Difference between revisions of "Panic (Long War)"
(Replaced content with "See Continent Panic Category: Long War") |
|||
Line 1: | Line 1: | ||
− | + | ==Mission Panic values== | |
+ | Air raid: +8 (Can be reduced by damaging the UFO) | ||
+ | Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian) | ||
+ | |||
+ | Terror mission failure\abort: +20 across continent | ||
+ | |||
+ | Shooting down/raiding a UFO: -2 | ||
+ | |||
+ | Escaped ufo: +2 (reduced by any damage dealt) | ||
+ | |||
+ | Launching a satellite: -10 | ||
+ | |||
+ | Raiding an alien base: -20 in country, -5 across continent | ||
+ | |||
+ | Raiding Exalt base: -5 worldwide | ||
+ | |||
+ | Thwarting an abduction: -2 | ||
+ | |||
+ | Failing an abduction: +25 | ||
+ | |||
+ | Council mission reward: ?? | ||
+ | |||
+ | Alien entertainment reward: ?? | ||
+ | |||
+ | ==Country Defection== | ||
+ | |||
+ | Defection threshold: >95 panic | ||
+ | |||
+ | Chance of defection, no sats nearby: 100% | ||
+ | |||
+ | Chance of defection, one or more sat on same continent: 90% | ||
+ | |||
+ | Chance of defection, country has sat: 50% | ||
+ | |||
+ | |||
+ | ==Satellite Panic reduction== | ||
+ | |||
+ | 50% chance of -5 panic if Panic>95 | ||
+ | |||
+ | 10% chance of -5 panic if Panic>80 | ||
+ | |||
+ | 0% chance of reduction if panic<80 | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 10:22, 8 November 2014
Mission Panic values
Air raid: +8 (Can be reduced by damaging the UFO)
Terror mission: +2 per civilian in country, +1 per civilian in home country (stacks, the country where the terror mission takes place is actually gaining +3 panic per dead civilian)
Terror mission failure\abort: +20 across continent
Shooting down/raiding a UFO: -2
Escaped ufo: +2 (reduced by any damage dealt)
Launching a satellite: -10
Raiding an alien base: -20 in country, -5 across continent
Raiding Exalt base: -5 worldwide
Thwarting an abduction: -2
Failing an abduction: +25
Council mission reward: ??
Alien entertainment reward: ??
Country Defection
Defection threshold: >95 panic
Chance of defection, no sats nearby: 100%
Chance of defection, one or more sat on same continent: 90%
Chance of defection, country has sat: 50%
Satellite Panic reduction
50% chance of -5 panic if Panic>95
10% chance of -5 panic if Panic>80
0% chance of reduction if panic<80