Difference between revisions of "Known Bugs (Apocalypse)"

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The path chosen will be OK only if you your men can reach their destination following a straight path and there are no obstacles around. Otherwise it will pick very crazy routes. The behaviour of the algorithm is particularly crazy when you are using flying units and more complicate routes can be chosen.  
 
The path chosen will be OK only if you your men can reach their destination following a straight path and there are no obstacles around. Otherwise it will pick very crazy routes. The behaviour of the algorithm is particularly crazy when you are using flying units and more complicate routes can be chosen.  
 
Also, the path that your men follows when you move appears to be different from the one selected to predict the TUs left after the move, so that this prediction is often incorrect.
 
Also, the path that your men follows when you move appears to be different from the one selected to predict the TUs left after the move, so that this prediction is often incorrect.
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=== Agents travelling in time ===
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When you start a mission in turn based mode, the clock will advance after each turn.
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But after that you have completed the mission it will get back to the time before mission started, and the ship carrying the agents is ready to take off.
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=== Sunlight during the night ===
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Missions will always happen in the light, even if it is night and the mission takes place outside.
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[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 14:35, 22 June 2015

Firing Infatuated Agents

This happens if you have more than twenty combat agents at (assigned to?) one base. Only the first twenty agents are visible in the hire/fire interface. The others can be fired, just not from the agent interface.

Firing biochemist #1 fires agent #21 as well. Firing biochemist #2 fires agent #22 as well.

And so on.

Whether it is possible to fire infatuated biochemists, quantum physicists, or engineers has not been verified yet.

Rendor Plasma Shot Undercount

Per NKF's research ( http://www.xcomufo.com/forums/index.php?showtopic=242028127 ), the Rendor Plasma gun (an air vehicle weapon) actually has all 140 of the shots it used when loading up. The game divides this by two, reporting 70 shots.

Poor pathway finding

The pathway finding algorithm will choose very poor paths when you move your men in the turn based version of the game. The path chosen will be OK only if you your men can reach their destination following a straight path and there are no obstacles around. Otherwise it will pick very crazy routes. The behaviour of the algorithm is particularly crazy when you are using flying units and more complicate routes can be chosen. Also, the path that your men follows when you move appears to be different from the one selected to predict the TUs left after the move, so that this prediction is often incorrect.

Agents travelling in time

When you start a mission in turn based mode, the clock will advance after each turn. But after that you have completed the mission it will get back to the time before mission started, and the ship carrying the agents is ready to take off.

Sunlight during the night

Missions will always happen in the light, even if it is night and the mission takes place outside.