoint: Remove the "base disjoint" bug which causes some base modules to be isolated during base defense missions
  • Sensor Stacking: Fix the bug where having more than one sonar for each type is useless. When enabled, each standard sonar has a 10% probability
  • Base Facility Dismantle-Construction Crash: fix the crash that may happen after you delete a facility under construction.
  • Collectors Edition Blaster Bomb Bug: fix problems with setting vertical waypoints
  • Proximity Grenades: fix lost armed state when reloading a game
  • Proximity Grenades Experience: give experience to the thrower, not the victim...
  • Transfered Crafts Refueled: fix the "Fuel dump on transfer" bug
  • Zrbite-fueled Craft Bug: fix the bug which causes Zrbite fueled crafts to return to base when their fuel level is 50%
  • Door Jam: fix the opened sliding doors no closing after a reload
  • Personnel Overflow: fix the overflow that occurs when there are 256 engineers/scientists present in a base. Values are topped at 255 now
  • Funky Fire: only apply fire damage at the end of turn. Also doubles fire damage to compensate
  • Hostile Civilians: fix civilians becoming hostile after being mind controlled
  • Crash On First Move: fix the crash that sometimes happens when moving your first unit out of the craft
  • BioDrone Melee Attack Fix: Assigns a value to melee accuracy allowing the melee attack to be effective
  • FixSounds: Zombies sound like any other bipedal unit when walking and removes the "pop" at the end of many sound effects.

Previous Version Descriptions

  • version 1.00:
    • introduced by Kyrub.
    • Base Disjoint, Sensor Stacking, Base Facility Dismantle-Construction Crash, Collectors Edition Blaster Bomb Bug, Proximity Grenades, Proximity Grenades Experience, Transfered Crafts Refueled, Exotic-fueled Craft Bug, Door Jam, Personnel Overflow, Funky Fire, Hostile Civilians, Crash On First Move, BioDrone Melee Attack Fix, and Video Pitch.
  • version 1.01:
    • Zombie sound effect and sound pops corrected.
    • Added option to allow the aliens to respond to interception attacks, reactions depend on game difficulty.
    • Cautions mode in interceptions now only fires one weapon until ammo exhausted before switching to an identical second weapon.
    • Most bug fixes are enabled by default and not listed in the INI. There is a section in case you want to disable a fix. Refer to TFTDbugReference.txt and copy the appropriate line to the [Bug Fix] section of the INI.
    • Option: Notifications for interceptions over land and very deep will not be displayed. If you choose to disable the notifications, the xcraft will continue pursuit but will not automatically engage once the USO reaches a valid interception area. Be careful when adjusting the time frame as your craft can quickly run out of fuel and not engage the enemy.