Difference between revisions of "Incursion Strength (LWR)"

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* Incursion Strength is capped between a minimum of 80% and a maximum of 110%
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* Incursion Strength is capped between a minimum of 80% and a maximum of 130%
* Incursion Strength at 110% will be denoted with an additional + sign on landed UFO, terror, and abduction missions
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* Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions
  
 
== Effect of Incursion Strength ==
 
== Effect of Incursion Strength ==

Revision as of 02:06, 2 August 2021

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In General

Incursion Strength is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.

Incursion Strength increases as XCOM performs well and decreases if they perform poorly.

Increasing and Decreasing Incursion Strength

Incursion Strength starts at 100% and can be modified as follows:

Event Incursion Strength modification
XCOM successfully completes a mission +1% (modified by campaign length)
A soldier dies with a rank greater than either the number of months passed or 5 (SGT) -4% (modified by campaign length)
A country is lost to the aliens -12%
A successful Alien Base Assault Maxed
  • Incursion Strength is capped between a minimum of 80% and a maximum of 130%
  • Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions

Effect of Incursion Strength

The effect of Incursion Strength is directly increasing the number of aliens on all non-scripted missions.

Number of Aliens = Base Number * Incursion Strength

See also

Long War Rebalance: Head red 2.png Aliens
Aliens
Alien Life Forms Alien Missions UFOs Alien Artifacts Alien Level Alien Resources Alien Aggression