Difference between revisions of "Movement (EU2012)"
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(changed "game squares" to "tiles" as this seems to be the official name according to the "Sprinter" ability.) |
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Range of Movement (or Speed) is a hidden attribute in XCOM EU. | Range of Movement (or Speed) is a hidden attribute in XCOM EU. | ||
− | A soldier's range of movement value is 12, which translates into 7 | + | A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line. |
− | According to [http://gaming.stackexchange.com/a/94286/35810 this post], the conversion for a half-turn move is: | + | According to [http://gaming.stackexchange.com/a/94286/35810 this post], the conversion for a ''half-turn'' move is: |
round_down(attribute value * 0.625) | round_down(attribute value * 0.625) | ||
− | So, with a value of 12, we get: ''12 * 0.625 = 7.5 => | + | So, with a value of 12, we get: ''12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles'' |
− | With | + | With ''dashing'', the value is doubled, so we get: '''12 * 0.625 * 2 = 15 tiles'' |
− | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 | + | With the [[Second Wave (EU2012)|Second Wave]] option '''Not Created Equally''', the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles). |
With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. | With the option '''Hidden Potential''' the movement attribute may increase when a [[Soldiers (EU2012)|Soldier]] is promoted. This doesn't seem to be the case, when '''Hidden Potential''' is not selected. |
Revision as of 21:39, 9 December 2013
Range of Movement (or Speed) is a hidden attribute in XCOM EU.
A soldier's range of movement value is 12, which translates into 7 tiles (cell/square) for a half-turn move, and 15 tiles when dashing - both when running a straight line.
According to this post, the conversion for a half-turn move is:
round_down(attribute value * 0.625)
So, with a value of 12, we get: 12 * 0.625 = 7.5 => round_down(7.5) = 7 tiles
With dashing, the value is doubled, so we get: '12 * 0.625 * 2 = 15 tiles
With the Second Wave option Not Created Equally, the movement attribute may vary between 11 (6 and 13 tiles) and 14 (8 and 17 tiles).
With the option Hidden Potential the movement attribute may increase when a Soldier is promoted. This doesn't seem to be the case, when Hidden Potential is not selected.
XCOM: Enemy Unknown: Gameplay Mechanics |
Action System • Movement • Chance to Hit • Cover • Critical Hits • Critical Wounds • Damage • Flanking • Overwatch • Suppression |