Difference between revisions of "GEODATA.DAT"

From UFOpaedia
Jump to navigation Jump to search
m (Formatting)
m
 
(14 intermediate revisions by 2 users not shown)
Line 1: Line 1:
Created in the MissDat folder when you start a battlescape mission, also copied to the savegame folder of choice when saving mid-mission. Primarily used to generate a new map at the beginning of combat, and to determine which [[TERRAIN|MCD files]] to load.
+
Created in the MissDat folder when you start a battlescape mission, also copied to the savegame folder of choice when saving mid-mission. Primarily used for [[Battlescape Map Generation]] and to determine which [[MCD|MCD files]] to load.
  
 
File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed by the equivalent hex offset (00 to 5B) in <b>bold</b>.
 
File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed by the equivalent hex offset (00 to 5B) in <b>bold</b>.
Line 5: Line 5:
 
= Structure =
 
= Structure =
  
<b>0-1/00-01:</b> X dimension of the map / 10.
+
{| class="wikitable"
 +
|-
 +
!Offset<br>(Decimal)
 +
!Offset<br>(Hex)
 +
!Usage
 +
|- valign="top"
 +
!<span id="0-1"></span>0-1
 +
!<span id="0x00-0x01"></span>0x00-0x01
 +
|Amount of map modules to place vertically (Y dimension of the map / 10).
 +
|- valign="top"
 +
!<span id="2-3"></span>2-3
 +
!<span id="0x02-0x03"></span>0x02-0x03
 +
|Amount of map modules to place horizontally (X dimension of the map / 10).
 +
|- valign="top"
 +
!<span id="4-5"></span>4-5
 +
!<span id="0x04-0x05"></span>0x04-0x05
 +
|Z dimension of the map.
 +
|- valign="top"
 +
!<span id="6-7"></span>6-7
 +
!<span id="0x06-0x07"></span>0x06-0x07
 +
|X-COM craft type (ignore this if a base mission):
  
<b>2-3/02-03:</b> Y dimension of the map / 10.
+
  <b>UFO</b>                                <b>TFTD</b>
 +
  0: SkyRanger                        0: Triton
 +
  1: Lightning                        1: Hammerhead
 +
  2: Avenger                          2: Leviathan
 +
  3: Interceptor *1                  3: Barracuda  *2
 +
  4: Firestorm  *1                  4: Manta      *2
 +
  5: Small Scout                      5: Survey Ship
 +
  6: Medium Scout                    6: Escort
 +
  7: Large Scout                      7: Cruiser
 +
  8: Harvestor                        8: Heavy Cruiser
 +
  9: Abductor                        9: Hunter
 +
10: Terror Ship                    10: Battleship
 +
11: Battleship                      11: Dreadnought
 +
12: Supply Ship                    12: Fleet Supply Cruiser
  
<b>4-5/04-05:</b> Z dimension of the map.
+
<i>*1 Requires maps "Interc" and "Fires". These don't exist normally, though XcomUtil adds versions similar to the SkyRanger and Lightning.</i>
  
<b>6-7/06-07:</b> X-Com craft type (ignore this if a base mission):
+
<i>*2 Requires maps "Barracud" and "Manta". These don't exist normally, though XcomUtil adds versions similar to the Triton and Hammerhead </i>
0 - SkyRanger
+
|- valign="top"
1 - Lightning
+
!<span id="8-9"></span>8-9
2 - Avenger
+
!<span id="0x08-0x09"></span>0x08-0x09
3 - Interceptor
+
|Alien craft type (ignore this if not a UFO mission). Uses the above values.
4 - Firestorm <i>???</i>
+
|- valign="top"
 +
!<span id="10-11"></span>10-11
 +
!<span id="0x0A-0x0B"></span>0x0A-0x0B
 +
|Terrain type. Typically depends on the mission [[Missions|type]] and [[WORLD.DAT|location]].
  
