Difference between revisions of "Panic (Long War)"

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Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
 
Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see [[The Council (Long War)]].
  
==Mission Panic Values==
+
==Changes in Panic==
 +
 
 +
'''Geoscape'''
 +
* UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
 
* [[Alien_Missions_(Long_War)#Bomb|Bombing campaign]]: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
 
* [[Alien_Missions_(Long_War)#Bomb|Bombing campaign]]: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
* Terror mission: +3 per killed civilian in country, +1 per killed civilian across continent
 
* [[Missions (Long War)#Terror Site|Terror mission]] failed/aborted/ignored: Country suffering from terror mission leaves immediately, +20 across continent
 
 
* Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
 
* Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
* UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
 
 
* Launching a Satellite: -10 in country, no change across continent
 
* Launching a Satellite: -10 in country, no change across continent
 
* Losing a Satellite: +25 in country, +5 across continent
 
* Losing a Satellite: +25 in country, +5 across continent
 +
* Alien Entertainment Requests: -20 in requesting country
 +
* Sectoid Commander Requests: -20 in requesting country
 +
 +
'''Missions'''
 +
* [[Missions (Long War)#Terror Site|Terror mission]]: +3 per killed civilian in country, +1 per killed civilian across continent
 +
* [[Missions (Long War)#Terror Site|Terror mission]] failed/aborted/ignored: Country suffering from terror mission leaves XCOM project, +20 across continent
 +
* Thwarting an [[Missions (Long War)#Abduction|Abduction]]: -2 in country
 +
* Failing an [[Missions (Long War)#Abduction|Abduction]]: +25 in country, +20 across continent for classic and harder.
 
* [[Missions (Long War)#Alien Base Assault|Raiding an Alien base]]: -20 in country, -5 across continent
 
* [[Missions (Long War)#Alien Base Assault|Raiding an Alien base]]: -20 in country, -5 across continent
* [[Missions (Long War)#EXALT Base Assault|Raiding Exalt base]]: -5 worldwide
+
* [[Missions (Long War)#EXALT Base Assault|Raiding the EXALT base]]: -5 worldwide
* Thwarting an [[Missions (Long War)#Abduction|Abduction]]: -2
+
* Complete a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: -40 in country
* Failing an [[Missions (Long War)#Abduction|Abduction]]: +25 in country, +20 across continent for classic and harder.
+
* Fail a [[Council Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission: +40 in country
* [[Missions (Long War)#Bomb Disposal|Bomb Disposal]] Council mission reward: -40
+
* Other [[Council Missions (Long War)|council mission]] rewards: -0 to -60 to country (varies by mission)
* Other council mission rewards: ??
+
* Fail a [[Council Missions (Long War)|council mission]]: +0 to +40 to country (varies by mission)
* Alien Entertainment Requests: ??
+
* Completing a [[Missions (Long War)#EXALT Missions|covert operation]]: -20 in country
* Sectoid Commander Requests: ??
 
* Completing a covert operation: -20 in country
 
  
 
Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.
 
Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Latest revision as of 06:48, 3 December 2021

Panic in Long War is a smooth scale from 0-100, not the 5-point scale as seen in EU2012. For more details, on how panic relates to council members, see The Council (Long War).

Changes in Panic

Geoscape

  • UFO Escapes Untouched: +2 in country (reduced to 0 by dealing damage or raiding it if it lands)
  • Bombing campaign: +8 (reduced in direct proportion to damage dealt to the UFO, untouched UFO panic *also* applies)
  • Shooting down/raiding a UFO: -2 in country (You get -2 for shooting down a UFO, then another -2 for raiding it)
  • Launching a Satellite: -10 in country, no change across continent
  • Losing a Satellite: +25 in country, +5 across continent
  • Alien Entertainment Requests: -20 in requesting country
  • Sectoid Commander Requests: -20 in requesting country

Missions

Note that there is also a 50% chance of adding +15 panic to any panic causing event if there is an active and hidden EXALT cell on the same continent as the target country. For example, an ignored and successful air raid in France has a 50% chance of causing +25 panic total if there is an active and hidden EXALT cell somewhere in Europe.

Country Defection

At the end of the month, a country may leave the council if their panic is too high (i.e. > 95). Note that aliens can run an infiltration mission to cause a country to leave immediately.

  • Chance of defection, no sats nearby: current panic level (ie, at least 95%)
  • Chance of defection, one or more sat on same continent: 90%
  • Chance of defection, country has sat: 50%

Satellite Panic Reduction

Once per month, satellites can help control panic:

  • 50% chance of -5 panic if Panic > 95
  • 10% chance of -5 panic if Panic > 80
  • no reduction if panic < 80