Difference between revisions of "Personal Disruptor Shield"

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==Personal Shields==
 
==Personal Shields==
   
A form of energy bubble that surrounds the unit holding/carrying the shield device. Protects the user against most forms of attack, eg: Armour Piercing, High Explosive, Incendiary, Plasma, Laser, Disruptor Beam, Devastator Beam, Acid Spit, and Entropy Enzyme. Personal Shields only have a limited charge, and once this charge is exhausted, the device is 'destroyed'. It will recharge over a short time, but this may be too long if the tactical mission is hot. These shield devices may be placed anywhere in the inventory of an Agent, it does not need to be in the unit's hand to function. The Agent also may carry more than one, doing so, enables said Agent to "last longer".
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A form of energy bubble that surrounds the unit holding/carrying the shield device. Protects the user against most forms of attack, eg: Armour Piercing, High Explosive, Incendiary, Plasma, Laser, Disruptor Beam, Devastator Beam, Acid Spit, and Entropy Enzyme. Personal Shields only have a limited charge, and once this charge is exhausted, the device is 'destroyed'. It will recharge over a short time, but this may be too long if the tactical mission is hot. These shield devices may be placed anywhere in the inventory of an Agent, it does not need to be in the unit's hand to function. The Agent also may carry more than one, doing so, enables said Agent to "last longer".To capture for study,one must stun the owner with gas,and take the shield generator from the victom's backpack.
   
 
This page needs a makeover to be in line with standard "UFO:EU item" page format..... cough,cough I vote myself out!
 
This page needs a makeover to be in line with standard "UFO:EU item" page format..... cough,cough I vote myself out!

Revision as of 22:29, 15 April 2006

Personal Shields

A form of energy bubble that surrounds the unit holding/carrying the shield device. Protects the user against most forms of attack, eg: Armour Piercing, High Explosive, Incendiary, Plasma, Laser, Disruptor Beam, Devastator Beam, Acid Spit, and Entropy Enzyme. Personal Shields only have a limited charge, and once this charge is exhausted, the device is 'destroyed'. It will recharge over a short time, but this may be too long if the tactical mission is hot. These shield devices may be placed anywhere in the inventory of an Agent, it does not need to be in the unit's hand to function. The Agent also may carry more than one, doing so, enables said Agent to "last longer".To capture for study,one must stun the owner with gas,and take the shield generator from the victom's backpack.

This page needs a makeover to be in line with standard "UFO:EU item" page format..... cough,cough I vote myself out!