Small Soldier grouping Disadvantages in Terror Mission using Tank/Cannon and 6 Soldier after Loss-of-Effect

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Small Soldier grouping Disadvantages in Terror Mission after Loss-of-Effect

After partial clearing (3 Sectoids Killed) by the Tank/Cannon with no losses, you can feel partially safe in the area, when moving down your 6 man team of X-COM Soldiers, They encountered a single Sectoid and made an effective shot in use of Rocket Launcher(no Additional use present) but in the turn after lost a man who was exposed with no vision of afar, leading down to 2 Tank/Cannon and 5 Soldiers.
Coverage as Concealment as a negative with less than 5 Soldiers 1 of 4.PNG

Coverage as Concealment as a negative with less than 5 Soldiers 2 of 4.PNG

The true negatives of the need of this 6th Soldier as a Utility Weapon user become apparent as the 5 man squad cannot recover in advance of encumbered Tank/Cannons in relative position of broken architecture, that limits vision of afar vs unseen Cyberdisk.

Coverage as Concealment as a negative with less than 5 Soldiers 3 of 4.PNG

Coverage as Concealment as a negative with less than 5 Soldiers 4 of 4.PNG


Partial Recover as a mid-path Disadvantage in Tactics via Terror Mission : 2 Tanks 5 Soldiers Conventional(Rifle/HE)

Average Cover in Depth 1 of 3.PNG 

The pictured 5 Soldier squad has an opportunity to make equipment changes of carry (alien)Artifacts into the SKYRANGER as an area technique of lessened risk via (Carrier efficiency vs. scouting) as a tactic of sustained advantage in X-COM UFO Defense.

Average Cover in Depth 2 of 3.PNG

The main issue is the advancing broken Tank/Cannon line becomes engaged in further attacks and lack decision-making vs firepower in opportunity. 

The idea that the units are not capable of encountering the human-made obstacles is apparent in the need for 'Laser War' as an arc setting of lack vs post-tested Technology in (Laser Rifle and Tank/Laser Cannon)

Average Cover in Depth 3 of 3.PNG



Losing a tank dramatically changes the strategy and thinking of the group. Forced failure in 1 Tank and 5 Soldier Combat Setting :

1 Tank Lost 5 Man.PNG

HE Use as a misstep and Failure to Respond to Loss of Tank/Cannon concerning Ground-clearing as a Directive of Survival

User Error as a Tactician is apparent in use of the HE as a cover-clearing option and can be used at throwing range. The most important near valid negative, in terms of perfect use by an experienced used (with no add ons or covering mods of some kind in UI) is: 
the effect of the shell of effect per use of Explosive in terms of X-COM UFO Defense (1994) exampled in HE, Grenade, Alien Grenade is effected by material status and of surrounding obstacles of given game standard in terms of hardness. (I.e. plasma wall vs human wall, chair vs wall vs window and etc.)

HE Misfire.PNG
I was off by 2 Iso units to save my use soldier, but there was a valid opening created in terms of team value at range vs (Sectoid-Cyberdisk)

HE Misfire 2 of 2.PNG

This additional encumbers the Tank/Cannon due to loss of strength in context of Obstacle clearing need in Conventional(Rifle/HE)

HE Misfire +1 turn.PNG

Tank Constriction in Range Setting

Tank/Cannon is additionally disadvantaged as time goes on without Laser Weapons(Laser Rifle-Heavy Laser and Tank/Laser Cannon) for range clearing and necessitates the need of 'Laser War' as an arc of Technology in X-COM UFO Defense (1994).

Cover Clearing Vs Sectoid 1 of 2.PNG

Cover Clearing Vs Sectoid 2 of 2.PNG

Cover-over Fire of the Rifle on top of Tank/Cannon is one of the main disadvantages of (Rifle/HE) as a Class set-up vs Laser Rifle as a 1 item-unit Inventory

X-COM Conventional Rifle vs Tank Cannon 1 of 2.PNG

X-COM Conventional Rifle vs Tank Cannon 2 of 2.PNG


This Tank Disadvantage leads to further loss and a forced fighting position against a Sectoid group behind a window a broken wall

(there is a weird inefficiency vs person soldiers behind 'double-slit-window' tile of wall in this terror mission texture set: I do not trust Einstein... but I think it was Thomas Young 1802 according to 'https://en.wikipedia.org/wiki/Double-slit_experiment')

Broken Walls as a defeat for Conventional(Rifle/HE) Soldiers as Comparison

2 Man risk and retreat 1 of 2.PNG


Full failure of edge in attack.

2 Man risk and retreat 2 of 2.PNG

You could go so far as to say human-made walls and building Sprites have a direct advantage over Conventional(Rifle/HE) Soldier in direct reduction of effect as boundary to survival.

3 Man Risk Terror 1.PNG

1 Soldier lost in retreat to escape with SKYRANGER to no advantages except minor score and potential of surviving Soldier.

Last Ditch to retreat at a loss.PNG

Lost Terror Mission Score:

Failed Terror Mission.PNG