Difference between revisions of "Finances (EU2012)"
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*'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America). | *'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America). | ||
**On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America). | **On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America). | ||
− | **[[Second Wave (EU2012)|Second Wave's]] | + | **[[Second Wave (EU2012)|Second Wave's]] option '''New Economy''' will affect this starting value. |
*'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start. | *'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start. | ||
* '''Maintenance''' costs include both: | * '''Maintenance''' costs include both: | ||
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|§210 | |§210 | ||
|} | |} | ||
+ | ==Cash Flow Statement== | ||
+ | ===Income=== | ||
+ | There are two main sources of fixed income: | ||
+ | * '''Base Funding''', which varies upon difficulty level. | ||
+ | **[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' will affect this value, causing it to be reduced each month until it reaches zero. | ||
+ | * '''Country Funding''', which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option '''New Economy''', which will randomize the values. | ||
+ | ** On Easy difficulty the values are increased by +50%. | ||
+ | {| class="wikitable" width="70%" | ||
+ | |+ Country Funding by Continent | ||
+ | |- | ||
+ | ! Africa !! Asia !! Europe !! North America !! South America | ||
+ | |- style="vertical-align:top;" | ||
+ | | | ||
+ | * Egypt: §70 | ||
+ | * South Africa: §80 | ||
+ | * Nigeria: §100 | ||
+ | | | ||
+ | * China: §100 | ||
+ | * Japan: §100 | ||
+ | * India: §60 | ||
+ | * Australia: §60 | ||
+ | | | ||
+ | * United Kingdom: §100 | ||
+ | * Russia: §150 | ||
+ | * France: §80 | ||
+ | * Germany: §100 | ||
+ | | | ||
+ | * United States: §180 | ||
+ | * Canada: §100 | ||
+ | * Mexico: §50 | ||
+ | | | ||
+ | * Argentina: §70 | ||
+ | * Brazil: §80 | ||
+ | |} | ||
+ | **[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' and '''Results Driven''' will also affect these values. On '''Results Drive''' you'll only receive the full credits if the country is at a [[Panic (EU2012)|Panic]] Level 1, with the income being more reduced at higher panic levels. | ||
+ | |||
+ | |||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] |
Revision as of 17:47, 25 October 2013
Starting Funds
- Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
- These credits are only given upon game start.
- The Africa continental bonus further increases this value by 30%.
- Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
- On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
- Second Wave's option New Economy will affect this starting value.
- HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
- Maintenance costs include both:
- Facility Maintenance: 1 Access Lift (§10), 1 Satellite Uplink (§15), and on Easy/Normal difficulties, 1 Officer Training School (§25).
- Craft Maintenance: 2 Interceptors and 1 Skyranger (§20 each, total §60 - the North America continental bonus reduces it to §30).
North America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §270 | §100 | (-§80) | §465 |
Normal | §175 | §180 | §100 | (-§80) | §375 |
Classic | §100 | §180 | §100 | (-§55) | §300 |
Impossible | §50 | §180 | §100 | (-§55) | §275 |
South America
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §120 | §100 | (-§110) | §285 |
Normal | §175 | §80 | §100 | (-§110) | §245 |
Classic | §100 | §80 | §100 | (-§85) | §170 |
Impossible | §50 | §80 | §100 | (-§85) | §145 |
Europe/Asia
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §175 | §150 | §100 | (-§110) | §315 |
Normal | §175 | §100 | §100 | (-§110) | §265 |
Classic | §100 | §100 | §100 | (-§85) | §190 |
Impossible | §50 | §100 | §100 | (-§85) | §165 |
Africa
Difficulty | Base Funding | Country Funding | HQ Starting Money | Maintenance | Total |
---|---|---|---|---|---|
Easy | §227 | §195 | §100 | (-§110) | §412 |
Normal | §227 | §130 | §100 | (-§110) | §347 |
Classic | §97 | §130 | §100 | (-§85) | §242 |
Impossible | §65 | §130 | §100 | (-§85) | §210 |
Cash Flow Statement
Income
There are two main sources of fixed income:
- Base Funding, which varies upon difficulty level.
- Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
- Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
- On Easy difficulty the values are increased by +50%.
Africa | Asia | Europe | North America | South America |
---|---|---|---|---|
|
|
|
|
|
- Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.