Difference between revisions of "Grenadier (LW2)"
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== Abilities == | == Abilities == | ||
<!-- The periods '''.''' below are placeholders, text coming soon --> | <!-- The periods '''.''' below are placeholders, text coming soon --> | ||
− | {{Class Tree (LW2)| | + | <!--{{Class Tree (LW2)| |
|Squaddie1= '''.''' | |Squaddie1= '''.''' | ||
|Squaddie2={{Launch Grenade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | |Squaddie2={{Launch Grenade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
Line 66: | Line 66: | ||
|MSgtE2=''.'' | |MSgtE2=''.'' | ||
|MSgtE3=''.'' | |MSgtE3=''.'' | ||
− | }} | + | }}--> |
+ | |||
+ | {| class="wikitable" style="vertical-align:top; text-align:center" width="100%" | ||
+ | |- | ||
+ | ! width="10%" vertical-align="center" | Rank | ||
+ | ! colspan="3" vertical-align="center" | Ability | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SQUADDIE (LW2).png|35px]]<br/>Squaddie | ||
+ | | '''.''' | ||
+ | | {{Launch Grenade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | '''.''' | ||
+ | |- vertical-align="center" | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Boomer''' | ||
+ | ! style="border-left:none; border-right:none;" | | ||
+ | ! style="border-left:none; border-right:none;" | '''Support''' | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK LANCE CORPORAL (LW2).png|35px]]<br/>Lance Corporal | ||
+ | | {{Sapper (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Needle Grenades (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Rapid Deployment (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK CORPORAL (LW2).png|35px]]<br/>Corporal | ||
+ | | {{Heavy Ordinance (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Formidable (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Protector (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK SERGEANT (LW2).png|35px]]<br/>Sergeant | ||
+ | | {{Boosted Cores (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Center Mass (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Bluescreen Bombs (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK STAFF SGT (LW2).png|35px]]<br/>Staff Sergeant | ||
+ | | {{HEAT Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Chain Shot (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Sting Grenades (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK TECH SGT (LW2).png|35px]]<br/>Tech Sergeant | ||
+ | | {{Biggest Booms (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Tandem Warheads (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Dense Smoke (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK GUNNERY SGT (LW2).png|35px]]<br/>Gunnery Sergeant | ||
+ | | {{Volatile Mix (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Bombardier (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Ghost Grenade (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |- | ||
+ | ! vertical-align="center" | [[File:RANK MASTER SGT (LW2).png|35px]]<br/>Master Sergeant | ||
+ | | {{Combat Engineer (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Salvo (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | | {{Full Kit (LW2)| b_name = 1 | b_descr = 1 | b_info = 0}} | ||
+ | |} | ||
+ | |||
+ | |||
[[Category: Long War 2]] | [[Category: Long War 2]] |
Revision as of 18:54, 27 January 2017
The Grenadier supplies indirect fire support for the squad, delivering a variety of lethal and nonlethal grenade payloads on grateful allies or bunched-up enemies.
Grenadier: Primary: Rifle(default), SMG or Shotgun; Secondary: Grenade Launcher
The Grenadier is a versatile fire-support class that leans much more heavily on its grenade launcher than the Vanilla Grenadier to influence the battle. While they can cart an impressive amount of grenades, care must be take to ensure they are not exposed to heavy enemy attack when heavily specialized in them, as they tend not to have inventory room for protective vests or plating.
"Boomer" type Grenadiers (Left branch) are demolition experts, capable of breaking any enemy position with a well placed grenade, but have less to offer squadmates in need of cover or concealment, as well as limited utility once their grenades run out.
"Support" type Grenadiers (Right branch) deploy non-lethal grenades to awe-inspiring effect, capable of bringing an entire alien squad to their knees (literally) with Sting grenades or shielding allies from effective enemy fire with Dense Smoke and Ghost Grenades, but are less capable when raw damage is called for.
Grenadiers can carry a standard rifle, shotgun, or SMG for regular combat, and some center branch perks improve the primary weapon's utility and the Grenadier's personal defenses. Consider these perks if you want to deploy the soldier in the front line of a battle rather than the middle or back lines, or have the Grenadier be an effective threat once his/her grenades are expended.
Grenadier's are 20% more expensive than standard for infiltration. Consider swapping out a Grenadier for a less explosive class (or equipping them with an SMG) if you need to trim a few hours off your infiltration timer.
Abilities
Stat Progression
Rank | Health | Offense | Will | Mobility | Dodge | Hacking |
---|---|---|---|---|---|---|
Squaddie | 0 | 2 | 4 | 0 | 0 | 0 |
Lance Corporal | 1 | 2 | 4 | 0 | 0 | 0 |
Corporal | 0 | 2 | 0 | 0 | 0 | 0 |
Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Staff Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Tech Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Gunnery Sergeant | 0 | 2 | 0 | 0 | 0 | 0 |
Master Sergeant | 1 | 2 | 0 | 0 | 0 | 0 |
Total | 4 | 16 | 8 | 0 | 0 | 0 |
This class also gains 3 points of strength, though it's not clear what that does.