Difference between revisions of "Map Types (Long War)"

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=Forest: Heavy Vegetation=
+
=Maps=
 +
 
 +
==Forest: Heavy Vegetation==
 
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)
 
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash)
  
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=Plains: Light Vegetation=
+
==Plains: Light Vegetation==
 
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)
 
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash)
  
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=Riparian: Light Forest and Moderate Vegetation=
+
==Riparian: Light Forest and Moderate Vegetation==
 
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)
 
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing)
  
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=Roadway=
+
==Roadway==
 
[[Boulevard_(EU2012)|Boulevard]] (CDR)
 
[[Boulevard_(EU2012)|Boulevard]] (CDR)
  
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[[Highway1_(EU2012)|Highway 1]]
 
[[Highway1_(EU2012)|Highway 1]]
  
[[=HighwayBridge_(EU2012)|Highway Bridge]]
+
[[HighwayBridge_(EU2012)|Highway Bridge]]
  
 
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)
 
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR)
Line 71: Line 73:
  
  
=Settlement=
+
==Settlement==
 
[[CemeteryGrand_(EU2012)|Cemetery Grand]]
 
[[CemeteryGrand_(EU2012)|Cemetery Grand]]
  
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=Urban Block=
+
==Urban Block==
 
[[Commercial_Alley_(EU2012)|Commercial Alley]]
 
[[Commercial_Alley_(EU2012)|Commercial Alley]]
  
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[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)
 
[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR)
  
[[Slaugherhouse A]]
+
[[SlaughterhouseA_(EU2012)|Slaugherhouse A]]
  
[[Small Scout Nuked City]] (crash)
+
[[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash)
 
=Urban Close Quarters=
 
[[Demolition EWI]] (CDR)
 
  
[[Fast Food]]
 
  
[[Fast Food EWI]]
+
==Urban Close Quarters==
 +
[[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR)
  
[[Friends in Low Places]]
+
[[FastFood_(EU2012)|Fast Food]]
  
[[Small Cemetery]]
+
[[Fast_Food_EWI_(EU2012)|Fast Food EWI]]
 
=Urban Large Structure=
 
[[Bar]]
 
  
[[Industrial Office]] (CDR)
+
[[Low_Friends_(EU2012)|Friends in Low Places]]
  
[[Office Paper EWI]] (CDR)
+
[[SmallCemetery_(EU2012)|Small Cemetery]]
  
[[Police Station]] (CDR)
 
  
[[Rooftops Construction]] (CDR)
+
==Urban Large Structure==
 +
[[Bar_(EU2012)|Bar]]
  
[[Train Station]]
+
[[Industrial_Office_(EU2012)|Industrial Office]] (CDR)
  
=Waterfront=
+
[[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR)
[[Chryssalid Hive]]
 
  
[[Pier A]]
+
[[PoliceStation_(EU2012)|Police Station]] (CDR)
  
[[Pier A Asia]]
+
[[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR)
 +
 
 +
[[TrainStation_(EU2012)|Train Station]]
 +
 
 +
 
 +
==Waterfront==
 +
[[Chryssalid_Hive_(EU2012)|Chryssalid Hive]]
 +
 
 +
[[PierA_(EU2012)|Pier A]]
 +
 
 +
[[PierA_(EU2012)|Pier A Asia]]
 +
 
 +
[[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE)
  
[[Pier A Terror]] (CE)
 
 
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.
 
  
 
=Key=
 
=Key=
 
CDR: Covert Data Recovery
 
CDR: Covert Data Recovery
 +
 
CE: Covert Extractions
 
CE: Covert Extractions
 +
 +
[[Category: Long War]]
 +
[[Category: Missions (Long War)]]

Latest revision as of 00:50, 27 May 2016

Maps

Forest: Heavy Vegetation

Abductor Scorched Earth (crash)

Large Scout Creepy Forest (landing)

Large Scout Deep Woods (crash)

Large Scout Forest Trench (crash)

Large Scout Stonewall (crash)

Small Scout Dirt Road (crash)

Supply Ship Forest Grove (landing)

Supply Ship Overlook A (crash)

Supply Ship Wildfire (crash)


Plains: Light Vegetation

Abductor Cliff Side (crash)

Abductor Farm Outskirts (landing)

Large Scout the Barrens (crash)

Small Scout Badlands (crash)


Riparian: Light Forest and Moderate Vegetation

Abductor Winding Stream (landing)

Large Scout Hillside (landing)

Small Scout River (landing)

Small Scout River Valley (landing)

Small Scout Quagmire (crash)

Small Scout Marshlands (crash)

Supply Ship Rocky Gorge (landing)


Roadway

Boulevard (CDR)

Boulevard Euro

Deluge

Highway 1

Highway Bridge

Highway Construction (CDR)

Highway Construction EWI (CE)

Highway Fallen

Street Hurricane

Street Hurricane Terror

Street Overpass

Street Overpass EWI (CE)


Settlement

Cemetery Grand

Gas Station EWI (CDR)

Furies (landing)

Military Ammo (CE)

Research Outpost (CE)

Small Scout Farm (crash)

Small Scout Roadhouse (crash)

Trainyard (CE)


Urban Block

Commercial Alley

Commercial Alley EWI (CE)

Commercial Restaurant (CDR)

Commercial Street

Convienence Store

Convienence Store EWI (CE)

Large Scout City (crash)

Liquor Store (CE)

Meld Tutorial

Office Paper

Office Paper Terror

Portent (CE)

Truck Stop

Truck Stop EWI (CDR)

Slaugherhouse A

Small Scout Nuked City (crash)


Urban Close Quarters

Demolition EWI (CDR)

Fast Food

Fast Food EWI

Friends in Low Places

Small Cemetery


Urban Large Structure

Bar

Industrial Office (CDR)

Office Paper EWI (CDR)

Police Station (CDR)

Rooftops Construction (CDR)

Train Station


Waterfront

Chryssalid Hive

Pier A

Pier A Asia

Pier A Terror (CE)


Key

CDR: Covert Data Recovery

CE: Covert Extractions