<b>8-9/08-09:</b> Alien craft type (ignore this if not a UFO mission):
+
  <b>UFO</b>                                <b>TFTD</b>
   0 - (No UFO)
+
   0: Jungle                          0: Seabed
   1 - ???
+
   1: Farm                            1: Pipes
   2 - ???
+
   2: Forest                          2: Crashed Plane
   3 - ???
+
   3: X-COM Base                      3: Atlantis
   4 - ???
+
   4: Alien Base                      4: Mu
   5 - Small Scout
+
   5: Urban                            5: Sunken Galleon
   6 - Medium Scout
+
   6: Desert                          6: Sunken Liner
   7 - Large Scout
+
   7: Mountains                        7: Volcanic
   8 - Harvestor
+
   8: Polar                            8: Coral
   9 - Abductor
+
   9: Mars                            9: Artefact Site Stage 1
10 - Terror Ship
+
                                    10: Artefact Site Stage 2
11 - Battleship
+
                                    11: Cargo Ship Stage 1 & 2 (Check [[MISDATA.DAT#20-21|MISDATA[20-21]]]
12 - Supply Ship
+
                                    12: Port Attack                      for which)
 +
                                    13: Island Attack
 +
                                    14: Colony Stage 2
 +
                                    15: T'leth Stage 1
 +
                                    16: T'leth Stage 2
 +
                                    17: T'leth Stage 3
 +
                                    18: X-COM Base
 +
                                    19: Passenger Ship Stage 1
 +
                                    20: Passenger Ship Stage 2
 +
                                    21: Colony Stage 1
 +
|- valign="top"
 +
!<span id="12-47"></span>12-47
 +
!<span id="0x0C-0x2F"></span>0x0C-0x2F
 +
|A byte list of length [[#0-1|[0-1]]]*[[#2-3|[2-3]]], which details the [[MAPS_Terrain|map modules]] used to [[Battlescape Map Generation|build the battlescape]]. Reads in order from west to east, north to south. For example, in the case of the largest map (60x60), this list would be 36 bytes (offsets 12 through to 47).
  
<b>10-11/0A-0B:</b> Terrain type:
+
Values of 253/254/255 mean that the a module does not need to be placed in that area because a large 2x2 module (eg. An X-COM hangar) has already covered it.
 +
|- valign="top"
 +
!<span id="48-83"></span>48-83
 +
!<span id="0x30-0x53"></span>0x30-0x53
 +
|A byte list of length [[#0-1|[0-1]]]*[[#2-3|[2-3]]], one for each map module to be loaded by the game during [[Battlescape Map Generation]] (as detailed at [[#12-47|[12-47]]]). A byte here will be set to 1 if the [[ROUTES|RMP file]] for that module is to be loaded, or 0 if it is not. This is determined by whether X-COM/alien craft exist within the modules - those modules with craft will not have their own RMP files loaded (instead, the craft route nodes will be added to the [[ROUTES.DAT|combined table]] once all other nodes are in there).
  
<b>UFO</b>                                     <b>TFTD</b>
+
In the case of the largest maps (60x60), this list will be 36 bytes long (offsets 48 through to 83).
  0: Jungle                              0: Seabed Trash
+
|- valign="top"
  1: Farm                                1: Pipes
+
!<span id="84"></span>84
  2: Forest                              2: Crashed Plane
+
!<span id="0x54"></span>0x54
3: X-Com Base                          3: Atlantis
+
|Amount of craft to be placed on the map.
4: Alien Base                          4: Mu
+
  0: None.
5: Urban                                5: Sunken Galleon
+
  1: X-COM craft only.
6: Desert                              6: Sunken Liner
+
  2: X-COM and alien craft.
7: Mountains                            7: Volcanic
+
|- valign="top"
8: Polar                                8: Coral
+
!<span id="85"></span>85
9: Mars                                9: Artefact Site Stage 1
+
!<span id="0x55"></span>0x55
                                        10: Artefact Site Stage 2
+
|Mirror of [[#6-7|[6-7]]] (X-COM craft type).
                                        11: Cargo Ship
+
|- valign="top"
                                        12: Port Attack
+
!<span id="86"></span>86
                                        13: Island Attack
+
!<span id="0x56"></span>0x56
                                        14: Colony Stage 2
+
|Y location of X-COM craft on map. Usually a multiple of 10.
                                        15: T'leth Stage 1
+
|- valign="top"
                                        16: T'leth Stage 2
+
!<span id="87"></span>87
                                        17: T'leth Stage 3
+
!<span id="0x57"></span>0x57
                                        18: X-Com Base
+
|X location of X-COM craft on map. Usually a multiple of 10.
                                        19: Passenger Ship
+
|- valign="top"
                                        20: ???
+
!<span id="88"></span>88
                                            <i>Crashes, perhaps second stage of ships?
+
!<span id="0x58"></span>0x58
                                            Probably easy enough to verify, only I'm too lazy to
+
|Mirror of [[#8-9|[8-9]]] (alien craft type).
                                            run a shipping mission without hacking... :P
+
|- valign="top"
                                            - [[User:Bomb Bloke|Bomb Bloke]] 00:46, 30 January 2008 (PST)</i>
+
!<span id="89"></span>89
                                        21: Colony Stage 1
+
!<span id="0x59"></span>0x59
 
+
|Y location of alien craft on map. Usually a multiple of 10.
(No other values decoded at this time, but known to control dropship/UFO position(s) on map).
+
|- valign="top"
 +
!<span id="90"></span>90
 +
!<span id="0x5A"></span>0x5A
 +
|X location of alien craft on map. Usually a multiple of 10.
 +
|- valign="top"
 +
!<span id="91"></span>91
 +
!<span id="0x5B"></span>0x5B
 +
|Unknown, never seen it flag.
 +
|-
 +
|}
  
 
==See Also==
 
==See Also==
 
* [[Saved_Game_Files#Missdat_Files|Missdat Files]]
 
* [[Saved_Game_Files#Missdat_Files|Missdat Files]]
 +
* [[Battlescape Map Generation]]
 
[[Category:Game Files]]
 
[[Category:Game Files]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 04:39, 23 July 2013

Created in the MissDat folder when you start a battlescape mission, also copied to the savegame folder of choice when saving mid-mission. Primarily used for Battlescape Map Generation and to determine which MCD files to load.

