Difference between revisions of "Gaining permanent control of a Chryssalid/Tentaculat"
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In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]] a [[zombie]] and shoot it. | In order to gain permanent [[mind control]]/[[molecular control]] over a [[Chryssalid]] or [[Tentaculat]], [[mind control]]/[[molecular control]] a [[zombie]] and shoot it. | ||
− | The tentaculat/chrysallid that will appear is hostile, but don't kill it. Next | + | |
− | + | The tentaculat/chrysallid that will appear that turn is hostile, but don't kill it. Next turn, and for the rest of the mission, it will be controlled by you without additional mind control actions. | |
+ | |||
+ | If you lost a soldier/aquanaut to make the zombie he will be back after the mission if the controlled alien survives. | ||
[[Category:Oddities and bugs]] | [[Category:Oddities and bugs]] |
Revision as of 16:01, 26 April 2005
In order to gain permanent mind control/molecular control over a Chryssalid or Tentaculat, mind control/molecular control a zombie and shoot it.
The tentaculat/chrysallid that will appear that turn is hostile, but don't kill it. Next turn, and for the rest of the mission, it will be controlled by you without additional mind control actions.
If you lost a soldier/aquanaut to make the zombie he will be back after the mission if the controlled alien survives.