Difference between revisions of "Guerrilla Tactics School (LW2)"

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| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns || 50 || none
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| Vengeance || If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. || 25 || none
 
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| Wet Work || +25% experience gained from kills || 100 || Lance Corporal  
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| Wet Work || +33% experience gained from kills. || 75 || Lance Corporal  
 
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| Lightning Strike || Units gains +3 mobility for the first two turns of battle while the squad remains concealed || 250 ||  Corporal
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| Lightning Strike || Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. || 150 ||  Corporal
 
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| Vulture||Enemies drop an additional item with every timed loot drop || 300 || Sergeant
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| Vulture || Enemies will often drop an additional item with every timed loot drop. || 150 || Sergeant
 
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| Integrated Warfare || PCS bonuses are significantly improved || 300 || Staff Sergeant
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| Integrated Warfare || PCS bonuses are significantly improved. || 150 || Staff Sergeant
 
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| Stay With Me || Soldiers are more likely to bleed out than die outright || 350 || Tech Sergeant   
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| Stay With Me || Soldiers will be more likely to bleed out than to die outright. || 150 || Tech Sergeant   
 
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| Infiltration 1 || Infiltration on is reduced for squads of 6-7 || 350 || none
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| Tactical Infiltrations || Infiltrations for squads of 6 or 7 soldiers will take less time. || 250 || Officer: Major
 
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| Infiltration 2 || Infiltration on is reduced for squads of 8-9 || 500 || none
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| Large Unit Infiltrations || Infiltrations for squads of 8 to 10 soldiers will take less time. || 250 || Officer: Colonel
 
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[[Category: Long War 2]]
 
[[Category: Long War 2]]

Revision as of 16:46, 14 February 2017

The Guerrilla Tactics School, GTS, functions similarly to the XCom 2 Vanilla version by providing rookie training and squad-wide perks . The first upgrade being purchased for 35 supplies and costing 0 power allows for training of officers. Up to two training pods can be built to train officers. The GTS also has new requirements for the upgrades purchased with supplies, with your highest ranking officer limiting larger squad infiltration upgrades.

Training Effect Cost Requirements
Vengeance If a squadmate dies or is critically wounded, gain random tactical bonuses for two turns. 25 none
Wet Work +33% experience gained from kills. 75 Lance Corporal
Lightning Strike Units gain +3 mobility for the first 2 turns of battle while the squad remains concealed. 150 Corporal
Vulture Enemies will often drop an additional item with every timed loot drop. 150 Sergeant
Integrated Warfare PCS bonuses are significantly improved. 150 Staff Sergeant
Stay With Me Soldiers will be more likely to bleed out than to die outright. 150 Tech Sergeant
Tactical Infiltrations Infiltrations for squads of 6 or 7 soldiers will take less time. 250 Officer: Major
Large Unit Infiltrations Infiltrations for squads of 8 to 10 soldiers will take less time. 250 Officer: Colonel