Difference between revisions of "OBDATA.DAT"
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== Structure == | == Structure == | ||
− | <b>0-19:</b> Name of object. Delimited by a null character. Note: These are internal "working" names. They all make sense, but are not the standardized names displayed in the game. | + | <b>0-19:</b> Name of object. Delimited by a null character. Note: These are internal "working" names. They all make sense, but are not the standardized names displayed in the game. Names and IDs (reference lookup numbers, including within OBDATA - see e.g. [26] to [28]): |
+ | <u>ID</u> <u>Name</u> | ||
+ | 0 PISTOL | ||
+ | 1 PISTOL CLIP | ||
+ | 2 RIFLE | ||
+ | 3 RIFLE CLIP | ||
+ | 4 HEAVY CANNON | ||
+ | 5 CANNON AP-AMMO | ||
+ | 6 CANNON HE-AMMO | ||
+ | 7 CANNON I-AMMO | ||
+ | 8 AUTO-CANNON | ||
+ | 9 AUTO-CANNON AP-AMMO | ||
+ | 10 AUTO-CANNON HE-AMMO | ||
+ | 11 AUTO-CANNON I-AMMO | ||
+ | 12 ROCKET LAUNCHER | ||
+ | 13 SMALL ROCKET | ||
+ | 14 LARGE ROCKET | ||
+ | 15 INCENDIARY ROCKET | ||
+ | 16 LASER PISTOL | ||
+ | 17 LASER GUN | ||
+ | 18 HEAVY LASER | ||
+ | 19 GRENADE | ||
+ | 20 SMOKE GRENADE | ||
+ | 21 PROXIMITY GRENADE | ||
+ | 22 HIGH EXPLOSIVE | ||
+ | 23 MOTION SCANNER | ||
+ | 24 MEDI-KIT | ||
+ | 25 PSI-AMP | ||
+ | 26 STUN ROD | ||
+ | 27 Flare | ||
+ | 28 empty | ||
+ | 29 empty | ||
+ | 30 empty | ||
+ | 31 CORPSE | ||
+ | 32 CORPSE & ARMOUR | ||
+ | 33 CORPSE & POWER SUIT | ||
+ | 34 Heavy Plasma | ||
+ | 35 Heavy Plasma Clip | ||
+ | 36 Plasma Rifle | ||
+ | 37 Plasma Rifle Clip | ||
+ | 38 Plasma Pistol | ||
+ | 39 Plasma Pistol Clip | ||
+ | 40 BLASTER LAUNCHER | ||
+ | 41 BLASTER BOMB | ||
+ | 42 SMALL LAUNCHER | ||
+ | 43 STUN MISSILE | ||
+ | 44 ALIEN GRENADE | ||
+ | 45 ELERIUM-115 | ||
+ | 46 MIND PROBE | ||
+ | 47 >>UNDEFINED << | ||
+ | 48 >> empty << | ||
+ | 49 >> empty << | ||
+ | 50 Sectoid Corpse | ||
+ | 51 Snakeman Corpse | ||
+ | 52 Ethereal Corpse | ||
+ | 53 Muton Corpse | ||
+ | 54 Floater Corpse | ||
+ | 55 Celatid Corpse | ||
+ | 56 Silacoid Corpse | ||
+ | 57 Chryssalid Corpse | ||
+ | 58 reaper corpse 1 | ||
+ | 59 reaper corpse 2 | ||
+ | 60 reaper corpse 3 | ||
+ | 61 reaper corpse 4 | ||
+ | 62 cyber 1 | ||
+ | 63 cyber 2 | ||
+ | 64 cyber 3 | ||
+ | 65 cyber 4 | ||
+ | 66 secto 1 | ||
+ | 67 secto 2 | ||
+ | 68 secto 3 | ||
+ | 69 secto 4 | ||
+ | 70 hover 1 | ||
+ | 71 hover 2 | ||
+ | 72 hover 3 | ||
+ | 73 hover 4 | ||
+ | 74 TANK1 | ||
+ | 75 TANK 2 | ||
+ | 76 TANK 3 | ||
+ | 77 TANK 4 | ||
+ | 78 CIVM | ||
+ | 79 CIVF | ||
'''20:''' [[BIGOBS.PCK]] reference (pointer to graphic for inventory) | '''20:''' [[BIGOBS.PCK]] reference (pointer to graphic for inventory) |
Revision as of 23:15, 7 September 2006
General Notes
OBDATA.DAT is found in GEODATA and contains general information on objects found in the game.
There are 80 entries, each of which are 54 bytes long. It is 4,320 bytes long. It's line width is 54.
The order of objects in this file is also equal to their offset OBDATA reference number. For example, the first record (OBDATA 0) is the pistol, second record (OBDATA 1) is pistol clip, etc.
There are 33 entries are for corpses, which includes 4 entries (quarters) for large corpses, including tanks. Otherwise there are 41 "object" entries, and 6 obsolete/unused entries.
Values are presented according to offset (0 to 53) in bold.
