Naja (LWOTC)

From UFOpaedia
Revision as of 17:12, 19 October 2021 by Meatninja (talk | contribs) (Copied from the LW2 version, but removed the (incorrect) line about the plasma rifle taking 1 action to fire. Also added a gameplay tip for dealing with Najas and a line about their Yellow Alert behavior. Added Poison Spit to their Abilities table. Updated some links to their LWOTC versions. Some pictures are still missing, like they are on the LW2 page.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Name Naja Elite Rank 3
Force Level
16-20
18-20
Pod Max
3
128px
Armor 0 Health 10/11/12/12
Mobility 13/14/14/14 Detection Radius 16
Aim 80/85/90/90 Armor Piercing 2
Crit Chance 10/15/20/20 Defense 10
Dodge 30/30/35/35 Will 90/95/95/100
Name Naja Serpens Rank 2
Force Level
10-16
12-20
Pod Max
3
128px
Armor 0 Health 7/8/9/10
Mobility 13 Detection Radius 14
Aim 75/80/85/85 Armor Piercing 1
Crit Chance 0/10/10/10 Defense 5
Dodge 20/20/25/25 Will 72/77/77/77
Name Naja Rank 1
Force Level
5-10
7-17
Pod Max
3
Sidewinder1.png
Armor 0 Health 5/6/6/7
Mobility 12 Detection Radius 12
Aim 70/75/80/80 Armor Piercing 0
Crit Chance 0/0/10/10 Defense 0
Dodge 10/15/20/20 Will 55/60/60/65

The Naja serve as marksnakes, bolstering the alien forces with direct fire support. They have high accuracy and can shoot at Squadsight range with their plasma rifles. To compensate, they are less mobile and have less dodge than other vipers.

Naja Abilities
Ability Rank Required
Squadsight
You can target enemies within squadmates' sight, provided there is line of sight to the target.
All Ranks
UIPerk viper poisonspit.jpg
Poison Spit
Spit deadly poison at an area.
All Ranks
  • The Naja's plasma rifle takes 2 actions to fire, meaning that the only offensive ability they can use after a movement action is Poison Spit.
    • A Naja will never shoot if flanked at any distance, even Squadsight range, which combined with the fact mentioned above means that a soldier equipped with a Medikit or who is otherwise Poison-immune (such as SPARKs or units with Fortress) can effectively make them harmless by flanking them every turn.
  • In LW2 and early versions of LWOTC, a Naja could shoot at targets at Squadsight range while on Yellow Alert. This was deemed too unfair, especially during missions in which all enemies start on Yellow Alert, such as Intel Retaliations, and as such, was removed.
Naja Potential Tactical Dark Events
Ability Effected Ranks Chance to Adopt While Active
Conditioning 1 All ranks 75%
Conditioning 2 All ranks 75%
Conditioning 3 All ranks 75%
Veterans All ranks 25%
Defense All ranks 33%
Advanced Servos All ranks 60%
Center Mass
All ranks 16%
Deadshot
All ranks 50%
Hunter's Instincts
All ranks 33%
Lethal
All ranks 8%
Will To Survive
All ranks 15%