Difference between revisions of "Food Chamber"

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The '''Food Chamber''' is the second building, of ten in the series of alien structures, marked for internal destruction.
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The '''Food Chamber''' is the second building of ten in the series of alien structures.
 
[[Image:AlnBld02-Food-PediaText.png|right]]
 
[[Image:AlnBld02-Food-PediaText.png|right]]
 
  The Alien food source appears to be plants. This building provides the perfect balance of light and heat for the Alien plants.  ''From: Apocalypse Ufopaedia''
 
  The Alien food source appears to be plants. This building provides the perfect balance of light and heat for the Alien plants.  ''From: Apocalypse Ufopaedia''
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[[Image:AlnBldIso-02Food-(Apocalypse).png|left]]
 
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[[Image:AlnBld02-Food-BriefText.png|left]]
 
[[Image:AlnBld02-Food-BriefText.png|left]]
 
  The Food Chamber contains the Aliens' food source in the form of plants. These plants require organic heat and light sources to prevent them from decaying. The Mutant Alliance also informs us that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here.  ''From: Mission Briefing''
 
  The Food Chamber contains the Aliens' food source in the form of plants. These plants require organic heat and light sources to prevent them from decaying. The Mutant Alliance also informs us that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here.  ''From: Mission Briefing''
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==Objective==
 
==Objective==
This building has two areas which contain the light/heat sources. There a seven bulbs in total which are resistant to damage. Destruction of a bulb will cause an explosive effect immediately followed by a very large incendiary blast.<br>
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This building has two areas which contain the light/heat sources. There a seven bulbs in total which are resistant to damage. Destruction of a bulb will cause an explosive effect immediately followed by a very large (radius 8) incendiary blast.<br>
 
'''Sectoids''' are present within this building. If they are not all killed, Mutant Alliance may become friendly with X-Com.
 
'''Sectoids''' are present within this building. If they are not all killed, Mutant Alliance may become friendly with X-Com.
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====Architecture====
 
====Architecture====
The battlescape architecture has the common design format present in most buildings. There is a unique large rock-wall encased room (the 'greenhouse') which contains three (of seven) bulbs, thick plant growths, pink biological columns hanging from the ceiling, and a central corridor with grav-lift. It is defended by two Psimorphs. One orange pad is present in the upper level, south-east section which serves as a main re-inforcement spawner for the alien defence squad. This pad, being within a critical alien structure will be used often.<br>
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The alien battlescape is five levels high.<br>
The remaining bulbs are exposed atop of another unique structure: an orange-pad-device which is placed randomly on the battlescape. Destruction of these four bulbs is easiest if the orange pads below are destroyed since the large explosions may compromise the structure, bringing everything down. If any remain, a long-timed [[Vortex Mine]] will destroy the rest.<br>
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The battlescape architecture has the common design format present in most buildings although this battlescape has a more open terrain. There is a unique large rock-wall encased room (the 'greenhouse') which contains three (of seven) bulbs, thick plant growths, pink biological columns hanging from the ceiling, and a central corridor with grav-lift. It is defended by two Psimorphs. One orange pad is present in the upper level, south-east section which serves as a main re-inforcement spawner for the alien defence squad. This pad, being within a critical alien structure will be used often. The smaller pink bulbs are not important.<br>
The smaller pink bulbs are not important.
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The remaining bulbs are exposed atop of another unique structure: an orange-pad-device which is placed randomly on the battlescape. Destruction of these four bulbs is easiest if the orange pads below are destroyed since the large explosions may compromise the structure, bringing everything down.<br>
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Oddity: There are four bone-doors within and hidden somewhere inside the generic landscape features.
  
 
====Orange Pads====
 
====Orange Pads====
Three locations. Two standard structures (one unique style with objective) with four pads each. A single pad within the unique 'greenhouse'. Spawn timer is usually 35seconds.
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Re-Inforcement Timer is '''35''' seconds.<br>
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Three locations. Two standard style structures with one unique style containing the objective, with four pads each. A single pad within the unique 'greenhouse' in the upper level.
  
 
===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
 
===[[Alien_Life_Forms_(Apocalypse)|Lifeforms]]===
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*2x Psimorphs
 
*2x Psimorphs
 
*6x Sectoids (maximum 20x)
 
*6x Sectoids (maximum 20x)
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[[Alien_Farm|Next: Alien_Farm]]<br>
 
[[Alien_Farm|Next: Alien_Farm]]<br>

Revision as of 15:08, 6 October 2022

The Food Chamber is the second building of ten in the series of alien structures.

AlnBld02-Food-PediaText.png
The Alien food source appears to be plants. This building provides the perfect balance of light and heat for the Alien plants.  From: Apocalypse Ufopaedia
AlnBldIso-02Food-(Apocalypse).png


AlnBld02-Food-BriefText.png
The Food Chamber contains the Aliens' food source in the form of plants. These plants require organic heat and light sources to prevent them from decaying. The Mutant Alliance also informs us that a number of Sectoids are held captive within the Food Chamber. Our old enemy has apparently become an Alien delicacy. Whilst the rescue of any Sectoids will guarantee an Alliance with the Mutants, the primary objective is to destroy the Alien heat and light sources as indicated here.  From: Mission Briefing




Objective

This building has two areas which contain the light/heat sources. There a seven bulbs in total which are resistant to damage. Destruction of a bulb will cause an explosive effect immediately followed by a very large (radius 8) incendiary blast.
Sectoids are present within this building. If they are not all killed, Mutant Alliance may become friendly with X-Com.

Architecture

The alien battlescape is five levels high.
The battlescape architecture has the common design format present in most buildings although this battlescape has a more open terrain. There is a unique large rock-wall encased room (the 'greenhouse') which contains three (of seven) bulbs, thick plant growths, pink biological columns hanging from the ceiling, and a central corridor with grav-lift. It is defended by two Psimorphs. One orange pad is present in the upper level, south-east section which serves as a main re-inforcement spawner for the alien defence squad. This pad, being within a critical alien structure will be used often. The smaller pink bulbs are not important.
The remaining bulbs are exposed atop of another unique structure: an orange-pad-device which is placed randomly on the battlescape. Destruction of these four bulbs is easiest if the orange pads below are destroyed since the large explosions may compromise the structure, bringing everything down.
Oddity: There are four bone-doors within and hidden somewhere inside the generic landscape features.

Orange Pads

Re-Inforcement Timer is 35 seconds.
Three locations. Two standard style structures with one unique style containing the objective, with four pads each. A single pad within the unique 'greenhouse' in the upper level.

Lifeforms

  • 12x Anthropods
  • 6x Skeletoids
  • 2x Psimorphs
  • 6x Sectoids (maximum 20x)


Next: Alien_Farm
Previous: Sleeping_Chamber
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See Also