Difference between revisions of "OpenApoc"
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* Porting to a new crossplatform open-source engine | * Porting to a new crossplatform open-source engine | ||
− | * | + | * Porting the game to any platform you like (windows, linux, android etc) |
* Unlimited modding capabilities, which was not possible in the original | * Unlimited modding capabilities, which was not possible in the original | ||
* Unlimited possibilities for game finesse | * Unlimited possibilities for game finesse | ||
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* Added full debug system | * Added full debug system | ||
* Added full hotkey system | * Added full hotkey system | ||
− | * Added more | + | * Added more than 40 improvements already |
− | * Support for modern screen resolutions | + | * Support for more modern screen resolutions |
− | * In mods we can | + | * In mods we can restore cut gameplay mechanics and Julian Gollop's ideas (creator of the X-Com series). |
− | + | * The project has Mr. Gollop's support! <br> | |
− | We needs more programmers | + | We needs more programmers, so we finish the project faster. Help us bring more attention to OpenApoc! ''' |
Revision as of 11:00, 11 February 2021
This Wiki is a work in progress - all contributions to it are welcome as long as they are related with OpenApoc.
Feel free to add new pages, edit the current ones and to use the discussion tab to ask any questions. |
OpenApoc is an open-source re-implementation of the original XCOM: Apocalypse that requires the original game files to run.
We needs more programmers, so we finish the project faster. Help us bring more attention to OpenApoc!
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