File is 92 bytes long for both UFO and TFTD. Values are presented according to byte offset (0 to 91) followed by the equivalent hex offset (00 to 5B) in bold.

Structure

Offset
(Decimal)
Offset
(Hex)
Usage
0-1 0x00-0x01 Amount of map modules to place vertically (Y dimension of the map / 10).
2-3 0x02-0x03 Amount of map modules to place horizontally (X dimension of the map / 10).
4-5 0x04-0x05 Z dimension of the map.
6-7 0x06-0x07 X-COM craft type (ignore this if a base mission):
 UFO                                 TFTD
 0: SkyRanger                        0: Triton
 1: Lightning                        1: Hammerhead
 2: Avenger                          2: Leviathan
 3: Interceptor *1                   3: Barracuda   *2
 4: Firestorm   *1                   4: Manta       *2
 5: Small Scout                      5: Survey Ship
 6: Medium Scout                     6: Escort
 7: Large Scout                      7: Cruiser
 8: Harvestor                        8: Heavy Cruiser
 9: Abductor                         9: Hunter
10: Terror Ship                     10: Battleship
11: Battleship                      11: Dreadnought
12: Supply Ship                     12: Fleet Supply Cruiser

*1 Requires maps "Interc" and "Fires". These don't exist normally, though XcomUtil adds versions similar to the SkyRanger and Lightning.

*2 Requires maps "Barracud" and "Manta". These don't exist normally, though XcomUtil adds versions similar to the Triton and Hammerhead

8-9 0x08-0x09 Alien craft type (ignore this if not a UFO mission). Uses the above values.
10-11 0x0A-0x0B Terrain type. Typically depends on the mission type and location.
 UFO                                 TFTD
 0: Jungle                           0: Seabed
 1: Farm                             1: Pipes
 2: Forest                           2: Crashed Plane
 3: X-COM Base                       3: Atlantis
 4: Alien Base                       4: Mu
 5: Urban                            5: Sunken Galleon
 6: Desert                           6: Sunken Liner
 7: Mountains                        7: Volcanic
 8: Polar                            8: Coral
 9: Mars                             9: Artefact Site Stage 1
                                    10: Artefact Site Stage 2
                                    11: Cargo Ship Stage 1 & 2 (Check MISDATA[20-21]
                                    12: Port Attack                       for which)
                                    13: Island Attack
                                    14: Colony Stage 2
                                    15: T'leth Stage 1
                                    16: T'leth Stage 2
                                    17: T'leth Stage 3
                                    18: X-COM Base
                                    19: Passenger Ship Stage 1
                                    20: Passenger Ship Stage 2
                                    21: Colony Stage 1
12-47 0x0C-0x2F A byte list of length [0-1]*[2-3], which details the map modules used to build the battlescape. Reads in order from west to east, north to south. For example, in the case of the largest map (60x60), this list would be 36 bytes (offsets 12 through to 47).

Values of 253/254/255 mean that the a module does not need to be placed in that area because a large 2x2 module (eg. An X-COM hangar) has already covered it.

48-83 0x30-0x53 A byte list of length [0-1]*[2-3], one for each map module to be loaded by the game during Battlescape Map Generation (as detailed at [12-47]). A byte here will be set to 1 if the RMP file for that module is to be loaded, or 0 if it is not. This is determined by whether X-COM/alien craft exist within the modules - those modules with craft will not have their own RMP files loaded (instead, the craft route nodes will be added to the combined table once all other nodes are in there).

In the case of the largest maps (60x60), this list will be 36 bytes long (offsets 48 through to 83).

84 0x54 Amount of craft to be placed on the map.
0: None.
1: X-COM craft only.
2: X-COM and alien craft.
85 0x55 Mirror of [6-7] (X-COM craft type).
86 0x56 Y location of X-COM craft on map. Usually a multiple of 10.
87 0x57 X location of X-COM craft on map. Usually a multiple of 10.
88 0x58 Mirror of [8-9] (alien craft type).
89 0x59 Y location of alien craft on map. Usually a multiple of 10.
90 0x5A X location of alien craft on map. Usually a multiple of 10.
91 0x5B Unknown, never seen it flag.

See Also