Structure
0-19: Name of object. Delimited by a null character. Note: These are internal "working" names. They all make sense, but are not the standardized names displayed in the game. Names and IDs (reference lookup numbers, including within OBDATA - see e.g. [26] to [28]):
ID Name 0 PISTOL 1 PISTOL CLIP 2 RIFLE 3 RIFLE CLIP 4 HEAVY CANNON 5 CANNON AP-AMMO 6 CANNON HE-AMMO 7 CANNON I-AMMO 8 AUTO-CANNON 9 AUTO-CANNON AP-AMMO 10 AUTO-CANNON HE-AMMO 11 AUTO-CANNON I-AMMO 12 ROCKET LAUNCHER 13 SMALL ROCKET 14 LARGE ROCKET 15 INCENDIARY ROCKET 16 LASER PISTOL 17 LASER GUN 18 HEAVY LASER 19 GRENADE 20 SMOKE GRENADE 21 PROXIMITY GRENADE 22 HIGH EXPLOSIVE 23 MOTION SCANNER 24 MEDI-KIT 25 PSI-AMP 26 STUN ROD 27 Flare 28 empty 29 empty 30 empty 31 CORPSE 32 CORPSE & ARMOUR 33 CORPSE & POWER SUIT 34 Heavy Plasma 35 Heavy Plasma Clip 36 Plasma Rifle 37 Plasma Rifle Clip 38 Plasma Pistol 39 Plasma Pistol Clip 40 BLASTER LAUNCHER 41 BLASTER BOMB 42 SMALL LAUNCHER 43 STUN MISSILE 44 ALIEN GRENADE 45 ELERIUM-115 46 MIND PROBE 47 >>UNDEFINED << 48 >> empty << 49 >> empty << 50 Sectoid Corpse 51 Snakeman Corpse 52 Ethereal Corpse 53 Muton Corpse 54 Floater Corpse 55 Celatid Corpse 56 Silacoid Corpse 57 Chryssalid Corpse 58 reaper corpse 1 59 reaper corpse 2 60 reaper corpse 3 61 reaper corpse 4 62 cyber 1 63 cyber 2 64 cyber 3 65 cyber 4 66 secto 1 67 secto 2 68 secto 3 69 secto 4 70 hover 1 71 hover 2 72 hover 3 73 hover 4 74 TANK1 75 TANK 2 76 TANK 3 77 TANK 4 78 CIVM 79 CIVF
20: BIGOBS.PCK reference (pointer to graphic for inventory)
21: FLOOROB.PCK reference (pointer to graphic for item on ground)
22: Average Weapon Strength (Same as seen in UFOpaedia)
23: Item Weight? See [43] - could one be thrown weight, and the other inventory weight?
24: Inventory X Size (width)
25: Inventory Y Size (height)
26-28: Look-up within OBDATA for ammo this weapon uses. Up to three types possible; 255 for no (more) ammo. Note that ammo always directly follows its weapon in this file.
29: HANDOB.PCK reference (pointer to graphic for battlescape)
30: Same as 29
31: Ammo Damage Type
0 AP 1 IN 2 HE 3 Laser 4 Plasma 5 Stun 255 Not Ammo
32: Accuracy, Auto
33: Accuracy, Snap
34: Accuracy, Aimed
35: TUs Used, Auto
36: TUs Used, Snap
37: TUs Used, Aimed
38: Primary use: Clip Size (for ammo; see [49]). Secondary use: Melee weapon strength, as follows:
0 All Corpses/Electroflare/Mind probe 8 Pistol 65 Stun Rod 10 Everything else...
Tertiary use: Timer for "grenade", if Grenade ([44]) is true. Only works if item is ammo ([49]). If it is then e.g. since Blaster has a 1 here (1 bomb per blaster "clip"), it will explode at end of turn 1 (if not being held in inventory).
39: Possibly Melee-related Stat??
0 All Corpses 0 Plasma Pistol Clip 5 Stun Rod 9 Pistol and Pistol Clip 8 Everything else...
NKF: Melee damage type?
0 AP 1 IN 2 HE 3 Laser or Gauss 4 Plasma or Sonic 5 Stun 6 TFTD vibroblade damage (does not appear to be used in UFO)
40: Possibly Melee Accuracy??
0 All Corpses 0 Electroflare 0 Plasma Weapon Clips 100 Everything else...
41: Possibly Melee TU%?
0 All Corpses 0 Electroflare 0 Plasma Weapon Clips 30 Stun Rod 50 Everything else...
NKF: TU% when attacking as a melee weapon:
50 Most objects 30 Stun rod 40 TFTD thermal tazer 15 Vibroblade 20 Thermal lance 25 Heavy thermal Lance
So a summary of 39 to 41 looks like this:
39 40 41 Objects 0 0 0 All Corpses/Plasma Pistol Clip 5 100 30 Stun Rod 8 0 0 Plasma Rifle Clip/Heavy Plasma Clip/Electroflare 9 100 50 Pistol/Pistol Clip 8 100 50 Everything else... (34 objects)
42: Explosive strength needed to destroy object
43: Item Weight
44: Grenade Type
1 Grenade, Alien Grenade, High Explosive 2 Proximity Grenade 3 Smoke Grenade
45: Maybe an abandoned bit field, all except the Elerium tick?:
0 All corpses and many human objects, including weapons and ammo 1 All alien weapons and ammo but also several common human ammos and the pistol 4 Elerium
46: Boolean: Is Weapon That Shoots?
47: Boolean: Is Weapon?
48: Boolean: Is Non-Waypoint Weapon?
49: Boolean: Is Ammo?
50: Boolean: Is Two-Handed Weapon?
51: Boolean: Is Blaster Launcher?
52: Boolean: Is Alien?
53: Scoring points (except for Elerium which works per 50 units)