Difference between revisions of "Gaining permanent control of a Chryssalid/Tentaculat"

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This one is pretty easy,
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In order to gain permanent [[mind control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]] a [[zombie]] and shoot it.
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The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission.
  
in ufo find a zombie(a civilian or one of your men)
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[[Category:Oddities and bugs]]
in tftd find a weak aquanaut you dont need and make him become a zombie with a tentaculat.
 
then mc the zombie and shoot it.
 
the tentaculat/chrysallid is hostile however dont kill it... next turns its yours... and will be yours for the rest of the mission.
 
 
 
my suggestion for tftd is to give it a heavy thermal lance... then it can be useful even against lobstermen.
 

Revision as of 13:40, 22 March 2005

In order to gain permanent mind control over a Chryssalid or Tentaculat, mind control a zombie and shoot it. The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission.