Difference between revisions of "Military Theory and Obstacles"

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  entire theory here -> [[Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth]]
 
  entire theory here -> [[Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth]]
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== Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points ==
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entire theory here -> [[Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points]]
  
 
== Topic : Overload as a Method of use for SKYRANGER ==
 
== Topic : Overload as a Method of use for SKYRANGER ==
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  This is the better of the options but cost more Personally motivated(need of food and electricity and time) vs a psychological theory and sublimative control in terms of your technique terms as user : in X-COM UFO Defense : and the theory of the X-COM Soldier as a useful topic of control vs your human time in clicks as human user. In effect you vs the topic of you in theoretical terms to the X-COM soldier as an archetype of your own reasoning vs them as a shield of will in terms of impenetrable (type)'Arthur Hill' logic.
 
  This is the better of the options but cost more Personally motivated(need of food and electricity and time) vs a psychological theory and sublimative control in terms of your technique terms as user : in X-COM UFO Defense : and the theory of the X-COM Soldier as a useful topic of control vs your human time in clicks as human user. In effect you vs the topic of you in theoretical terms to the X-COM soldier as an archetype of your own reasoning vs them as a shield of will in terms of impenetrable (type)'Arthur Hill' logic.
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  [[File:Method Overload Topic Jan 13th.PNG]]
 
  [[File:Method Overload Topic Jan 13th.PNG]]
  
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== Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon) ==
 
== Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon) ==
  
  To further describe this relationship, I present the following terms about Laser Weapons Class vs Conventional arc (Rifle/AC-HE/Small Rocket) and describe the opposite in such as disadvantages vs Laser Weapons Class continuously.
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  Entire theory is located here: -> [[Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon)]]
 
Laser Cost Advantage: There is a single cost of use for any Laser Weapon as long as the weapon is not destroyed.
 
Conventional Cost Disadvantages: The Single cost of the Conventional arc described is very high per unit-distance pair in shot per shot usage/cost.
 
 
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The equipment (Auto-Cannon and AC-AP at cost, and AC-HE at cost as a single soldier -- or abstracted on entire arc as a single forward Soldier at distance to succeed) vs (Laser Rifle 80% - Laser Pistol 80% - Heavy Laser 20% abstracted 1 of 14 unit usage).
 
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Conventional arc is in my approximation nearby but steadily standardly disadvantaged in terms of height vs Laser Weapons in this attitude(Range vs Point-shooting at hazard to X-COM person soldier).
 
 
The advantages are thus that the single Conventional forward point-shooting soldier requires ongoing cost-in to succeed and is inaccurate but standardly similar in terms of energy usage vs destructible architecture and embankments via Range deconstruction vs Laser Range as a continuum-distance statement vs. and as X-COM opposed.
 
 
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In the following scene there is depiction of the forward group of 4 soldiers differently equipped encountering 3 alien units in a group, 2 Floaters in cover-in-distance pattern and obscured : and 1 'Reaper'(this is an unusual abstraction unit)Tank/Soldier threatening the group nearby broken house as a cover mechanic.
 
 
[[File:Cover in houses Terror Mission 1 Feb 4th.PNG]]
 
 
As you see the covering soldier at the hallway edge is in the blast radius of a previous engagement of the 'Reaper' and it was a single use of Small Rocket that killed the alien unit, and cleared a hallway into the house and surrounding area ( in one reaction vs Laser Weapons Class advantages in splitting-"Laser Fire" in Ranges vs Obstacles and alien units).
 
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Another mistake in design vs the type advantages of Laser Weapons, here you see that the unit in Movement Pointer(MP) has a Heavy Cannon. I introduce the idea that if you see an indistinct design you should abstract against all types it could be run with. In this situation that means:
 
  
HC-HE - High Explosive available in context range (4 max 3-by-3 stars in effect) which has a unit-distance 0 reaction-relationship in arming from aside and in-effect friendly shell misfires.
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== Small Soldier grouping Disadvantages in Terror Mission after Loss-of-Effect ==
 
 
HC-AP - point of attack high power slug. Use as a Tank/Cannon with extra potential mobility for soldier as a movable arm. It is like a super-rifle in arm standard and damage to environment (as a relationship with speed over time units).
 
  
  Because of this you need to assume that all loaded HC ammo is HC-HE as a minor disadvantage from cross firing and intermittent obstacles as a mission cover concept with no tactical depth in 'scoring' (in X-COM UFO Defense (1994)).
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  Entire theory is located here: -> [[Small Soldier grouping Disadvantages in Terror Mission using Tank/Cannon and 6 Soldier after Loss-of-Effect]]
  
Assume the difference of Conventional(Visible 2 Rifles and 1 Heavy Cannon) vs a competent distance of Laser Weapons low-standard for 3 Soldier in term-of weight (2 Laser Rifles, 2 Laser Pistols).
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== [[Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense]] ==
 
Imagine this alternate composition in place in 3 soldiers in screen vs 'Reaper' unit. The Cups or cans in reticle is not a problem as an obstacle for Laser Pistol or Laser Rifle, Nand the walls are Rifle(type) and Heavy Cannon evident. HE-HC Auto-cannon would cause 1-3 casualties in misfire but careful use of 3 soldiers in Laser Range at low standard would make moving vs 'Reaper' not useless but disadvantaged in most cover engagements.
 
 
[[File:Reset Reaper Defense vs 2 Floaters rear argument 4 vs 3 part 1-of-2.PNG]]
 
 
The Soldier further away from the 'Reaper' unit has a free shot out of structure without movement. Other 2 force-invalid Soldiers are forced overwatch on fallen back X-COM-negative arcs or cover-over-context.
 
 
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Top-Down 4X(X-COM Soldiers : Conventional) vs 3O(Floaters and Reaper)
 
2 Menacing Floaters in obstruction and not safe range, one Reaper 2 by 2 near right-bottom.
 
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  [[File:Overhead Reset Reaper.PNG]]
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  Entire theory here -> [[Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense]]
 
 
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The lead in attack is a rifle soldier that is powerful and effective vs (Floater Soldier).
 
 
[[File:Reset Reaper Defense vs 2 Floaters rear argument 4 vs 3 part 2-of-2.PNG]]
 
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Unit gets countered by depth of fire and lack of tactics in the advance position, vs inadequate armor in a type vs 'Plasma War'.
 
 
[[File:Second side Reset Reaper Part 1 of 2.PNG]]
 
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As X-COM Soldiers move outward of the 1-square infantry-movable open hallway, they can be initially prepared in terms of retreat after 3-4 loaded-(Rifle) shots, be them Snap Shot or Auto Shot vector grouping.
 
 
[[File:Use of 1 square X-COM walkable doorways pre Laser Rifles part 1-of-2.PNG]]
 
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As the confront is a fallback-possible position to pull the moving defender into a crossing range of failing fire as a standard of retreat vs. angles in the open windows via position this (in X-COM UFO Defense (1994)).
 
 
[[File:Use of 1 square X-COM walkable doorways pre Laser Rifles part 2-of-2.PNG]]
 
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Initially destructive as as a piecemeal advantaged-benefit to covered defended positions or groups of Conventional Soldiers(X-COM), you can see it is more direct and has less overall use than you will see in Laser Ranges as an outlay of Obstacle Destruction in a per-series count of destruction as a number or abstraction of base-value integers.
 
 
[[File:Last Save of Terror Mission 1.PNG]]
 
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``With lack of reasoning, point-shooting is a very negative behavior for your group and can discourage a simple-take quasi-crystal with non-regard as prepared failure vs magic.``
 
 
 
But you can see the Civilans will survive and mass in numbers because you have so much ground area between them and (Civilian) assumed 'waypoints' based on calculation and correctness of game logic in values. (Civilian Faction in Red)
 
 
 
[[File:Cover in Terror Mission 1 Feb 4th.PNG]]
 
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Win and Score:
 
 
[[File:Terror Mission 1.PNG]]
 
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Bought 19 Scientists: Feb 5th
 
 
[[File:Transfer Feb 5th.PNG]]
 

Latest revision as of 10:15, 29 June 2022

X-COM Unit Loadout Examples

X-COM Unit Loadout Examples the entire list of the X-Com Soldier loadouts I make & that I have info about currently.

Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth

entire theory here -> Theory of Unit groups as 'Sensors' in Arbitrating distance-in-group vs Mass in Depth

Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points

entire theory here -> Laser Ranges use of Sensors vs (Mixed)Conventional equipped X-COM Soldier in 'Increment Arcs' stance between Midway Points

Topic : Overload as a Method of use for SKYRANGER

I am moving around the opinion that the idea of an artifact-race and retrieval on 2 Tanks 6 Soldiers SKYRANGER, regardless of unit's Weapon Class, is the term evident correct plan in terms of overall distance advantages as the human user. 

The idea that you could on retreat have already spent the extra (10 or less) turns to cover the ground to the fallen aliens and X-COM Units that can hold equipment and move them into  the SKYRANGER, and in-effect slowing the turn usefulness of the proposing party alien person soldier in depth vs in single file by your own advantaged decision making.
This is the better of the options but cost more Personally motivated(need of food and electricity and time) vs a psychological theory and sublimative control in terms of your technique terms as user : in X-COM UFO Defense : and the theory of the X-COM Soldier as a useful topic of control vs your human time in clicks as human user. In effect you vs the topic of you in theoretical terms to the X-COM soldier as an archetype of your own reasoning vs them as a shield of will in terms of impenetrable (type)'Arthur Hill' logic.

