Difference between revisions of "Map Types (Long War)"
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− | =Forest: Heavy Vegetation= | + | =Maps= |
+ | |||
+ | ==Forest: Heavy Vegetation== | ||
[[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash) | [[Abductor_ScorchedEarth_(EU2012)|Abductor Scorched Earth]] (crash) | ||
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− | =Plains: Light Vegetation= | + | ==Plains: Light Vegetation== |
[[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash) | [[Abductor_Cliffside_(EU2012)|Abductor Cliff Side]] (crash) | ||
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− | =Riparian: Light Forest and Moderate Vegetation= | + | ==Riparian: Light Forest and Moderate Vegetation== |
[[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing) | [[Abductor_WindingStream_(EU2012)|Abductor Winding Stream]] (landing) | ||
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− | =Roadway= | + | ==Roadway== |
[[Boulevard_(EU2012)|Boulevard]] (CDR) | [[Boulevard_(EU2012)|Boulevard]] (CDR) | ||
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[[Highway1_(EU2012)|Highway 1]] | [[Highway1_(EU2012)|Highway 1]] | ||
− | [[ | + | [[HighwayBridge_(EU2012)|Highway Bridge]] |
[[HighwayConstruction_(EU2012)|Highway Construction]] (CDR) | [[HighwayConstruction_(EU2012)|Highway Construction]] (CDR) | ||
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− | =Settlement= | + | ==Settlement== |
[[CemeteryGrand_(EU2012)|Cemetery Grand]] | [[CemeteryGrand_(EU2012)|Cemetery Grand]] | ||
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− | =Urban Block= | + | ==Urban Block== |
[[Commercial_Alley_(EU2012)|Commercial Alley]] | [[Commercial_Alley_(EU2012)|Commercial Alley]] | ||
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[[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR) | [[Truck_Stop_EWI_(EU2012)|Truck Stop EWI]] (CDR) | ||
− | [[Slaugherhouse A]] | + | [[SlaughterhouseA_(EU2012)|Slaugherhouse A]] |
− | [[Small Scout Nuked City]] (crash | + | [[Small_Scout_Nuked_City_(EU2012)|Small Scout Nuked City]] (crash) |
− | |||
− | |||
− | |||
− | |||
− | [[ | + | ==Urban Close Quarters== |
+ | [[Demolition_EWI_(EU2012)|Demolition EWI]] (CDR) | ||
− | [[ | + | [[FastFood_(EU2012)|Fast Food]] |
− | [[ | + | [[Fast_Food_EWI_(EU2012)|Fast Food EWI]] |
− | |||
− | |||
− | |||
− | [[ | + | [[Low_Friends_(EU2012)|Friends in Low Places]] |
− | [[ | + | [[SmallCemetery_(EU2012)|Small Cemetery]] |
− | |||
− | [[ | + | ==Urban Large Structure== |
+ | [[Bar_(EU2012)|Bar]] | ||
− | [[ | + | [[Industrial_Office_(EU2012)|Industrial Office]] (CDR) |
− | + | [[Office_Paper_EWI_(EU2012)|Office Paper EWI]] (CDR) | |
− | [[ | ||
− | [[ | + | [[PoliceStation_(EU2012)|Police Station]] (CDR) |
− | [[Pier A Asia]] | + | [[RooftopsConst_(EU2012)|Rooftops Construction]] (CDR) |
+ | |||
+ | [[TrainStation_(EU2012)|Train Station]] | ||
+ | |||
+ | |||
+ | ==Waterfront== | ||
+ | [[Chryssalid_Hive_(EU2012)|Chryssalid Hive]] | ||
+ | |||
+ | [[PierA_(EU2012)|Pier A]] | ||
+ | |||
+ | [[PierA_(EU2012)|Pier A Asia]] | ||
+ | |||
+ | [[Pier_A_Terror_(EU2012)|Pier A Terror]] (CE) | ||
− | |||
− | |||
− | |||
=Key= | =Key= | ||
CDR: Covert Data Recovery | CDR: Covert Data Recovery | ||
+ | |||
CE: Covert Extractions | CE: Covert Extractions | ||
+ | |||
+ | [[Category: Long War]] | ||
+ | [[Category: Missions (Long War)]] |
Latest revision as of 00:50, 27 May 2016
Maps
Forest: Heavy Vegetation
Abductor Scorched Earth (crash)
Large Scout Creepy Forest (landing)
Large Scout Deep Woods (crash)
Large Scout Forest Trench (crash)
Large Scout Stonewall (crash)
Small Scout Dirt Road (crash)
Supply Ship Forest Grove (landing)
Supply Ship Overlook A (crash)
Supply Ship Wildfire (crash)
Plains: Light Vegetation
Abductor Cliff Side (crash)
Abductor Farm Outskirts (landing)
Large Scout the Barrens (crash)
Small Scout Badlands (crash)
Riparian: Light Forest and Moderate Vegetation
Abductor Winding Stream (landing)
Large Scout Hillside (landing)
Small Scout River (landing)
Small Scout River Valley (landing)
Small Scout Quagmire (crash)
Small Scout Marshlands (crash)
Supply Ship Rocky Gorge (landing)
Roadway
Boulevard (CDR)
Highway Construction (CDR)
Street Overpass EWI (CE)
Settlement
Gas Station EWI (CDR)
Furies (landing)
Military Ammo (CE)
Research Outpost (CE)
Small Scout Farm (crash)
Small Scout Roadhouse (crash)
Trainyard (CE)
Urban Block
Commercial Alley EWI (CE)
Commercial Restaurant (CDR)
Large Scout City (crash)
Liquor Store (CE)
Portent (CE)
Truck Stop EWI (CDR)
Small Scout Nuked City (crash)
Urban Close Quarters
Demolition EWI (CDR)
Urban Large Structure
Industrial Office (CDR)
Office Paper EWI (CDR)
Police Station (CDR)
Rooftops Construction (CDR)
Waterfront
Pier A Terror (CE)
Key
CDR: Covert Data Recovery
CE: Covert Extractions