Difference between revisions of "Info (LWR)"
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Yes. Click here: https://discord.gg/D2gSN68 | Yes. Click here: https://discord.gg/D2gSN68 | ||
+ | |||
+ | == LWR Specific Tweaks == | ||
+ | |||
+ | You can modify your LWR experience in specific files: | ||
+ | |||
+ | === DefaultGameCore.ini === | ||
+ | NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc. | ||
+ | PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play | ||
+ | PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics) | ||
+ | SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable] | ||
+ | |||
+ | === DefaultLWRebalance.ini === | ||
+ | bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn | ||
+ | bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed | ||
+ | bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 '''scamper''' AP (white) [Note: this only occurs once per turn] | ||
+ | |||
+ | === DefaultMiniMods.ini === | ||
+ | CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again | ||
+ | CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again | ||
+ | CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks | ||
+ | MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing | ||
+ | MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost | ||
+ | MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing | ||
== Incorporated Mods == | == Incorporated Mods == |
Revision as of 21:19, 29 August 2020
What is this Long War Rebalance?
This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.
Is there a Discord?
Yes. Click here: https://discord.gg/D2gSN68
LWR Specific Tweaks
You can modify your LWR experience in specific files:
DefaultGameCore.ini
NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc. PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics) SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable]
DefaultLWRebalance.ini
bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 scamper AP (white) [Note: this only occurs once per turn]
DefaultMiniMods.ini
CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing
Incorporated Mods
- Meld Alarm (by Eclipse666): http://www.nexusmods.com/xcom/mods/540/?
- Customized Unique Soldier Stats /w Carlock (by Eclipse666, vazeron1): http://www.nexusmods.com/xcom/mods/606/?
- Exalt Intel Tweak (by Eclipse666): https://www.nexusmods.com/xcom/mods/695/?
- Exalt Reminders (by Eclipse666): http://www.nexusmods.com/xcom/mods/595/?
- Hunker Down Fine Tune (by wghost81): https://www.nexusmods.com/xcom/mods/474/?
- Enhanced Tactical Info (by Eclipse666): http://www.nexusmods.com/xcom/mods/554/?
- Realistic Mission Intel (by Cryptic C62): http://www.nexusmods.com/xcom/mods/697/?
- Assorted small AI fixes (by kawyua): http://www.nexusmods.com/xcom/mods/684/?
- Next/Prev tabbing order (by oakeman and Amineri): https://pastebin.com/jrWECLyy
- Sequential Overwatch (By szmind): https://www.nexusmods.com/xcom/mods/704?
- Better blueshirts (by Dustin): http://www.nexusmods.com/xcom/mods/665/?
- Additional Species (by amaciel81): http://www.nexusmods.com/xcom/mods/619/?
- Steam Vent Location Tweak (by Eclipse666): http://www.nexusmods.com/xcom/mods/699/?
- Virtual Reality Training (by Eclipse666): http://www.nexusmods.com/xcom/mods/569/?
- Long War Beta 14 HP Display Mod (By Ellatan): http://www.nexusmods.com/xcom/mods/503/?
- DW Fix (By Lemaign): https://pastebin.com/PDBTiGEQ
- Line of Sight Indicators (by tracktwo): http://www.nexusmods.com/xcom/mods/666/?
- LoadoutManager (by tracktwo): http://www.nexusmods.com/xcom/mods/656/?
- Cleanse of the Clones (by SirDrD): http://www.nexusmods.com/xcom/mods/514/?
- Campaign Summary (by tracktwo): https://www.nexusmods.com/xcom/mods/626/?
- Squadron Unleashed (by szmind): https://www.nexusmods.com/xcom/mods/710/?
- Show Country Names (by eclipse666): https://www.nexusmods.com/xcom/mods/536/?
- New landed terror and transport map (by LiQuiD911): https://www.nexusmods.com/xcom/mods/643/?
- Meld-Countdown for Longwar (by Lafiir): https://www.nexusmods.com/xcom/mods/759/?
- Controller Addons and Bugfixes (by Lafiir): https://www.nexusmods.com/xcom/mods/746/?
Thanks and Acknowledgement
- Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
- Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
- Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
- Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
- Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
- Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
- Thanks so much to Forefal-, Lafiir, bigjet, Youge, Tacklezz, and LateNight_Rax for their feedback and tireless beta testing.
Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.