Difference between revisions of "Finances (EU2012)"

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*'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
 
*'''Country Funding''' values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
 
**On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
 
**On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
**[[Second Wave (EU2012)|Second Wave's]] options '''New Economy''' will affect this starting value.
+
**[[Second Wave (EU2012)|Second Wave's]] option '''New Economy''' will affect this starting value.
 
*'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start.   
 
*'''HQ Starting Money''' has a fixed value of §100 for all difficulty levels and is given once upon game start.   
 
* '''Maintenance''' costs include both:
 
* '''Maintenance''' costs include both:
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|§210
 
|§210
 
|}
 
|}
 +
==Cash Flow Statement==
 +
===Income===
 +
There are two main sources of fixed income:
 +
* '''Base Funding''', which varies upon difficulty level.
 +
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' will affect this value, causing it to be reduced each month until it reaches zero.
 +
* '''Country Funding''', which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option '''New Economy''', which will randomize the values.
 +
** On Easy difficulty the values are increased by +50%.
 +
{| class="wikitable" width="70%"
 +
|+ Country Funding by Continent
 +
|-
 +
! Africa !! Asia !! Europe !! North America !! South America
 +
|- style="vertical-align:top;"
 +
|
 +
* Egypt: §70
 +
* South Africa: §80
 +
* Nigeria: §100
 +
|
 +
* China: §100
 +
* Japan: §100
 +
* India: §60
 +
* Australia: §60
 +
|
 +
* United Kingdom: §100
 +
* Russia: §150
 +
* France: §80
 +
* Germany: §100
 +
|
 +
* United States: §180
 +
* Canada: §100
 +
* Mexico: §50
 +
|
 +
* Argentina: §70
 +
* Brazil: §80
 +
|}
 +
**[[Second Wave (EU2012)|Second Wave's]] options '''War Wariness''' and '''Results Driven''' will also affect these values. On '''Results Drive''' you'll only receive the full credits if the country is at a [[Panic (EU2012)|Panic]] Level 1, with the income being more reduced at higher panic levels.
 +
 +
 
[[Category: Enemy Unknown (2012)]]
 
[[Category: Enemy Unknown (2012)]]

Revision as of 17:47, 25 October 2013

Starting Funds

  • Base Funding values vary upon difficulty levels and are §175 (Easy & Normal), §75 (Classic) and §50 (Impossible).
    • These credits are only given upon game start.
    • The Africa continental bonus further increases this value by 30%.
  • Country Funding values are §180 (North America), §100 (Europe & Asia), §130 (Africa, including 30% continental bonus) and §80 (South America).
    • On Easy difficulty the values are increased by 50% to §270 (North America), §150 (Europe & Asia), §195 Africa, including 30% continental bonus) and §120 (South America).
    • Second Wave's option New Economy will affect this starting value.
  • HQ Starting Money has a fixed value of §100 for all difficulty levels and is given once upon game start.
  • Maintenance costs include both:

North America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §270 §100 (-§80) §465
Normal §175 §180 §100 (-§80) §375
Classic §100 §180 §100 (-§55) §300
Impossible §50 §180 §100 (-§55) §275

South America

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §120 §100 (-§110) §285
Normal §175 §80 §100 (-§110) §245
Classic §100 §80 §100 (-§85) §170
Impossible §50 §80 §100 (-§85) §145

Europe/Asia

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §175 §150 §100 (-§110) §315
Normal §175 §100 §100 (-§110) §265
Classic §100 §100 §100 (-§85) §190
Impossible §50 §100 §100 (-§85) §165

Africa

Difficulty Base Funding Country Funding HQ Starting Money Maintenance Total
Easy §227 §195 §100 (-§110) §412
Normal §227 §130 §100 (-§110) §347
Classic §97 §130 §100 (-§85) §242
Impossible §65 §130 §100 (-§85) §210

Cash Flow Statement

Income

There are two main sources of fixed income:

  • Base Funding, which varies upon difficulty level.
    • Second Wave's options War Wariness will affect this value, causing it to be reduced each month until it reaches zero.
  • Country Funding, which is only given if the country has a satellite deployed over it. The values are fixed and listed below, unless Second Wave's option New Economy, which will randomize the values.
    • On Easy difficulty the values are increased by +50%.
Country Funding by Continent
Africa Asia Europe North America South America
  • Egypt: §70
  • South Africa: §80
  • Nigeria: §100
  • China: §100
  • Japan: §100
  • India: §60
  • Australia: §60
  • United Kingdom: §100
  • Russia: §150
  • France: §80
  • Germany: §100
  • United States: §180
  • Canada: §100
  • Mexico: §50
  • Argentina: §70
  • Brazil: §80
    • Second Wave's options War Wariness and Results Driven will also affect these values. On Results Drive you'll only receive the full credits if the country is at a Panic Level 1, with the income being more reduced at higher panic levels.