Difference between revisions of "Gaining permanent control of a Chryssalid/Tentaculat"

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In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]]a [[zombie]] and shoot it.
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In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]] a [[zombie]] and shoot it.
 
The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission.  
 
The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission.  
 
if you used a soldier/aquanaut he will be back after the mission.
 
if you used a soldier/aquanaut he will be back after the mission.
  
 
[[Category:Oddities and bugs]]
 
[[Category:Oddities and bugs]]

Revision as of 14:17, 25 March 2005

In order to gain permanent mind control/molecular control over a Chryssalid or Tentaculat, mind control/molecular control a zombie and shoot it. The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next turns it will be controlled by you for the rest of the mission. if you used a soldier/aquanaut he will be back after the mission.