Difference between revisions of "Hydro-Jet Cannon"

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The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disrupter Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
 
The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the [[Torpedo Launcher]] and [[Disrupter Pulse Launcher]]. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).
  
==Comparison to UFO Mirror: [[Auto Cannon]]==
+
==Comparison to UFO Mirror: [[Auto-Cannon]]==
  
 
Less of a step backwards than many of the mirrors, the Hydro-Jet Cannon sports identical clip size and weight to the Auto Cannon.  AP damage is down slightly, HE damage is up a bit, and Phosphor spread is down noticeably.  Autofire accuracy is up noticeably, but Snapshot and Aimed shot accuracy are both down slightly.  Firing speed is almost the same.  All in all, a fairly decent weapon for your heavy weapons troopers, if you can work around the underwater only restriction.
 
Less of a step backwards than many of the mirrors, the Hydro-Jet Cannon sports identical clip size and weight to the Auto Cannon.  AP damage is down slightly, HE damage is up a bit, and Phosphor spread is down noticeably.  Autofire accuracy is up noticeably, but Snapshot and Aimed shot accuracy are both down slightly.  Firing speed is almost the same.  All in all, a fairly decent weapon for your heavy weapons troopers, if you can work around the underwater only restriction.

Revision as of 00:02, 18 December 2008

General Information

Hydro-JetCannon.gif

The Hydro-Jet Cannon is a semi-automatic firing variant of the Gas Cannon. It is identical in function with the addition of a three shot burst and a larger shell feeding system at the cost of a small amount of stopping power.

The Hydro-Jet Cannon's one major fault is its locking mechanism that prevents it from being fired normally on land. A similar mechanism can be found on the Torpedo Launcher and Disrupter Pulse Launcher. However in emergency situations, aquanauts can override the locking mechanism and fire these weapons, although with greatly decreased reliability (according to the Unofficial Strategy Guide, underwater-only weapons can reaction-fire above water).

Comparison to UFO Mirror: Auto-Cannon

Less of a step backwards than many of the mirrors, the Hydro-Jet Cannon sports identical clip size and weight to the Auto Cannon. AP damage is down slightly, HE damage is up a bit, and Phosphor spread is down noticeably. Autofire accuracy is up noticeably, but Snapshot and Aimed shot accuracy are both down slightly. Firing speed is almost the same. All in all, a fairly decent weapon for your heavy weapons troopers, if you can work around the underwater only restriction.

Weapon Statistics

Hydro-Jet Cannon

  • Size: 3 high x 2 wide
  • Firing Accuracy:
    • 40% Auto
    • 50% Snapshot
    • 80% Aimed
  • Firing Cost:
    • 40% Auto
    • 35% Snapshot
    • 80% Aimed
  • Buy Cost: $13,500

Ammo Statistics

  • Size: 1 high x 2 wide (all types)
  • Ammo Capacity: 14 (all types)

Armour Piercing

  • Damage: 40
  • Buy Cost: $500

High Explosive

  • Damage: 50
  • Buy Cost: $700

Phosphorous

  • Damage: 40
  • Buy Cost: $650

USOpaedia

  • Hydro-Jet Cannons are a heavy infantry weapon system. The cannon fires magnesium fuelled mini-torpedoes. Although powerful, the Hyrdo-Jet Cannon is a clumsy and unwieldy device, suitable for aquatic use only.

See Also