Difference between revisions of "M.C. Disruptor"
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(→Additional Information: The MC Disruptor works just fine both above and below the waves; the USOpaedia is rife with errors.) |
m (→Description: As per AQ, removed underwater only reference) |
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== Description == | == Description == | ||
− | The ultimate in M.C. technology. This can only be used | + | The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack: |
* Jam Implant: If successful, the enemy unit becomes confused, and it may panic. | * Jam Implant: If successful, the enemy unit becomes confused, and it may panic. | ||
* Control Implant: If successful you will gain control of the enemy unit. | * Control Implant: If successful you will gain control of the enemy unit. | ||
− | |||
== Stats == | == Stats == |
Revision as of 02:09, 3 October 2008
Description
The ultimate in M.C. technology. This can only be used by aquanauts with M.C. skills. Click on the Disruptor, select the type of attack, and select a target unit with the cursor. There are two types of Disruptor attack:
- Jam Implant: If successful, the enemy unit becomes confused, and it may panic.
- Control Implant: If successful you will gain control of the enemy unit.
Stats
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(Wrong Image)
Additional Information
Essentially identical to the Psi-Amp from XCom-1 UFO Enemy Unknown. Slightly lighter weight. Less profitable, due to the higher quantities of exotic materials required. Not advisable to produce for profit.