Difference between revisions of "Incursion Strength (LWR)"
Jump to navigation
Jump to search
Line 28: | Line 28: | ||
|} | |} | ||
− | * Incursion Strength is capped between a minimum of 80% and a maximum of | + | * Incursion Strength is capped between a minimum of 80% and a maximum of 130% |
− | * Incursion Strength at | + | * Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions |
== Effect of Incursion Strength == | == Effect of Incursion Strength == |
Revision as of 02:06, 2 August 2021
In General
Incursion Strength is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.
Incursion Strength increases as XCOM performs well and decreases if they perform poorly.
Increasing and Decreasing Incursion Strength
Incursion Strength starts at 100% and can be modified as follows:
Event | Incursion Strength modification |
---|---|
XCOM successfully completes a mission | +1% (modified by campaign length) |
A soldier dies with a rank greater than either the number of months passed or 5 (SGT) | -4% (modified by campaign length) |
A country is lost to the aliens | -12% |
A successful Alien Base Assault | Maxed |
- Incursion Strength is capped between a minimum of 80% and a maximum of 130%
- Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions
Effect of Incursion Strength
The effect of Incursion Strength is directly increasing the number of aliens on all non-scripted missions.
Number of Aliens = Base Number * Incursion Strength