Difference between revisions of "M.C. Disruptor"
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(New page, basic, still needs work.) |
(→Additional Information: The MC Disruptor works just fine both above and below the waves; the USOpaedia is rife with errors.) |
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== Additional Information == | == Additional Information == | ||
− | Essentially identical to the [[Psi-Amp]] from XCom-1 UFO Enemy Unknown | + | Essentially identical to the [[Psi-Amp]] from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit. |
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== See Also == | == See Also == | ||
[[Psi-Amp]] | [[Psi-Amp]] |
Revision as of 23:31, 2 October 2008
Description
The ultimate in M.C. technology. This can only be used underwater, by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:
- Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
- Control Implant: If successful you will gain control of the enemy unit.
Stats
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(Wrong Image)
Additional Information
Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.