Method Overload Topic Jan 13th.PNG
In this you need more use of the : Utility Weapons as a Contain Mode of Control

Utility Weapons as a Contain Mode of Control

Utility Weapons I am putting in it's own Class as a use oriented additional Weapon of the primary used type or another type that is not equipped in the start of handled by a Carry-Operable User in terms of a person soldier, in such as this X-COM Soldier in X-COM UFO Defense (1994)


Moving tanks vs Plasma Pistol Sectoid 1 of 2 Jan 13th.PNG
In this the Conventional(HE/Rifle) configuration I would include the use of:
Auto-cannons: Useful for extra firepower as a loss of unit demands from a use vs usefulness standpoint. Losing a Tanks/Cannon or 1-2 Soldiers would necessitate use of an upgrade to this or another Utility Weapon to hold steady to advancing fire, or use of context over the cover in depth weakness of the Weapon Class evident weakness vs obstacles (if there be any or none). Useful as AC-AP to double a Rifle without overlap.
Rocket Launcher: Always use the Rockets you get for free, it is the best use for cost, if for free. Someone should carry it but don't carry it inside. In this build there will be no further investment into Rockets so use per 1 is an evident change on the game as an opposing set-up and (at random)/(at large) vs. you in terms of panic as a player(or mis-judgement).
Moving tanks vs Plasma Pistol Sectoid 2 of 3 Jan 13th.PNG


Inventory of Thule AFB in Post-Research Reasoning

It is interesting to consider that you do not need to use your scrapped or stolen Artifact post mission at Exit.

With this idea of tamping down your inventory into holding uncertainty you reach-in-depth or provide depth-of-person-reasoning in depth.
You can hold your idea of profitability vs. (the idea of start-up cost as a constant in terms of ) : use as tactics : in X-COM UFO Defense
You can then unitize the shear-logic upon the sidedness of your holding armies as - 14 Soldier : Conventional -> Laser 
I will use Alloy and armor at cost if need be so I Will never (unless minor Engineer cost is evident to repair profit cycle in mid month) sell Alien Alloys or (Elerium 115) but I hold Plasma Rifle as an example of use and sale in perpendicular Weapons as Class : statements.

Inventory in Thule After Terror Mission 1 - Feb 5th.PNG 
You start to hold more Laser Weapons as time goes on and less useable clips as the limiting factor leads sale of weapons over clips, and replacement with more dense Laser Class Weapons that only require 1 piece of equipment with no use of weight drop-off among n groups of 1 or greater Conventional -> Laser equipped X-COM Soldiers at abstraction vs indiscriminate and reducing range in depth : to reach to Lasers as a Standard or Range Politics as direction in/and vs. X-COM UFO Defense (1994).


Laser Transition from conventional.PNG


As you run out of HC-AP and HC-HE you should sell Heavy Cannons as the Laser Tanks are becoming evident on the next spectrum of step-usefulness pattern advance and engagement.
in addition you should hold the Rifles until you have no clips but do not have them in the SKYRANGER to allow for more Laser Rifles and Heavy Lasers in Inventory to overlap and reduce the usage of the concept of Small Rockets and AC-HE and AC-I over AC-AP.

I am starting to realize that mass Smoke grenade as an outward concept of protruding warfare tactics in alien base assaults and Terror Missions and Medium Class UFOs and above, can be very powerful in ultimate reasoning of effectiveness over tag-fire as a continuum concept of academic logic expansion of various groups over a filling-random anti-player opponent(as X-COM with Smoke Grenades). It costs one turn to prime for '0' and reset it at your shoulder item slot. This will cover the point of attack with positional concealment, even if there are survivors -- at no cost to X-COM Health points as a metric of success.

Removing riles and Heavy Cannons for Laser Pistols Feb 9th.PNG


Engage UFO-6 and both craft INTERCEPTOR, UFO fight for minimal damage : Cannon 
UFO-6 Lands:

UFO-6 - Feb 7th.PNG


Landed Mission UFO-6
UFO-6 Landed-Feb 7th.PNG


Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon)

Entire theory is located here: -> Paradox Movement in Partial Advantages of the Conventional arc (Rifle/AC-HE/Small Rocket), vs Laser arc(Alien Grenade/Laser Rifle/Laser Pistol and Tank/Laser Cannon)

Small Soldier grouping Disadvantages in Terror Mission after Loss-of-Effect

Entire theory is located here: -> Small Soldier grouping Disadvantages in Terror Mission using Tank/Cannon and 6 Soldier after Loss-of-Effect

Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense

Entire theory here -> Over-use of primes explosives and time-released devices as Soldier in X-COM UFO Defense