Difference between revisions of "Info (LWR)"

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Yes.  Click here: https://discord.gg/D2gSN68
 
Yes.  Click here: https://discord.gg/D2gSN68
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== LWR Specific Tweaks ==
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You can modify your LWR experience in specific files:
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=== DefaultGameCore.ini ===
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NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc.
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PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play
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PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics)
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SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable]
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=== DefaultLWRebalance.ini ===
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bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn
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bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed
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bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 '''scamper''' AP (white) [Note: this only occurs once per turn]
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=== DefaultMiniMods.ini ===
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CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again
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CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again
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CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks
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MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing
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MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost
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MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing
  
 
== Incorporated Mods ==
 
== Incorporated Mods ==

Revision as of 21:19, 29 August 2020

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What is this Long War Rebalance?

This is a modification of a modification. :) The popular Long War 1.0 modification for XCOM:EU/EW was amazing and very successful. However, there was still room for improvement... thus: Long War Rebalance.

Is there a Discord?

Yes. Click here: https://discord.gg/D2gSN68

LWR Specific Tweaks

You can modify your LWR experience in specific files:

DefaultGameCore.ini

NUM_STARTING_SOLDIERS=4; Female gender chance: a 3 means 1/3 will be female, a 2 is 1/2, a 4 is 1/4, etc. PSI_GIFT_CHANCE=100; Percent chance, upon revealing a pod, that a reveal cinematic will play PSI_TRAINING_HOURS=100; Percent chance, when triggering a kill cinematic, that it will actually play (note: kill cinematics will often not trigger, so even at 100% you will find much less than 50% of your kills leading to cinematics) SPECIES_POINT_LIMIT=1; Set to 1 (LWR default) to have the barracks sorted by class, Set to 0 (LW 1.0 default) to have the barracks sorted by rank [NOTE: It takes a new mission to modify the troop orders if you change this variable]

DefaultLWRebalance.ini

bCallFriendsEndOfTurn=true; Revealed aliens trigger other aliens in sight at the end of their turn bCallFriendsOnPodReveal=true; Revealed aliens trigger other aliens in sight when they are revealed bBailOutOnPodReveal=true; When XCOM reveals an alien pod each unit that has no APs left gains 1 scamper AP (white) [Note: this only occurs once per turn]

DefaultMiniMods.ini

CLEARPERKS_MISSIONS_INTERVAL=1; Number of missions required before you can reset a soldier's perks again CLEARPERKS_TIMEOUT_DAYS=1; Number of days required before you can reset a soldier's perks again CLEARPERKS_MELD_COST=50; Cost in meld for resetting a soldier's perks MELDHEAL_FRACTION_PER_CHARGE=0.5; The amount of reduction of injury/fatigue the soldier will have when you use Meld Healing MELDHEAL_MELD_PER_CHARGE=10; The base amount of meld cost which will be added to the number of days fatigued/injured for total meld cost MELDHEAL_TECH_REQUIRED=eTech_Meld; The required technology to unlock Meld Healing

Incorporated Mods

Thanks and Acknowledgement

  • Thanks to szmind for Squadron Unleashed, Sequential Overwatch as well as many many pieces of code and help with coding.
  • Thanks to Lafiir for her various contributions to the programming, consistent feedback, and new programs that she created.
  • Thanks to AzXeus for teaching me how to code and helping me with a lot of the coding.
  • Thanks to tracktwo for so much of the amazing code: Line of Sight Indicators, LoadoutManager, XCOM Scamper, Campaign Summary, etc.
  • Thanks to Dustin and Terrible Name for helping me with conceptual code problems and getting through some difficult coding.
  • Thanks to SpazmoJones (aka Eclipse666) for the meld expiration timers, carlock, Exalt reminders, steam vent, and enchanced tactical info.
  • Thanks so much to Forefal-, Lafiir, bigjet, Youge, Tacklezz, and LateNight_Rax for their feedback and tireless beta testing.

Also tremendous thanks to johnnylump, wghost81, and Amineri and everyone else who has made LW such an amazing game.