Difference between revisions of "Guerrilla Tactics School (LW2)"

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The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train [[Officers_(LW2)|officers]]. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.
 
The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of [[Officers_(LW2)|officers]]. Up to two training pods can be built to train [[Officers_(LW2)|officers]]. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.
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{| class="wikitable" width="100%" style="text-align: center"
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! Training !! Effect !! Cost!! Requirements
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|- style="vertical-align:top;"
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|-
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| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns || 50 || none
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|-
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| Wet Work || +25% experience gained from kills || 100 || Lance Corporal
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|-
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| Lightning Strike || Units gains +3 mobility for the first two turns of battle while the squad remains concealed || 250 ||  Corporal
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|-
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| Vulture||Enemies drop an additional item with every timed loot drop || 300 || Sergeant
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|-
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| Integrated Warfare || PCS bonuses are significantly improved || 300 || Staff Sergeant
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|-
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| Stay With Me || Soldiers are more likely to bleed out than die outright || 350 || Tech Sergeant 
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|-
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| Infiltration 1 || Infiltration on is reduced for squads of 6-7 || 350 || none
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|-
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| Infiltration 2 || Infiltration on is reduced for squads of 8-9 || 500 || none
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|}
  
 
[[Category: Long War 2]]
 
[[Category: Long War 2]]

Revision as of 20:56, 3 February 2017

The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of officers. Up to two training pods can be built to train officers. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.

Training Effect Cost Requirements
Vengeance If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns 50 none
Wet Work +25% experience gained from kills 100 Lance Corporal
Lightning Strike Units gains +3 mobility for the first two turns of battle while the squad remains concealed 250 Corporal
Vulture Enemies drop an additional item with every timed loot drop 300 Sergeant
Integrated Warfare PCS bonuses are significantly improved 300 Staff Sergeant
Stay With Me Soldiers are more likely to bleed out than die outright 350 Tech Sergeant
Infiltration 1 Infiltration on is reduced for squads of 6-7 350 none
Infiltration 2 Infiltration on is reduced for squads of 8-9 500 none