Map Types (Long War)
Forest: Heavy Vegetation
Abductor Scorched Earth (crash)
Large Scout Creepy Forest (landing)
Large Scout Deep Woods (crash)
Large Scout Forest Trench (crash)
Large Scout Stonewall (crash)
Small Scout Dirt Road (crash)
Supply Ship Forest Grove (landing)
Supply Ship Overlook A (crash)
Supply Ship Wildfire (crash)
Plains: Light Vegetation
Abductor Cliff Side (crash)
Abductor Farm Outskirts (landing)
Large Scout the Barrens (crash)
Small Scout Badlands (crash)
Riparian: Light Forest and Moderate Vegetation
Abductor Winding Stream (landing)
Large Scout Hillside (landing)
Small Scout River (landing)
Small Scout River Valley (landing)
Small Scout Quagmire (crash)
Small Scout Marshlands (crash)
Supply Ship Rocky Gorge (landing)
Roadway
Boulevard (CDR)
Highway Construction (CDR)
Street Overpass EWI (CE)
Settlement
Gas Station EWI (CDR)
Furies (landing)
Military Ammo (CE)
Research Outpost (CE)
Small Scout Farm (crash)
Small Scout Roadhouse (crash)
Trainyard (CE)
Urban Block
Commercial Alley EWI (CE)
Commercial Restaurant (CDR)
Large Scout City (crash)
Liquor Store (CE)
Portent (CE)
Truck Stop EWI (CDR)
Small Scout Nuked City (crash)
Urban Close Quarters
Demolition EWI (CDR)
Urban Large Structure
Industrial Office (CDR)
Office Paper EWI (CDR)
Police Station (CDR)
Rooftops Construction (CDR)
Waterfront
Pier A Terror (CE)
Unknown Types: Council Missions and some of the DLC maps will not give a Map Type, but you can still run into some of the maps in the list above on Abductions and the like. Beagle pointed out that most of these maps can be discerned by their description. The famous Mumbai Trainyard Bomb mission, for example, will describe the trainyard itself allowing you to narrow it down.
Key
CDR: Covert Data Recovery CE: Covert Extractions