Difference between revisions of "Plasma Pistol"

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*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium
 
*[[Buying/Selling/Transferring#Manufacturable_Prices|Manufacturing]]: $2,000 for parts, 60 Engineer Hours, 1 Elerium
 
*Sell Price: $4,440</td></tr></table>
 
*Sell Price: $4,440</td></tr></table>
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== Usage Notes ==
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The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.
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* Aimed: 1 Shot, 40% Remaining TUs
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* Snap: 3 Shots, 10% Remaining TUs
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* Auto: 3 Bursts (9 Shots), 10% Remaining TUs
  
 
[[Category:Equipment (UFO Defense)]]
 
[[Category:Equipment (UFO Defense)]]

Revision as of 13:40, 12 September 2007

The Plasma Pistol is the weakest of the alien plasma weapons, and also the least accurate. An aimed shot with this weapon is in fact less accurate than a snapshot with the Plasma Rifle. It does have some minor advantages: Its autoshot is the fastest of the plasma weapons, and it can be used one-handed with no loss of accuracy. It is also small enough to fit in a belt, which makes it a respectable secondary weapon for a soldier armed with a Rocket Launcher.

It does not take very long for the aliens to stop using this weapon. They have good reasons to abandon it: It is largely useless against the second generations of X-COM armour suits and HWPs. Unfortunately, this means X-COM does not have a reliable supply of clips for the weapon, so they must be manufactured if they are needed, and this requires Elerium.

Stats

Plasma Pistol:

BIGOBS32.GIF
  • Size: 2 high x 1 wide
  • Weight: 3
  • TUs:
    • Auto: 30% (Accuracy 50%)
    • Snap: 30% (Accuracy 65%)
    • Aimed: 60% (Accuracy 85%)
  • Manufacturing: $56,000 for parts, 600 Engineer Hours, 1 Alien Alloy
  • Sell Price: $84,000

Plasma Pistol Clip:

BIGOBS34.GIF
  • Power: 52 Plasma
  • Ammo: 26
  • Size: 1 high x 1 wide
  • Weight: 3
  • Manufacturing: $2,000 for parts, 60 Engineer Hours, 1 Elerium
  • Sell Price: $4,440


Usage Notes

The following lists how many times a soldier can fire the gun by shot type continuously in any given round and the remaining percentage of any left over TUs that cannot be spent as a shot.

  • Aimed: 1 Shot, 40% Remaining TUs
  • Snap: 3 Shots, 10% Remaining TUs
  • Auto: 3 Bursts (9 Shots), 10% Remaining TUs