Difference between revisions of "Incursion Strength (LWR)"
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|| A soldier of at least rank SGT dies with a rank greater than the number of months passed | || A soldier of at least rank SGT dies with a rank greater than the number of months passed | ||
− | || - | + | || -4% (modified by campaign length) |
|- | |- | ||
|| A country is lost to the aliens | || A country is lost to the aliens |
Revision as of 14:27, 16 January 2022
In General
Incursion Strength is a measure of the number of aliens that will be sent to each mission. Higher incursion strengths means more aliens on missions.
Incursion Strength increases as XCOM performs well and decreases if they perform poorly.
Effect of Incursion Strength
The effect of Incursion Strength is directly increasing the number of aliens on all non-scripted missions.
Number of Aliens = Base Number * Incursion Strength
Increasing and Decreasing Incursion Strength
Incursion Strength starts at 100% and can be modified as follows:
Event | Incursion Strength modification |
---|---|
XCOM successfully completes a mission | +2% (modified by campaign length) |
A soldier of at least rank SGT dies with a rank greater than the number of months passed | -4% (modified by campaign length) |
A country is lost to the aliens | -12% |
A successful Alien Base Assault | Maxed |
- Incursion Strength is capped between a minimum of 80% and a maximum of 130%
- Incursion Strength at 130% will be denoted with an additional + sign on landed UFO, terror, and abduction missions